Monster_10310402.cs 1014 B

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.XLS.Data;
  4. using XmdsCommonServer.Plugin;
  5. namespace XmdsCommonSkill.Plugin.Skills.Monster
  6. {
  7. /// <summary>
  8. /// 恶魔守卫官尼斯 - 顺劈斩: 攻击面前所有敌人,对他们造成x倍物攻和额外y点物理伤害.
  9. /// </summary>
  10. public class Monster_10310402 : XmdsSkillBase
  11. {
  12. public static int ID = 10310402;
  13. /// 伤害倍数.
  14. public static XmdsSkillValue DP_1;
  15. public override int SkillID { get { return ID; } }
  16. protected override void OnSkillDamagePerEvent(BattleParams param)
  17. {
  18. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  19. param.SkillDamagePer = ret;
  20. }
  21. protected override void OnInitSkillParam()
  22. {
  23. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  24. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  25. }
  26. }
  27. }