Magic_310310.cs 1.4 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Magic
  11. {
  12. /// <summary>
  13. /// 法师三技能 3- 1
  14. /// (对周围的伤害变成对最近的敌人方向发射三道剑气,造成三次伤害(多次命中伤害衰减))
  15. /// </summary>
  16. public class Magic_310310 : Magic_310300
  17. {
  18. /// 技能ID.
  19. private static int ID = 310310;
  20. public override int SkillID { get { return ID; } }
  21. //伤害衰减系数
  22. //public XmdsSkillValue mValueSet2;
  23. //小飞剑额外伤害
  24. protected XmdsSkillValue mValueSet5;
  25. protected override void modifySkillDamgage(BattleParams param)
  26. {
  27. param.SkillDamagePer += mValueSet5.GetValue(param.GameSkill.TalentSkillLevel1);
  28. }
  29. protected override void OnInitConfig()
  30. {
  31. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  32. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  33. //InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  34. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  35. InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  36. }
  37. }
  38. }