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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师三技能:3-5(闪现到指定点也会形成圆形区域,进入该技能两个圆形区域的敌人受到0.5秒压制效果和额外伤害)
- /// </summary>
- public class Magic_310350 : Magic_310340
- {
- private static readonly int ID = 310350;
- //额外伤害
- public XmdsSkillValue mValueSet3;
- //扩展配置
- public XmdsSkillValue mValueSet5;
- //两个圈之间标记时间
- public XmdsSkillValue mValueSet6;
- public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.FS_YAZHI_3_5;
- public static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.FS_TAG_3_5;
- public static readonly int Buff_ID_2 = (int)XmdsBuffBase.XmdsBuffList.FS_TAG_3_5Ext;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- // Buff修改
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var bt = pack.mBuffTemplate;
- bt.LifeTimeMS = mValueSet5.GetValue(info.TalentSkillLevel2);
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- // 标记时间,内部定义即可
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
- var bt1 = pack1.mBuffTemplate;
- bt1.LifeTimeMS = mValueSet6.GetValue(info.TalentSkillLevel2);
- bt1.IsHarmful = true;
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2);
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = mValueSet6.GetValue(info.TalentSkillLevel2); ;
- bt2.IsHarmful = true;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
- }
- private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- info.mHitUnits.Clear();
- return 0;
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var bt1 = unit.GetRegistBuff(Buff_ID);
- bt1.LifeTimeMS = mValueSet5.GetValue(gs.TalentSkillLevel2);
- var bt2 = unit.GetRegistBuff(Buff_ID_1);
- bt2.LifeTimeMS = mValueSet6.GetValue(gs.TalentSkillLevel2);
- var bt3 = unit.GetRegistBuff(Buff_ID_2);
- bt3.LifeTimeMS = mValueSet6.GetValue(gs.TalentSkillLevel2);
- }
- protected override void OnSkillLogicAftercalDamage(BattleParams param)
- {
- //寒霜区域
- bool hasExtDamage = false;
- if (param.AtkProp.DamagePerID == 2)
- {
- if (param.Attacker.mUnit != param.Hitter.mUnit)
- {
- param.Hitter.mUnit.AddBuff(Buff_ID_1, param.Attacker.mUnit);
- //检测另外一个寒霜区域标记是否有
- if (param.Hitter.mUnit.GetBuffByIDAndSender(Buff_ID_2, param.Attacker.mUnit.ID) != null)
- {
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- hasExtDamage = true;
- }
- }
- }
- else if(param.AtkProp.DamagePerID == 3)
- {
- param.Hitter.mUnit.AddBuff(Buff_ID_2, param.Attacker.mUnit);
- //检测另外一个寒霜区域标记是否有
- if (param.Hitter.mUnit.GetBuffByIDAndSender(Buff_ID_1, param.Attacker.mUnit.ID) != null)
- {
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- hasExtDamage = true;
- }
- }
- //额外伤害
- if (hasExtDamage && !param.GameSkill.mHitUnits.ContainsKey(param.Hitter.mUnit.ID))
- {
- param.GameSkill.mHitUnits.Put(param.Hitter.mUnit.ID, 1);
- int finalAttack = param.Attacker.MirrorProp.GetFinalAttack(param.Hitter.mUnit.IsMonster);
- int baseDamage = CUtils.CastInt(finalAttack * XmdsUnitProp.PER * mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2));
- int extDamage = XmdsDamageCalculator.GetDamage(baseDamage, param.Attacker, param.Hitter, param.Source);
- param.Hitter.AddHP(-extDamage, param.Attacker.mUnit);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- // 扩展配置
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
- InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
- }
- }
- }
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