CardSkill_1320020.cs 3.6 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Skills;
  13. namespace XmdsCommonSkill.Plugin.CardSkill
  14. {
  15. /// <summary>
  16. /// 雷击,造成a%攻击力单体伤害,并扣除敌人部分定力。雷击每次打中敌人后有x%的概率(对定力小于50%的敌人概率翻倍。)
  17. /// 额外触发一次b%攻击力的范围雷击造成伤害(根据白虎球数2/3/4,对应连续单体伤害数量1/3/5)(范围雷击不会再触发雷击)。
  18. /// </summary>
  19. public class CardSkill_1320020 : CardSkill_BaiHuBase
  20. {
  21. private static readonly int ID = 1320020;
  22. public override int SkillID { get { return ID; } }
  23. //多种不同形态法术id
  24. protected static XmdsSkillValue s_TalentData;
  25. // 伤害系数
  26. protected static XmdsSkillValue s_ValueSet1;
  27. // 额外扣除定力值
  28. protected static XmdsSkillValue s_ValueSet2;
  29. // N1概率触发额外逻辑,定力小于N2概率翻倍
  30. protected static XmdsSkillValue s_ValueSet3;
  31. // 触发额外触发伤害为N1的法术N2
  32. protected static XmdsSkillValue s_ValueSet4;
  33. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  34. {
  35. base.OnInit(info, unit, ref template);
  36. unit.RegistOnHitOther(OnHandleHitOther, info);
  37. }
  38. protected override void OnGetCardSkillDamage(BattleParams param)
  39. {
  40. if (param.AtkProp.DamageModiferID <= 3)
  41. {
  42. param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
  43. }
  44. else
  45. {
  46. param.SkillDamagePer = s_ValueSet4.GetValue(param.GameSkill.SkillLevel, base.GetIndex2(1));
  47. }
  48. // 扣除定力
  49. param.Hitter.AddMP(-s_ValueSet2.GetValue(param.GameSkill.SkillLevel, base.GetTriggerSameCards() - 1), param.Attacker.mUnit, param.Source);
  50. }
  51. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  52. {
  53. base.unitLaunchSpell(player, hitter, s_TalentData.GetValue(skillData.skilLv, sameNums - 1));
  54. }
  55. protected float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  56. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  57. {
  58. //额外雷击没有伤害
  59. if(source != null && source.FromSpell != null && source.FromSpell.ID >= s_ValueSet4.GetValue(skill.SkillLevel, base.GetIndex2(2)))
  60. {
  61. return damage;
  62. }
  63. int rateValue = s_ValueSet3.GetValue(skill.SkillLevel, base.GetIndex2(1));
  64. float specialShield = s_ValueSet3.GetValue(skill.SkillLevel, base.GetIndex2(2)) * XmdsUnitProp.PER;
  65. if (hitted.mUnit.MaxMP > 0 && hitted.mUnit.CurrentMP / hitted.mUnit.MaxMP >= specialShield)
  66. {
  67. rateValue *= 2;
  68. }
  69. if(attacker.RandomPercent(rateValue))
  70. {
  71. base.unitLaunchSpell(attacker, hitted, s_ValueSet4.GetValue(skill.SkillLevel, base.GetIndex2(2)));
  72. }
  73. return damage;
  74. }
  75. protected override void OnInitSkillParam()
  76. {
  77. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  78. InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
  79. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  80. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  81. InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  82. InitData(data, out s_ValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  83. }
  84. }
  85. }