Magic_310430.cs 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. namespace XmdsCommonSkill.Plugin.Skills.Magic
  9. {
  10. /// <summary>
  11. /// 法师四技能4-3 (结界消失的时候对结界中的敌人再次造成大量伤害)
  12. /// </summary>
  13. public class Magic_310430 : Magic_310420
  14. {
  15. /// 技能ID.
  16. private static readonly int ID = 310430;
  17. public XmdsSkillValue mValueSet4;
  18. public override int SkillID { get { return ID; } }
  19. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  20. {
  21. base.OnInit(info, unit, ref template);
  22. }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. if (param.AtkProp.DamagePerID == 3)//法阵消失,额外伤害
  26. {
  27. param.SkillDamagePer = mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3);
  28. }
  29. else
  30. {
  31. base.OnSkillDamagePerEvent(param);
  32. }
  33. }
  34. protected override void OnInitConfig()
  35. {
  36. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  37. InitData(data, out mDmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  38. InitData(data, out mValueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  39. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  40. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  41. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  42. }
  43. }
  44. }