Magic_310520.cs 2.8 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using XmdsCommon.Plugin;
  8. using XmdsCommonServer.Plugin;
  9. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  10. using XmdsCommonServer.XLS.Data;
  11. using XmdsCommonSkill.Plugin.Buffs;
  12. namespace XmdsCommonSkill.Plugin.Skills.Magic
  13. {
  14. /// <summary>
  15. /// 五技能 5-2(被轰炸单位得到剑伤debuff,若已经是满层debuff,则立刻清算伤害并使剑伤debuff回到1层)
  16. /// </summary>
  17. public class Magic_310520 : Magic_310510
  18. {
  19. private static readonly int ID = 310520;
  20. private static readonly int Buff_ID_5_2 = (int)XmdsBuffBase.XmdsBuffList.SwordCut_FS_5_2;
  21. public XmdsSkillValue mValueSet3;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  24. {
  25. base.OnInit(info, unit, ref template);
  26. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_5_2);
  27. BuffTemplate bt = pack.mBuffTemplate;
  28. bt.IsHarmful = false;
  29. bt.LifeTimeMS = mValueSet3.GetValue(info.TalentSkillLevel2, 2);
  30. pack.BindTemplateAndDispose();
  31. unit.RegistSendBuff(bt);
  32. unit.RegistOnHitOther(OnHandleHitOther, info);
  33. }
  34. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  35. {
  36. base.OnSkillDataChange(gs, unit);
  37. var bt = unit.GetRegistBuff(Buff_ID_5_2);
  38. bt.LifeTimeMS = mValueSet3.GetValue(gs.TalentSkillLevel2, 2);
  39. }
  40. private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  41. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  42. {
  43. InstanceUnit.BuffState buff = hitted.mUnit.AddBuff(Buff_ID_5_2, attacker.mUnit, 0, false, false, true);
  44. if (buff != null && buff.OverlayLevel + 1 >= buff.Data.MaxOverlay)
  45. {
  46. int extDmg = CUtils.CastInt(attacker.MirrorProp.GetFinalAttack(hitted.mUnit.IsMonster) * XmdsUnitProp.PER * mValueSet3.GetValue(skill.TalentSkillLevel2, 1));
  47. int readlDamage = XmdsDamageCalculator.GetDamage(extDmg, attacker, hitted, source);
  48. hitted.mUnit.AddHP(-readlDamage, attacker.mUnit);
  49. }
  50. return damage;
  51. }
  52. protected override void OnInitConfig()
  53. {
  54. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  55. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  56. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  57. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  58. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  59. }
  60. }
  61. }