Magic_310210.cs 1.2 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using CommonLang;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Magic
  8. {
  9. /// <summary>
  10. /// 法师二技能: 2-1 (飞弹伤害系数提升为x%)
  11. /// </summary>
  12. public class Magic_310210 : Magic_310200
  13. {
  14. /// 技能ID.
  15. private static int ID = 310210;
  16. public override int SkillID { get { return ID; } }
  17. protected XmdsSkillValue mValueSet2;
  18. protected override void OnSkillDamagePerEvent(BattleParams param)
  19. {
  20. base.OnSkillDamagePerEvent(param);
  21. if(param.AtkProp.DamagePerID == 2)
  22. {
  23. //数值要求调整为提升MMO-18511
  24. param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
  25. }
  26. }
  27. protected override void OnInitConfig()
  28. {
  29. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  30. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  31. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  32. //扩展
  33. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  34. }
  35. }
  36. }