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- using CommonAI.Zone;
- using CommonLang;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- ///被魔化的艾克 - 定时炸弹:对一个敌人释放黑暗魔法,使其在5秒后爆炸,对敌人和其身边5米内的敌人造成敌人生命x%的魔法伤害.
- /// </summary>
- public class Monster_10330402 : XmdsSkillBase
- {
- public static int ID = 10330402;
- /// 伤害倍数.
- public static XmdsSkillValue DamageHPPer;
- /// 定时炸弹BUFFID..
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.DSZD_MONSTER;
- public override int SkillID {get{ return ID; }}
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- // +debuff.
- if (param.AtkProp.DamagePerID == 1)
- {
- param.UseDamageType = CommonAI.Data.DamageType.None;
- XmdsBuffBase b3 = (XmdsBuffBase)param.Attacker.GetRegisBuffVirtual(Buff_ID);
- b3.SetOnHitCallBack(param.GameSkill, OnXmdsBuffHitEvent);
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- else if (param.AtkProp.DamagePerID == 2)
- {
- param.UseDamageType = CommonAI.Data.DamageType.Damage;
- int d = CUtils.CastInt(GetTargetFormulaValue(param.GameSkill.SkillLevel, DamageHPPer)
- / XmdsDamageCalculator.PERER * param.Hitter.MirrorProp.MaxHP);
- d = XmdsDamageCalculator.GetDamage(d, param.Attacker, param.Hitter, param.Source);
- param.Hitter.AddHP(-d);
- }
- }
- private void OnXmdsBuffHitEvent(BattleParams param)
- {
- //重新
- this.OnDoSkillHitProcess(ref param);
- }
-
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt = pack.mBuffTemplate;
- pack.BindTemplateAndDispose();
- bt.IsHarmful = true;
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DamageHPPer, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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