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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师二技能: 2-4(命中敌人后爆炸,对周围敌人造成50%伤害)
- /// </summary>
- public class Magic_310240 : Magic_310200
- {
- private static readonly int ID = 310240;
- public override int SkillID { get { return ID; } }
- //范围伤害系数
- protected XmdsSkillValue mValueSet2;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- // 爆炸 伤害
- if (param.AtkProp.DamagePerID == 3)
- {
- param.SkillDamagePer = mValueSet2.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- else
- {
- base.OnSkillDamagePerEvent(param);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- //扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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