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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonSkill.Plugin.Interface;
- using XmdsCommonSkill.Plugin.PassiveSkills.Remedy;
- using XmdsCommonSkill.Plugin.Skills.PetSkill;
- using static CommonAI.Zone.Instance.InstanceUnit;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 斩妖-战士1
- /// </summary>
- public class ZhanYao_70010 : PetGiveSkillBase
- {
- private static readonly int ID = 70010;
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHANYAO_ZS_1;
- private static readonly int Buff_IDEXT = (int)XmdsBuffBase.XmdsBuffList.ZHANYAO_ZS_S_1;
- /// 特殊效果触发概率
- private XmdsSkillValue mSpecialEffectRate;
- //基础效果
- private XmdsSkillValue mValueSet1;
- //特殊效果
- private XmdsSkillValue mValueSet2;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff1 = pack1.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange) as XmdsBuff_PropChange;
- buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
- buff1.CurrentValue = mValueSet1.GetValue(info.SkillLevel, 1);
- buff1.IsPercent = true;
- var bt1 = pack1.mBuffTemplate;
- bt1.LifeTimeMS = mValueSet1.GetValue(info.SkillLevel, 2) + info.TalentSkillLevel3;
- bt1.IsHarmful = false;
- pack1.BindTemplateAndDispose();
- unit.RegistSendBuff(bt1);
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_IDEXT);
- var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Attack_AddHPEXT) as XmdsBuff_AttackAddHPExt;
- buff2.recoverHp = mValueSet2.GetValue(info.SkillLevel, 1) * XmdsUnitProp.PER;
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = mValueSet2.GetValue(info.SkillLevel, 2);// + info.TalentSkillLevel3;
- bt2.IsHarmful = true;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
- unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- var buffData1 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_PropChange;
- buffData1.CurrentValue = mValueSet1.GetValue(gs.SkillLevel, 1);
- var buf1 = unit.GetRegistBuff(Buff_ID);
- buf1.LifeTimeMS = mValueSet1.GetValue(gs.SkillLevel, 2) + gs.TalentSkillLevel3;
- var buffData2 = unit.GetRegisBuffVirtual(Buff_IDEXT) as XmdsBuff_AttackAddHPExt;
- buffData2.recoverHp = mValueSet2.GetValue(gs.SkillLevel, 1) * XmdsUnitProp.PER;
- //var buf2 = unit.GetRegistBuff(Buff_IDEXT);
- //buf2.LifeTimeMS = mValueSet2.GetValue(gs.SkillLevel, 2) + gs.TalentSkillLevel3;
- }
- private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
- //玩家释放技能,增加效果,并触发机制
- skill.SetDecreaseTotalTimeMS(info.TalentSkillLevel1);
- base.PlayerLauncherSkillOverExt(launcher, ComSpellTemplate.XmdsSpellID.ZHANYAO_ZS_1);
- return true;
- }
- private void OnUseFormluaTypeEvent(BattleParams param)
- {
- param.UseDamageType = CommonAI.Data.DamageType.None;
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- if(param.Hitter.RandomPercent(this.mSpecialEffectRate.GetValue() + param.GameSkill.TalentSkillLevel2))
- {
- param.Hitter.mUnit.AddBuff(Buff_IDEXT, param.Attacker.mUnit);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mSpecialEffectRate, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- }
- }
- }
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