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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师二技能: 2-1 (飞弹伤害系数提升为x%)
- /// </summary>
- public class Magic_310210 : Magic_310200
- {
- /// 技能ID.
- private static int ID = 310210;
- public override int SkillID { get { return ID; } }
- protected XmdsSkillValue mValueSet2;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- if(param.AtkProp.DamagePerID == 2)
- {
- //数值要求调整为提升MMO-18511
- param.SkillDamagePer += mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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