Assassin_200010.cs 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using XmdsCommonServer.XLS.Data;
  6. using XmdsCommon.Plugin;
  7. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  8. {
  9. /// <summary>
  10. /// 毁伤: 对单个敌人造成x倍物攻伤害。每次攻击有几率获得x个连击点数,最多x点.
  11. /// 刺客可通过施展其他技能消耗连击点数来造成更多伤害.
  12. /// </summary>
  13. public class Assassin_200010 : XmdsSkillBase
  14. {
  15. public static int ID = 200010;
  16. public static XmdsSkillValue DP_1;
  17. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.LIAN_JI_DIAN;
  18. /// 每次产生连击点数量.
  19. public static XmdsSkillValue BuffCreateNum;
  20. /// 连击点数最多点数.
  21. /// nana: 程序特效方面已写死最高5个,故为了不误导后续维护人员,此处也写死.
  22. public static byte BuffMaxNum = 5;
  23. public override int SkillID { get { return ID; } }
  24. protected override void OnSkillDamagePerEvent(BattleParams param)
  25. {
  26. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  27. param.SkillDamagePer = ret;
  28. }
  29. protected override void OnSkillLogicEvent(BattleParams param)
  30. {
  31. addLianJiDian(param);
  32. }
  33. protected void addLianJiDian(BattleParams param)
  34. {
  35. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  36. bt.LifeTimeMS = 5000;
  37. bt.MaxOverlay = BuffMaxNum;
  38. int count = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffCreateNum);
  39. for (int i = 0; i < count; i++)
  40. {
  41. param.Attacker.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  42. }
  43. }
  44. protected override void OnInitSkillParam()
  45. {
  46. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  47. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  48. InitData(data, out BuffCreateNum, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  49. }
  50. /// <summary>
  51. /// 初始化.
  52. /// </summary>
  53. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  54. {
  55. //技能技能初始化,常用作为修改BUFF能力等等.
  56. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  57. BuffTemplate bt = pack.mBuffTemplate;
  58. bt.IsHarmful = false;
  59. pack.BindTemplateAndDispose();
  60. unit.RegistSendBuff(bt);
  61. }
  62. }
  63. }