Monster_10210202.cs 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Monster
  9. {
  10. /// <summary>
  11. /// 黑暗执法者 - 治疗术: 治疗附近血量最低的队友,治疗量等于x倍魔攻+y.
  12. /// </summary>
  13. public class Monster_10210202 : XmdsSkillBase
  14. {
  15. public static int ID = 10210202;
  16. public static XmdsSkillValue DP_1;
  17. public override int SkillID { get { return ID; } }
  18. protected override void OnRegistEvent()
  19. {
  20. this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
  21. base.OnRegistEvent();
  22. }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  26. param.SkillDamagePer = ret;
  27. }
  28. private void OnUseFormluaTypeEvent(BattleParams param)
  29. {
  30. param.UseDamageType = CommonAI.Data.DamageType.Heal;
  31. }
  32. protected override void OnInitSkillParam()
  33. {
  34. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  35. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  36. }
  37. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  38. {
  39. unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info, false);
  40. base.OnInit(info, unit, ref template);
  41. }
  42. protected virtual bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  43. {
  44. //治疗附近血量最低的队友.
  45. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  46. {
  47. float r = skill.Data.AttackRange;
  48. launcher.mUnit.Parent.getObjectsRoundRange<InstanceUnit>(
  49. (obj, dx, dy, dr) =>
  50. {
  51. var u = obj as InstanceUnit;
  52. if (launcher.IsAllies(u.Virtual as XmdsVirtual, true))
  53. {
  54. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  55. }
  56. return false;
  57. },
  58. launcher.mUnit.X,
  59. launcher.mUnit.Y,
  60. r,
  61. list,
  62. launcher.mUnit.AoiStatus);
  63. if (list.Count > 0)
  64. {
  65. list.Sort((a, b) =>
  66. {
  67. return a.CurrentHP - b.CurrentHP;
  68. });
  69. param.TargetUnitID = list[0].ID;
  70. }
  71. }
  72. return true;
  73. }
  74. }
  75. }