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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System.Diagnostics;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 战士【1】技能 2 - 2(每段N%几率多n个剑影)
- /// </summary>
- public class Magic_310150 : Magic_310140
- {
- /// 技能ID.
- private static readonly int ID = 310150;
- //1-5额外段N1几率获得剑影N2个
- protected XmdsSkillValue mValueSet3;
- public override int SkillID { get { return ID; } }
- protected override int OnUnitLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- base.OnUnitLaunchSkillOver(info, launcher, state);
- if(state.ActionIndex > 0 && launcher.RandomPercent(mValueSet3.GetValue(info.TalentSkillLevel2, 1)))
- {
- for(int i = 0; i < mValueSet3.GetValue(info.TalentSkillLevel2, 2); i++)
- {
- XmdsBuff_SwordShadow.LauncherSkillAddSwordShadow(launcher);
- }
- }
- return 0;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 扩展配置
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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