Monster_10170401.cs 1.0 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.XLS.Data;
  4. using XmdsCommonServer.Plugin;
  5. namespace XmdsCommonSkill.Plugin.Skills.Monster
  6. {
  7. /// <summary>
  8. /// 兽人督军 - 挥砍: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害.
  9. /// </summary>
  10. public class Monster_10170401 : XmdsSkillBase
  11. {
  12. /// <summary>
  13. /// 技能ID.
  14. /// </summary>
  15. public static int ID = 10170401;
  16. public static XmdsSkillValue DP_1;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnSkillDamagePerEvent(BattleParams param)
  19. {
  20. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  21. param.SkillDamagePer = ret;
  22. }
  23. protected override void OnInitSkillParam()
  24. {
  25. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  26. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  27. }
  28. }
  29. }