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- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Monster
- {
- /// <summary>
- /// 水精灵 - 水珠攻击:释放水珠攻击敌人,对目标造成x倍魔攻伤害和额外y点魔法伤害.
- /// 并降低敌人魔法抗性z点,这个效果持续5秒,最多叠加3层.
- /// </summary>
- public class Monster_5020201 : XmdsSkillBase
- {
- public static int ID = 5020201;
- public static XmdsSkillValue DP_1;
- /// 魔抗下降.
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.MO_KANG_DOWN2;
- public static XmdsSkillValue Buff_MaxLay;
- public static XmdsSkillValue Buff_Value;
- public override int SkillID { get { return ID; } }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
- param.SkillDamagePer = ret;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- //随机概率添加BUFF.
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID);
- buff.IsPercent = false;
- buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
- buff.CurrentValue = -GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value);
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.MaxOverlay = (byte)GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_MaxLay);
- bt.LifeTimeMS = 5000;
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.IsOverlay = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out Buff_MaxLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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