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-
- using XmdsCommonServer.Plugin;
- using CommonLang;
- using CommonAI.Zone.Instance;
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
-
-
-
- public class Monster_10090202 : XmdsSkillBase
- {
-
-
-
- public static int ID = 10090202;
- public static int Range = 5;
-
-
-
- public override int SkillID
- {
- get
- {
- return ID;
- }
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
-
- unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, false);
- }
- protected virtual bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
-
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- launcher.mUnit.Parent.getObjectsRoundRange<InstanceUnit>(
- (obj, dx, dy, dr) =>
- {
- var u = obj as InstanceUnit;
-
- if (u.IsDead() && launcher.IsAllies(u.Virtual as XmdsVirtual))
- {
- return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
- }
- return false;
- },
- launcher.mUnit.X,
- launcher.mUnit.Y,
- Range,
- list , launcher.mUnit.AoiStatus);
- if (list.Count > 0)
- {
- param.TargetUnitID = launcher.mUnit.ID;
- return true;
- }
- }
- return false;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
-
- param.UseDamageType = CommonAI.Data.DamageType.None;
-
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- param.Attacker.mUnit.Parent.getObjectsRoundRange<InstanceUnit>(
- (obj, dx, dy, dr) =>
- {
- var u = obj as InstanceUnit;
-
- if (u.IsDead() && param.Attacker.IsAllies(u.Virtual as XmdsVirtual))
- {
- return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
- }
- return false;
- },
- param.Hitter.mUnit.X,
- param.Hitter.mUnit.Y,
- Range,
- list,
- param.Hitter.mUnit.AoiStatus);
- if (list.Count > 0)
- {
- for (int i = 0; i < list.Count; i++)
- {
- list[i].startRebirth();
- }
- }
- }
- }
- }
- }
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