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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Magic
- {
- /// <summary>
- /// 法师4技能4-2 (敌人在结界中会受到持续伤害)
- /// </summary>
- public class Magic_310420 : Magic_310410
- {
- /// 技能ID.
- private static readonly int ID = 310420;
- public override int SkillID { get { return ID; } }
- //4-2剑气层增加伤害1,增加压制时间1, 伤害2,压制时间2,伤害3,压制时间3
- public XmdsSkillValue mValueSet3;
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- byte talentLv = param.Attacker.GetPlayerCache().GetTalentLv();
- if(talentLv > 0)
- {
- param.SkillDamagePer += mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2, talentLv * 2 - 1);
- }
- }
- //获得压制时间
- protected override int GetYaZiTime(BattleParams param)
- {
- byte talentLv = param.Attacker.GetPlayerCache().GetTalentLv();
- int yaziTime = talentLv > 0 ? mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2, talentLv * 2) : 0;
- return yaziTime + base.GetYaZiTime(param) ;
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- }
- }
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