Priest_501050.cs 6.6 KB

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  1. 
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using XmdsCommonServer.XLS.Data;
  9. namespace XmdsCommonSkill.Plugin.Skills.Priest
  10. {
  11. /// <summary>
  12. /// 暗影形态: 进入暗影形态,物防提高x%,移动速度提高x%,每秒消耗x%法力对身边的所有敌人造成x倍魔攻伤害,附加x点魔法伤害.
  13. /// </summary>
  14. public class Priest_501050 : XmdsSkillBase
  15. {
  16. /// <summary>
  17. /// 技能ID.
  18. /// </summary>
  19. public static int ID = 501050;
  20. /// <summary>
  21. /// 伤害类型.
  22. /// </summary>
  23. public static XmdsVirtual.AttackType AtkType_1 = XmdsVirtual.AttackType.magAtk;
  24. /// <summary>
  25. /// 伤害倍数.
  26. /// </summary>
  27. public static XmdsSkillValue DP_1;
  28. /// <summary>
  29. /// 伤害倍数每级成长.
  30. /// </summary>
  31. public static XmdsSkillValue DP_up;
  32. /// <summary>
  33. /// 附加伤害.
  34. /// </summary>
  35. public static XmdsSkillValue DM_1;
  36. /// <summary>
  37. /// BUFF.
  38. /// </summary>
  39. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.AN_YIN_XING_TAI;
  40. /// <summary>
  41. /// BUFF时长.
  42. /// </summary>
  43. public static XmdsSkillValue BuffLifeTime;
  44. /// <summary>
  45. /// 蓝消耗.
  46. /// </summary>
  47. public static XmdsSkillValue MPCost;
  48. /// <summary>
  49. /// 护甲上升.
  50. /// </summary>
  51. public static XmdsSkillValue DefUp;
  52. /// <summary>
  53. /// 速度上升.
  54. /// </summary>
  55. public static XmdsSkillValue SpeedUp;
  56. /// <summary>
  57. /// 仇恨系数.
  58. /// </summary>
  59. public static XmdsSkillValue ThreatValue;
  60. /// <summary>
  61. /// 获取技能ID.
  62. /// </summary>
  63. public override int SkillID
  64. {
  65. get
  66. {
  67. return ID;
  68. }
  69. }
  70. protected override void OnSkillDamagePerEvent(BattleParams param)
  71. {
  72. int ret = CalDamagePer(DP_1, DP_up, param.GameSkill.SkillLevel);
  73. param.SkillDamagePer = ret;
  74. }
  75. protected override void OnskillDamageModifyEvent(BattleParams param)
  76. {
  77. int ret = 0;
  78. ret = GetTargetFormulaValue(param.GameSkill.SkillLevel, DM_1);
  79. param.SkillDamageModify = ret;
  80. }
  81. protected override void OnAttackTypeEvent(BattleParams param)
  82. {
  83. param.AttackType = AtkType_1;
  84. }
  85. protected override void OnThreatValueEvent(BattleParams param)
  86. {
  87. param.ThreatValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, ThreatValue);
  88. }
  89. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  90. {
  91. //注册技能结束监听.
  92. unit.RegistStateSkillEndEvent(OnStateEndEvent, info, false);
  93. //标记效果实现.
  94. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  95. BuffTemplate bt = pack.mBuffTemplate;
  96. bt.FirstTimeEnable = false;
  97. pack.BindTemplateAndDispose();
  98. bt.IsHarmful = false;
  99. unit.RegistSendBuff(bt);
  100. }
  101. protected override void OnSkillLogicEvent(BattleParams param)
  102. {
  103. //打自己加BUFF.
  104. if ( param.AtkProp.DamagePerID == 1)
  105. {
  106. param.UseFormulaType = BattleParams.FormulaType.None;
  107. //物防.
  108. XmdsBuff_PropChange b1 = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_1, 0);
  109. b1.IsPercent = true;
  110. b1.CurentChangeType = (int)XmdsBuff_PropChange.PropChangeType.AC;
  111. b1.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, DefUp);
  112. //速度.
  113. XmdsBuff_MoveSpeedChange b2 = (XmdsBuff_MoveSpeedChange)param.Attacker.GetRegisBuffVirtual(Buff_1, 1);
  114. b2.ChangePercent = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, SpeedUp);
  115. XmdsBuffBase b3 = (XmdsBuffBase)param.Attacker.GetRegisBuffVirtual(Buff_1, 2);
  116. //设置伤害回调.
  117. b3.SetOnHitCallBack(param.GameSkill, OnXmdsBuffHitEvent);
  118. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1);
  119. bt.LifeTimeMS = GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffLifeTime);
  120. param.Attacker.mUnit.AddBuff(Buff_1);
  121. }
  122. //打敌人
  123. else if (param.AtkProp.DamagePerID == 2)
  124. {
  125. //donothing.
  126. }
  127. }
  128. private void OnXmdsBuffHitEvent(BattleParams param)
  129. {
  130. //计算每秒蓝消耗量.
  131. float p = 1.0f * this.GetTargetFormulaValue(param.GameSkill.SkillLevel, MPCost) / XmdsDamageCalculator.PERER;
  132. int mpChange = (int)(param.Hitter.mUnit.MaxMP * p);
  133. param.Hitter.AddMP(-mpChange,false);
  134. //蓝<=0.中断当前技能状态.
  135. if (param.Hitter.mUnit.CurrentMP <= 0)
  136. {
  137. var sk = param.Hitter.mUnit.CurrentState as InstanceUnit.StateSkill;
  138. if (sk != null)
  139. {
  140. sk.block();
  141. }
  142. }
  143. }
  144. private void OnStateEndEvent(XmdsVirtual owner, InstanceUnit.StateSkill state, GameSkill gs)
  145. {
  146. //技能结束,BUFF结束.
  147. if (state.SkillData.ID == ID)
  148. {
  149. owner.mUnit.removeBuff(Buff_1, InstanceUnit.BuffState.EndResult_ByCode);
  150. }
  151. }
  152. protected override void OnInitSkillParam()
  153. {
  154. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  155. AtkType_1 = data.GetAtkType();
  156. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  157. InitData(data, out DP_up, XmdsSkillData.XmdsSkillDataKey.DmgRatePerLvl);
  158. InitData(data, out DM_1, XmdsSkillData.XmdsSkillDataKey.ExdDmgSet);
  159. InitData(data, out MPCost, XmdsSkillData.XmdsSkillDataKey.ValueSet); // 耗蓝.
  160. InitData(data, out DefUp, XmdsSkillData.XmdsSkillDataKey.ValueSet2); // 物防.
  161. InitData(data, out SpeedUp, XmdsSkillData.XmdsSkillDataKey.ValueSet3); // 速度.
  162. InitData(data, out BuffLifeTime, XmdsSkillData.XmdsSkillDataKey.BuffTime);
  163. InitData(data, out ThreatValue, XmdsSkillData.XmdsSkillDataKey.HateRate);
  164. }
  165. }
  166. }