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- using CommonAI.Zone.Formula;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Skills;
- namespace XmdsCommonSkill.Plugin.CardSkill
- {
- /// <summary>
- /// a%攻击力单体伤害,扣除敌人部分定力。同时根据球数2/3/4,n秒内下4次产球时青龙球权重增加20%/40%/100%(根据白虎球数2/3/4,对应连续单体伤害数量1/3/5)
- /// </summary>
- public class CardSkill_1310010 : CardSkill_BaiHuBase
- {
- private static readonly int ID = 1310010;
- public override int SkillID { get { return ID; } }
- //多种不同形态法术id
- protected static XmdsSkillValue s_TalentData;
- /// 伤害倍数: 百分比
- protected static XmdsSkillValue s_ValueSet1;
- /// 扣除定力值
- protected static XmdsSkillValue s_ValueSet2;
- // N1秒内下N2次青龙权重增加N3
- protected static XmdsSkillValue s_ValueSet3;
- protected override void OnGetCardSkillDamage(BattleParams param)
- {
- param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
- // 扣除定力
- param.Hitter.AddMP(-s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetTriggerSameCards() - 1), param.Attacker.mUnit, param.Source);
- }
- public override int GetEffectID(int skillLv, int sameNums)
- {
- return s_TalentData.GetValue(skillLv, sameNums - 1);
- }
- //触发卡牌技能
- public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
- {
- base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums));
- int weightAddTime = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(1));
- int weightAddTimes = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(2));
- int weightAdd = s_ValueSet3.GetValue(skillData.skilLv, base.GetIndex3(3));
- player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.QingLong, CardRateChgType.Add, weightAdd, weightAddTime, true, weightAddTimes);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
- InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- }
- }
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