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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 黑暗执法者 - 治疗术: 治疗附近血量最低的队友,治疗量等于x倍魔攻+y.
- /// </summary>
- public class Monster_10210202 : XmdsSkillBase
- {
- public static int ID = 10210202;
- public static XmdsSkillValue DP_1;
- public override int SkillID { get { return ID; } }
- protected override void OnRegistEvent()
- {
- this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
- base.OnRegistEvent();
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- private void OnUseFormluaTypeEvent(BattleParams param)
- {
- param.UseDamageType = CommonAI.Data.DamageType.Heal;
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, false);
- base.OnInit(info, unit, ref template);
- }
- protected virtual bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
- //治疗附近血量最低的队友.
- using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
- {
- float r = skill.Data.AttackRange;
- launcher.mUnit.Parent.getObjectsRoundRange<InstanceUnit>(
- (obj, dx, dy, dr) =>
- {
- var u = obj as InstanceUnit;
- if (launcher.IsAllies(u.Virtual as XmdsVirtual, true))
- {
- return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
- }
- return false;
- },
- launcher.mUnit.X,
- launcher.mUnit.Y,
- r,
- list,
- launcher.mUnit.AoiStatus);
- if (list.Count > 0)
- {
- list.Sort((a, b) =>
- {
- return a.CurrentHP - b.CurrentHP;
- });
- param.TargetUnitID = list[0].ID;
- }
- }
- return true;
- }
- }
- }
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