Magic_310350.cs 5.1 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. namespace XmdsCommonSkill.Plugin.Skills.Magic
  11. {
  12. /// <summary>
  13. /// 法师三技能:3-5(闪现到指定点也会形成圆形区域,进入该技能两个圆形区域的敌人受到0.5秒压制效果和额外伤害)
  14. /// </summary>
  15. public class Magic_310350 : Magic_310340
  16. {
  17. private static readonly int ID = 310350;
  18. //额外伤害
  19. public XmdsSkillValue mValueSet3;
  20. //扩展配置
  21. public XmdsSkillValue mValueSet5;
  22. //两个圈之间标记时间
  23. public XmdsSkillValue mValueSet6;
  24. public static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.FS_YAZHI_3_5;
  25. public static readonly int Buff_ID_1 = (int)XmdsBuffBase.XmdsBuffList.FS_TAG_3_5;
  26. public static readonly int Buff_ID_2 = (int)XmdsBuffBase.XmdsBuffList.FS_TAG_3_5Ext;
  27. public override int SkillID { get { return ID; } }
  28. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  29. {
  30. // Buff修改
  31. var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  32. var bt = pack.mBuffTemplate;
  33. bt.LifeTimeMS = mValueSet5.GetValue(info.TalentSkillLevel2);
  34. bt.IsHarmful = true;
  35. pack.BindTemplateAndDispose();
  36. unit.RegistSendBuff(bt);
  37. // 标记时间,内部定义即可
  38. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_1);
  39. var bt1 = pack1.mBuffTemplate;
  40. bt1.LifeTimeMS = mValueSet6.GetValue(info.TalentSkillLevel2);
  41. bt1.IsHarmful = true;
  42. pack1.BindTemplateAndDispose();
  43. unit.RegistSendBuff(bt1);
  44. var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_2);
  45. var bt2 = pack2.mBuffTemplate;
  46. bt2.LifeTimeMS = mValueSet6.GetValue(info.TalentSkillLevel2); ;
  47. bt2.IsHarmful = true;
  48. pack2.BindTemplateAndDispose();
  49. unit.RegistSendBuff(bt2);
  50. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info);
  51. }
  52. private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  53. {
  54. info.mHitUnits.Clear();
  55. return 0;
  56. }
  57. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  58. {
  59. base.OnSkillDataChange(gs, unit);
  60. var bt1 = unit.GetRegistBuff(Buff_ID);
  61. bt1.LifeTimeMS = mValueSet5.GetValue(gs.TalentSkillLevel2);
  62. var bt2 = unit.GetRegistBuff(Buff_ID_1);
  63. bt2.LifeTimeMS = mValueSet6.GetValue(gs.TalentSkillLevel2);
  64. var bt3 = unit.GetRegistBuff(Buff_ID_2);
  65. bt3.LifeTimeMS = mValueSet6.GetValue(gs.TalentSkillLevel2);
  66. }
  67. protected override void OnSkillLogicAftercalDamage(BattleParams param)
  68. {
  69. //寒霜区域
  70. bool hasExtDamage = false;
  71. if (param.AtkProp.DamagePerID == 2)
  72. {
  73. if (param.Attacker.mUnit != param.Hitter.mUnit)
  74. {
  75. param.Hitter.mUnit.AddBuff(Buff_ID_1, param.Attacker.mUnit);
  76. //检测另外一个寒霜区域标记是否有
  77. if (param.Hitter.mUnit.GetBuffByIDAndSender(Buff_ID_2, param.Attacker.mUnit.ID) != null)
  78. {
  79. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  80. hasExtDamage = true;
  81. }
  82. }
  83. }
  84. else if(param.AtkProp.DamagePerID == 3)
  85. {
  86. param.Hitter.mUnit.AddBuff(Buff_ID_2, param.Attacker.mUnit);
  87. //检测另外一个寒霜区域标记是否有
  88. if (param.Hitter.mUnit.GetBuffByIDAndSender(Buff_ID_1, param.Attacker.mUnit.ID) != null)
  89. {
  90. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  91. hasExtDamage = true;
  92. }
  93. }
  94. //额外伤害
  95. if (hasExtDamage && !param.GameSkill.mHitUnits.ContainsKey(param.Hitter.mUnit.ID))
  96. {
  97. param.GameSkill.mHitUnits.Put(param.Hitter.mUnit.ID, 1);
  98. int finalAttack = param.Attacker.MirrorProp.GetFinalAttack(param.Hitter.mUnit.IsMonster);
  99. int baseDamage = CUtils.CastInt(finalAttack * XmdsUnitProp.PER * mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2));
  100. int extDamage = XmdsDamageCalculator.GetDamage(baseDamage, param.Attacker, param.Hitter, param.Source);
  101. param.Hitter.AddHP(-extDamage, param.Attacker.mUnit);
  102. }
  103. }
  104. protected override void OnInitConfig()
  105. {
  106. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  107. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  108. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  109. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  110. // 扩展配置
  111. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  112. InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6);
  113. InitData(data, out mValueSet7, XmdsSkillData.XmdsSkillDataKey.ValueSet7);
  114. }
  115. }
  116. }