Monster_604071.cs 1.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 扑击 面具妖大傩扑击敌人,撕裂敌人的血肉,对沿途的敌人造成两次物理伤害 一个百分比物理伤害和固定物理伤害加成
  11. /// </summary>
  12. class Monster_604071 : XmdsSkillBase
  13. {
  14. public static int ID = 604071;
  15. public static XmdsSkillValue DP_1;
  16. public override int SkillID
  17. {
  18. get
  19. {
  20. return ID;
  21. }
  22. }
  23. protected override void OnSkillDamagePerEvent(BattleParams param)
  24. {
  25. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  26. param.SkillDamagePer = ret;
  27. }
  28. protected override void OnInitSkillParam()
  29. {
  30. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  31. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  32. }
  33. }
  34. }