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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师四技能 4 : 基类
- /// 短暂读条0.5s,可被打断,在指定区域召唤剑阵,读条施法动作结束后,
- /// 飞剑从天而降,对范围内敌人造成伤害并对其压制1.5秒并生成一个圆形结界,进出结界时会受到伤害(不重复),结界持续3秒
- /// </summary>
- public class Magic_310400 : XmdsSkillBase
- {
- /// 技能ID.
- private static readonly int ID = 310400;
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.FS_YAZHI_4;
- public override int SkillID { get { return ID; } }
- //压制时间
- public XmdsSkillValue mDmgValue;
- //砸地伤害,法阵伤害(固定值_基础值)
- public XmdsSkillValue mValueSet;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- if(param.AtkProp.DamagePerID == 1)
- {
- param.SkillDamageAdd = mValueSet.GetValue(param.GameSkill.SkillLevel, 1);
- param.SkillDamagePer = mValueSet.GetValueExt(param.GameSkill.SkillLevel, 1);
- }
- else if (param.AtkProp.DamagePerID == 2)
- {
- param.SkillDamageAdd = mValueSet.GetValue(param.GameSkill.SkillLevel, 2);
- param.SkillDamagePer = mValueSet.GetValueExt(param.GameSkill.SkillLevel, 2);
- }
-
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- // Buff修改
- var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var bt = pack.mBuffTemplate;
- bt.LifeTimeMS = mDmgValue.GetValue(info.SkillLevel);
- bt.IsHarmful = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var bt = unit.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = mDmgValue.GetValue(gs.SkillLevel);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- // 法阵创建之初f
- if(param.AtkProp.DamagePerID == 1)
- {
- var bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = GetYaZiTime(param);
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- }
- //获得压制时间
- protected virtual int GetYaZiTime(BattleParams param)
- {
- return mDmgValue.GetValue(param.GameSkill.SkillLevel);
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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