Magic_310150.cs 1.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System.Diagnostics;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Magic
  11. {
  12. /// <summary>
  13. /// 战士【1】技能 2 - 2(每段N%几率多n个剑影)
  14. /// </summary>
  15. public class Magic_310150 : Magic_310140
  16. {
  17. /// 技能ID.
  18. private static readonly int ID = 310150;
  19. //1-5额外段N1几率获得剑影N2个
  20. protected XmdsSkillValue mValueSet3;
  21. public override int SkillID { get { return ID; } }
  22. protected override int OnUnitLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  23. {
  24. base.OnUnitLaunchSkillOver(info, launcher, state);
  25. if(state.ActionIndex > 0 && launcher.RandomPercent(mValueSet3.GetValue(info.TalentSkillLevel2, 1)))
  26. {
  27. for(int i = 0; i < mValueSet3.GetValue(info.TalentSkillLevel2, 2); i++)
  28. {
  29. XmdsBuff_SwordShadow.LauncherSkillAddSwordShadow(launcher);
  30. }
  31. }
  32. return 0;
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  37. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  38. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  39. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  40. // 扩展配置
  41. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  42. }
  43. }
  44. }