Assassin_200040.cs 2.6 KB

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  1. 
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonSkill.Plugin.Buffs;
  7. using XmdsCommonServer.XLS.Data;
  8. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  9. {
  10. /// <summary>
  11. /// 剑刃乱舞: 攻击身边所有敌人,造成x倍物攻伤害附加x物理伤害,每个连击点数会让总伤害增加x%
  12. /// </summary>
  13. public class Assassin_200040 : XmdsSkillBase
  14. {
  15. public static int ID = 200040;
  16. /// 伤害倍数.
  17. public static XmdsSkillValue DP_1;
  18. /// 目标BUFFID.
  19. public static int TargetBuffID = (int)XmdsBuffBase.XmdsBuffList.LIAN_JI_DIAN;
  20. /// 每个连击点伤害百分比增长.
  21. public static XmdsSkillValue Damage_up;
  22. public override int SkillID { get { return ID; } }
  23. protected override void OnRegistEvent()
  24. {
  25. this.RegistEvent(EventType.SkillDamageAdd, OnSkillDamageAddEvent);
  26. base.OnRegistEvent();
  27. }
  28. protected override void OnSkillDamagePerEvent(BattleParams param)
  29. {
  30. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  31. param.SkillDamagePer = ret;
  32. }
  33. private void OnSkillDamageAddEvent(BattleParams param)
  34. {
  35. //每当有一个连击点,造成总伤害受加成.
  36. CommonAI.Zone.Instance.InstanceUnit.BuffState bs = param.Attacker.mUnit.GetBuffByID(TargetBuffID);
  37. if (bs != null)
  38. {
  39. int layer = bs.OverlayLevel + 1;
  40. int damgeUp = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Damage_up);
  41. //param.SkillDamageAdd = damgeUp * layer;
  42. }
  43. }
  44. protected virtual void OnStateEndEvent(XmdsVirtual owner, InstanceUnit.StateSkill state, GameSkill gs)
  45. {
  46. //技能结束,BUFF结束.
  47. if (state.SkillData.ID == ID)
  48. {
  49. owner.mUnit.removeBuff(TargetBuffID, InstanceUnit.BuffState.EndResult_ByCode);
  50. }
  51. }
  52. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  53. {
  54. //注册技能结束监听.
  55. unit.RegistStateSkillEndEvent(OnStateEndEvent, info,false);
  56. }
  57. protected override void OnInitSkillParam()
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  60. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  61. InitData(data, out Damage_up, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  62. }
  63. }
  64. }