Assassin_202060.cs 2.4 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Assassin
  8. {
  9. /// <summary>
  10. /// 免疫: 疾跑状态下,免疫1次控制效果.(不升级).
  11. /// </summary>
  12. public class Assassin_202060 : Assassin_200060
  13. {
  14. public static new int ID = 202060;
  15. public static new int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.JI_PAO_MIAN_KONG;
  16. /// 次数,此技能固定,不升级!!!.
  17. public static int Buff_2_Value = 1;
  18. public override int SkillID { get { return ID; } }
  19. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  20. {
  21. base.OnInit(info, unit, ref template);
  22. //施放技能监听.
  23. unit.RegistLaunchSkillOver(OnLaunchSkillOver, info,false);
  24. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  25. XmdsBuff_IngoreCtrl buff2 = (XmdsBuff_IngoreCtrl)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.IngoreCtrl);
  26. //BUFF使用类型设置为次数型.
  27. buff2.BuffUseType = (int)XmdsBuffBase.XmdsBuffUseType.Times;
  28. //次数.
  29. buff2.BuffUseTime = Buff_2_Value;
  30. BuffTemplate bt = pack.mBuffTemplate;
  31. //bt.LifeTimeMS = GetTargetFormulaValue(info.SkillLevel, BuffLifeTime);
  32. bt.IsHarmful = false;
  33. pack.BindTemplateAndDispose();
  34. unit.RegistSendBuff(bt);
  35. }
  36. //攻击监听.
  37. protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
  38. {
  39. if (state.Data.ID == SkillID)
  40. {
  41. // 2个效果必须分开加,否则抵挡过1次控制后,加速也没了.
  42. // 加速buff.
  43. base.OnLaunchSkillOver(info, attacker, state);
  44. // 免控1次buff.
  45. BuffTemplate bt = attacker.GetRegistBuff(Buff_ID);
  46. bt.LifeTimeMS = 5000;
  47. attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
  48. }
  49. return 0;
  50. }
  51. protected override void OnInitSkillParam()
  52. {
  53. base.OnInitSkillParam();
  54. }
  55. }
  56. }