Magic_310420.cs 1.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using System;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. using XmdsCommonSkill.Plugin.Buffs;
  9. namespace XmdsCommonSkill.Plugin.Skills.Magic
  10. {
  11. /// <summary>
  12. /// 法师4技能4-2 (敌人在结界中会受到持续伤害)
  13. /// </summary>
  14. public class Magic_310420 : Magic_310410
  15. {
  16. /// 技能ID.
  17. private static readonly int ID = 310420;
  18. public override int SkillID { get { return ID; } }
  19. //4-2剑气层增加伤害1,增加压制时间1, 伤害2,压制时间2,伤害3,压制时间3
  20. public XmdsSkillValue mValueSet3;
  21. protected override void OnSkillDamagePerEvent(BattleParams param)
  22. {
  23. base.OnSkillDamagePerEvent(param);
  24. byte talentLv = param.Attacker.GetPlayerCache().GetTalentLv();
  25. if(talentLv > 0)
  26. {
  27. param.SkillDamagePer += mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2, talentLv * 2 - 1);
  28. }
  29. }
  30. //获得压制时间
  31. protected override int GetYaZiTime(BattleParams param)
  32. {
  33. byte talentLv = param.Attacker.GetPlayerCache().GetTalentLv();
  34. int yaziTime = talentLv > 0 ? mValueSet3.GetValue(param.GameSkill.TalentSkillLevel2, talentLv * 2) : 0;
  35. return yaziTime + base.GetYaZiTime(param) ;
  36. }
  37. protected override void OnInitConfig()
  38. {
  39. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  40. InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  41. InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  42. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  43. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  44. }
  45. }
  46. }