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-
- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Assassin
- {
- /// <summary>
- /// 强化剑刃: 剑刃乱舞的暴击率提高x%.
- /// </summary>
- public class Assassin_201040 : Assassin_200040
- {
- /// 技能ID.
- public static new int ID = 201040;
- /// 暴击率上升.
- public static XmdsSkillValue CritAddPer;
- public override int SkillID { get { return ID; } }
- protected override void OnRegistEvent()
- {
- this.RegistEvent(EventType.CritRateAdd, OnCritAddEvent);
- base.OnRegistEvent();
- }
- private void OnCritAddEvent(BattleParams param)
- {
- param.CritAdd = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel1, CritAddPer);
- }
- protected override void OnStateEndEvent(XmdsVirtual owner, InstanceUnit.StateSkill state, GameSkill gs)
- {
- //技能结束,BUFF结束.
- if (state.SkillData.ID == ID)
- {
- owner.mUnit.removeBuff(TargetBuffID, InstanceUnit.BuffState.EndResult_ByCode);
- }
- }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //注册技能结束监听.
- unit.RegistStateSkillEndEvent(OnStateEndEvent, info, false);
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out CritAddPer, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- }
- }
- }
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