Magic_310230.cs 3.0 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// 二技能: 2-3(被命中敌人被禁锢1S; 自身对其伤害提高20%,持续3S)
  11. public class Magic_310230 : Magic_310220
  12. {
  13. private static int ID = 310230;
  14. private static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.ATTACK_UP_FS_2_3;
  15. private static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.JINGU_FS_2_3_1;
  16. protected XmdsSkillValue mValueSet4;
  17. //禁锢时间
  18. protected XmdsSkillValue mValueSet5;
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  21. {
  22. base.OnInit(info, unit, ref template);
  23. //法术发送者对其造成伤害提高20%
  24. XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  25. XmdsBuff_Brand_2 buff1 = (XmdsBuff_Brand_2)pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Brand_2);
  26. buff1.BuffValue = mValueSet4.GetValue(info.TalentSkillLevel3, 1);
  27. BuffTemplate bt1 = pack1.mBuffTemplate;
  28. bt1.LifeTimeMS = mValueSet4.GetValue(info.TalentSkillLevel3, 2);
  29. pack1.BindTemplateAndDispose();
  30. unit.RegistSendBuff(bt1);
  31. //禁锢buf
  32. XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2);
  33. BuffTemplate bt2 = pack2.mBuffTemplate;
  34. bt2.IsHarmful = true;
  35. bt2.LifeTimeMS = mValueSet5.GetValue(info.TalentSkillLevel3);
  36. pack2.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt2);
  38. }
  39. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  40. {
  41. base.OnSkillDataChange(gs, unit);
  42. var buff = unit.GetRegisBuffVirtual(Buff_1) as XmdsBuff_Brand_2;
  43. buff.BuffValue = mValueSet4.GetValue(gs.TalentSkillLevel3, 1);
  44. var bt1 = unit.GetRegistBuff(Buff_1);
  45. bt1.LifeTimeMS = mValueSet4.GetValue(gs.TalentSkillLevel3, 2);
  46. var bt2 = unit.GetRegistBuff(Buff_2);
  47. bt2.LifeTimeMS = mValueSet5.GetValue(gs.TalentSkillLevel3);
  48. }
  49. protected override void OnSkillLogicEvent(BattleParams param)
  50. {
  51. //禁锢
  52. param.Hitter.mUnit.AddBuff(Buff_2, param.Attacker.mUnit);
  53. //攻击增伤buff
  54. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  55. }
  56. protected override void OnInitConfig()
  57. {
  58. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  59. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  60. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  61. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  62. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  63. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  64. //扩展
  65. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  66. }
  67. }
  68. }