Magic_310140.cs 2.6 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. namespace XmdsCommonSkill.Plugin.Skills.Magic
  10. {
  11. /// <summary>
  12. /// 法师【1】技能 1 - 4 (提高自身50%攻击速度,持续3S)
  13. /// </summary>
  14. public class Magic_310140 : Magic_310100
  15. {
  16. /// 技能ID.
  17. private static int ID = 310140;
  18. //提高攻速的比例
  19. protected XmdsSkillValue mValueSet2;
  20. public static int Buff_AttackSpped = (int)XmdsBuffBase.XmdsBuffList.ATTACK_SPPED_FS_1_4;
  21. public override int SkillID { get { return ID; } }
  22. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  23. {
  24. base.OnInit(info, unit, ref template);
  25. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_AttackSpped);
  26. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  27. buff.IsPercent = true;
  28. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.AttackSpeed;
  29. buff.CurrentValue = mValueSet2.GetValue(info.TalentSkillLevel1, 1);
  30. BuffTemplate bt = pack.mBuffTemplate;
  31. bt.IsHarmful = false;
  32. bt.LifeTimeMS = mValueSet2.GetValue(info.TalentSkillLevel1, 2);
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt);
  35. }
  36. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  37. {
  38. base.OnSkillDataChange(gs, unit);
  39. var buff = unit.GetRegisBuffVirtual(Buff_AttackSpped) as XmdsBuff_PropChange;
  40. buff.CurrentValue = mValueSet2.GetValue(gs.TalentSkillLevel1, 1);
  41. var bt = unit.GetRegistBuff(Buff_AttackSpped);
  42. bt.LifeTimeMS = mValueSet2.GetValue(gs.TalentSkillLevel1, 2);
  43. }
  44. protected override int OnUnitLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  45. {
  46. base.OnUnitLaunchSkillOver(info, launcher, state);
  47. launcher.mUnit.AddBuff(Buff_AttackSpped, launcher.mUnit);
  48. return 0;
  49. }
  50. protected override void OnInitConfig()
  51. {
  52. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  53. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  54. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  55. // 扩展配置
  56. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  57. }
  58. }
  59. }