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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// 二技能: 2-3(被命中敌人被禁锢1S; 自身对其伤害提高20%,持续3S)
- public class Magic_310230 : Magic_310220
- {
- private static int ID = 310230;
- private static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.ATTACK_UP_FS_2_3;
- private static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.JINGU_FS_2_3_1;
- protected XmdsSkillValue mValueSet4;
- //禁锢时间
- protected XmdsSkillValue mValueSet5;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //法术发送者对其造成伤害提高20%
- XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
- XmdsBuff_Brand_2 buff1 = (XmdsBuff_Brand_2)pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Brand_2);
- buff1.BuffValue = mValueSet4.GetValue(info.TalentSkillLevel3, 1);
- BuffTemplate bt1 = pack1.mBuffTemplate;
- bt1.LifeTimeMS = mValueSet4.GetValue(info.TalentSkillLevel3, 2);
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- //禁锢buf
- XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2);
- BuffTemplate bt2 = pack2.mBuffTemplate;
- bt2.IsHarmful = true;
- bt2.LifeTimeMS = mValueSet5.GetValue(info.TalentSkillLevel3);
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff = unit.GetRegisBuffVirtual(Buff_1) as XmdsBuff_Brand_2;
- buff.BuffValue = mValueSet4.GetValue(gs.TalentSkillLevel3, 1);
- var bt1 = unit.GetRegistBuff(Buff_1);
- bt1.LifeTimeMS = mValueSet4.GetValue(gs.TalentSkillLevel3, 2);
- var bt2 = unit.GetRegistBuff(Buff_2);
- bt2.LifeTimeMS = mValueSet5.GetValue(gs.TalentSkillLevel3);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- //禁锢
- param.Hitter.mUnit.AddBuff(Buff_2, param.Attacker.mUnit);
- //攻击增伤buff
- param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- //扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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