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-
- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Assassin
- {
- /// <summary>
- /// 免疫: 疾跑状态下,免疫1次控制效果.(不升级).
- /// </summary>
- public class Assassin_202060 : Assassin_200060
- {
- public static new int ID = 202060;
- public static new int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.JI_PAO_MIAN_KONG;
- /// 次数,此技能固定,不升级!!!.
- public static int Buff_2_Value = 1;
- public override int SkillID { get { return ID; } }
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- //施放技能监听.
- unit.RegistLaunchSkillOver(OnLaunchSkillOver, info,false);
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- XmdsBuff_IngoreCtrl buff2 = (XmdsBuff_IngoreCtrl)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.IngoreCtrl);
- //BUFF使用类型设置为次数型.
- buff2.BuffUseType = (int)XmdsBuffBase.XmdsBuffUseType.Times;
- //次数.
- buff2.BuffUseTime = Buff_2_Value;
- BuffTemplate bt = pack.mBuffTemplate;
- //bt.LifeTimeMS = GetTargetFormulaValue(info.SkillLevel, BuffLifeTime);
- bt.IsHarmful = false;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- //攻击监听.
- protected override int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
- {
- if (state.Data.ID == SkillID)
- {
- // 2个效果必须分开加,否则抵挡过1次控制后,加速也没了.
- // 加速buff.
- base.OnLaunchSkillOver(info, attacker, state);
- // 免控1次buff.
- BuffTemplate bt = attacker.GetRegistBuff(Buff_ID);
- bt.LifeTimeMS = 5000;
- attacker.mUnit.AddBuff(Buff_ID, attacker.mUnit);
- }
-
- return 0;
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- }
- }
- }
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