Monster_10320402.cs 2.1 KB

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  1. 
  2. using CommonAI.Zone;
  3. using CommonLang;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Monster
  9. {
  10. /// <summary>
  11. /// 兰彻斯特 - 生命吸取: 施展邪恶法术,在5秒内总计吸取目标x%生命并治疗自己(治疗量=吸取量).
  12. /// 数值 = x% 对方的maxhp.
  13. /// </summary>
  14. public class Monster_10320402 : XmdsSkillBase
  15. {
  16. /// <summary>
  17. /// 技能ID.
  18. /// </summary>
  19. public static int ID = 10320402;
  20. /// 作用百分比.
  21. public static XmdsSkillValue ChangeValue;
  22. /// 作用时间,在编辑器里配死,做成每秒进来1次,持续可打断型.
  23. public static int longTime = 5;
  24. public override int SkillID { get { return ID; } }
  25. private void OnUseFormluaTypeEvent(BattleParams param)
  26. {
  27. //自定义伤害计算.
  28. param.UseDamageType = CommonAI.Data.DamageType.Modify;
  29. }
  30. protected override void OnSkillLogicEvent(BattleParams param)
  31. {
  32. //强制为普攻.
  33. param.Source.OutClientState = (int)XmdsVirtual.UnitHitEventState.Normal;
  34. float t = (GetTargetFormulaValue(param.GameSkill.SkillLevel, ChangeValue) * 1.0f) / XmdsDamageCalculator.PERER / longTime;
  35. // 作用量.
  36. int v = CUtils.CastInt(param.Hitter.mUnit.MaxHP * t);
  37. if (v > 0)
  38. {
  39. // 伤害.
  40. param.FinalSkillDamage = v;
  41. // 回复.
  42. param.Attacker.AddHP(v, param.Attacker.mUnit, true);
  43. }
  44. }
  45. protected override void OnRegistEvent()
  46. {
  47. this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
  48. base.OnRegistEvent();
  49. }
  50. protected override void OnInitSkillParam()
  51. {
  52. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  53. InitData(data, out ChangeValue, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  54. }
  55. }
  56. }