CardSkill_1320000.cs 2.8 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. namespace XmdsCommonSkill.Plugin.CardSkill
  14. {
  15. /// <summary>
  16. /// 无伤害。加一个白虎之力的buff(根据球数2/3/4,获得1/2/5层buff,可叠加,上限8层。n秒内下一个玄武技能增加的护盾量每层提高80%,并清除该buff),同时自己有30%/50%/100%概率产生1个玄武球。
  17. /// </summary>
  18. public class CardSkill_1320000 : CardSkill_BaiHuBase
  19. {
  20. private static readonly int ID = 1320000;
  21. public override int SkillID { get { return ID; } }
  22. //白虎之力:时间,层数,玄武技能增加护盾量
  23. protected static XmdsSkillValue s_ValueSet1;
  24. //概率产生玄武球
  25. protected static XmdsSkillValue s_ValueSet2;
  26. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  27. {
  28. base.OnInit(info, unit, ref template);
  29. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_TYPE_ABILITY);
  30. var bt1 = pack1.mBuffTemplate;
  31. bt1.IsHarmful = false;
  32. bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可
  33. pack1.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt1);
  35. }
  36. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  37. {
  38. int buffTime = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1));
  39. int addLayers = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(2));
  40. int hudunValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(3));
  41. var bt = player.GetRegistBuff(BuffID_TYPE_ABILITY);
  42. bt.LifeTimeMS = buffTime;
  43. player.mUnit.AddBuff(BuffID_TYPE_ABILITY);
  44. // 下一次强化效果
  45. CardLayerRule layerRule = new CardLayerRule(BuffID_TYPE_ABILITY, CardLayerType.Layers, BUFF_ABILITY_MAXLAYER);
  46. NextCardStrengthenInfo data = player.CardModule.AddNextStrengthInfo(CardType.XuanWu, CardStrengthenType.HuDun, hudunValue, addLayers,
  47. buffTime, 1, 0, DamageType.None, layerRule);
  48. if(data != null)
  49. {
  50. data.bindBuffID = BuffID_TYPE_ABILITY;
  51. }
  52. if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1)))
  53. {
  54. player.CardModule.AddCard(CommonAI.Data.CardType.XuanWu, 1);
  55. }
  56. }
  57. protected override void OnInitSkillParam()
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  60. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  62. }
  63. }
  64. }