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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师三技能 3- 1
- /// (对周围的伤害变成对最近的敌人方向发射三道剑气,造成三次伤害(多次命中伤害衰减))
- /// </summary>
- public class Magic_310310 : Magic_310300
- {
- /// 技能ID.
- private static int ID = 310310;
- public override int SkillID { get { return ID; } }
- //伤害衰减系数
- //public XmdsSkillValue mValueSet2;
- //小飞剑额外伤害
- protected XmdsSkillValue mValueSet5;
- protected override void modifySkillDamgage(BattleParams param)
- {
- param.SkillDamagePer += mValueSet5.GetValue(param.GameSkill.TalentSkillLevel1);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- //InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- }
- }
- }
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