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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System.Diagnostics;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师二技能: 2-5 (使用后下次普通攻击时会飞出一道剑气,穿透直线敌人,造成普攻伤害 - 编辑器)
- /// </summary>
- public class Magic_310250 : Magic_310240
- {
- /// 技能ID.
- public static readonly int ID = 310250;
- public override int SkillID { get { return ID; } }
- //每个带出去的剑影额外多产生一点剑气值
- protected XmdsSkillValue mValueSet3;
- protected override int OnTriggerFirstHitUnit(BattleParams param)
- {
- int swordCount = base.OnTriggerFirstHitUnit(param);
- param.Attacker.Talent__Add(mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2) * swordCount);
- return swordCount;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- //扩展
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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