Magic_310250.cs 1.5 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System.Diagnostics;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Magic
  11. {
  12. /// <summary>
  13. /// 法师二技能: 2-5 (使用后下次普通攻击时会飞出一道剑气,穿透直线敌人,造成普攻伤害 - 编辑器)
  14. /// </summary>
  15. public class Magic_310250 : Magic_310240
  16. {
  17. /// 技能ID.
  18. public static readonly int ID = 310250;
  19. public override int SkillID { get { return ID; } }
  20. //每个带出去的剑影额外多产生一点剑气值
  21. protected XmdsSkillValue mValueSet3;
  22. protected override int OnTriggerFirstHitUnit(BattleParams param)
  23. {
  24. int swordCount = base.OnTriggerFirstHitUnit(param);
  25. param.Attacker.Talent__Add(mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2) * swordCount);
  26. return swordCount;
  27. }
  28. protected override void OnInitConfig()
  29. {
  30. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  31. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  32. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  33. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  34. //扩展
  35. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  36. }
  37. }
  38. }