Magic_310110.cs 1.6 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using XmdsCommonSkill.Plugin.Skills;
  9. using static CommonAI.Zone.Instance.InstanceUnit;
  10. /// <summary>
  11. /// 法师【1】技能 1 - 1 (第二段比第一段伤害高10%,第三段比第二段高10%(例如攒一次打出伤害为100%,攒两次连打就是100%+110%))
  12. /// </summary
  13. namespace XmdsCommonSkill.Plugin.Skills.Magic
  14. {
  15. public class Magic_310110 : Magic_310100
  16. {
  17. private static int ID = 310110;
  18. //多段伤害加成
  19. protected XmdsSkillValue mValueSet2;
  20. public override int SkillID { get { return ID; } }
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. base.OnSkillDamagePerEvent(param);
  24. if(param.AtkProp.DamagePerID > 1)
  25. {
  26. //编辑器直接配改成和剑气等级挂钩MMO-18500
  27. //param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1) * (param.AtkProp.DamagePerID-1);
  28. param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1) * mLaunchTalentLv;
  29. }
  30. }
  31. protected override void OnInitConfig()
  32. {
  33. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  34. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  35. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  36. // 扩展配置
  37. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  38. }
  39. }
  40. }