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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Skills;
- using static CommonAI.Zone.Instance.InstanceUnit;
- /// <summary>
- /// 法师【1】技能 1 - 1 (第二段比第一段伤害高10%,第三段比第二段高10%(例如攒一次打出伤害为100%,攒两次连打就是100%+110%))
- /// </summary
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- public class Magic_310110 : Magic_310100
- {
- private static int ID = 310110;
- //多段伤害加成
- protected XmdsSkillValue mValueSet2;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- if(param.AtkProp.DamagePerID > 1)
- {
- //编辑器直接配改成和剑气等级挂钩MMO-18500
- //param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1) * (param.AtkProp.DamagePerID-1);
- param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1) * mLaunchTalentLv;
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- // 扩展配置
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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