Monster_10700402.cs 2.0 KB

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  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using XmdsCommonServer.XLS.Data;
  6. namespace XmdsCommonSkill.Plugin.Skills.Monster
  7. {
  8. /// <summary>
  9. /// 熔岩领主法尔墨 - 双手猛击:将敌人抛向空中,敌人落地时将被眩晕3秒,造成x%物攻伤害和额外y点物理伤害.
  10. /// </summary>
  11. public class Monster_10700402 : XmdsSkillBase
  12. {
  13. /// <summary>
  14. /// 技能ID.
  15. /// </summary>
  16. public static int ID = 10700402;
  17. public static XmdsSkillValue DP_1;
  18. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕.
  19. public override int SkillID { get { return ID; } }
  20. protected override void OnSkillDamagePerEvent(BattleParams param)
  21. {
  22. if (param.AtkProp.DamagePerID == 2)
  23. {
  24. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  25. param.SkillDamagePer = ret;
  26. }
  27. }
  28. protected override void OnSkillLogicEvent(BattleParams param)
  29. {
  30. if (param.AtkProp.DamagePerID == 2)
  31. {
  32. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  33. bt.LifeTimeMS = 5000;
  34. bt.IsHarmful = true;
  35. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  36. }
  37. }
  38. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  39. {
  40. //技能初始化,常用作为修改BUFF能力等等.
  41. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  42. BuffTemplate bt = pack.mBuffTemplate;
  43. pack.BindTemplateAndDispose();
  44. unit.RegistSendBuff(bt);
  45. }
  46. protected override void OnInitSkillParam()
  47. {
  48. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  49. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  50. }
  51. }
  52. }