Magic_310240.cs 1.4 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using static CommonAI.Zone.Instance.InstanceUnit;
  11. namespace XmdsCommonSkill.Plugin.Skills.Magic
  12. {
  13. /// <summary>
  14. /// 法师二技能: 2-4(命中敌人后爆炸,对周围敌人造成50%伤害)
  15. /// </summary>
  16. public class Magic_310240 : Magic_310200
  17. {
  18. private static readonly int ID = 310240;
  19. public override int SkillID { get { return ID; } }
  20. //范围伤害系数
  21. protected XmdsSkillValue mValueSet2;
  22. protected override void OnSkillDamagePerEvent(BattleParams param)
  23. {
  24. // 爆炸 伤害
  25. if (param.AtkProp.DamagePerID == 3)
  26. {
  27. param.SkillDamagePer = mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
  28. }
  29. else
  30. {
  31. base.OnSkillDamagePerEvent(param);
  32. }
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  37. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  38. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  39. //扩展
  40. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  41. }
  42. }
  43. }