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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonLang.Geometry;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.Units;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using XmdsCommonServer.XLS.Data;
- using static XmdsCommonServer.XLS.Data.XmdsSkillData;
- namespace XmdsCommonSkill.Plugin.Skills
- {
- /**
- * 召唤类boss机制:按照数量,时间,半径召唤小怪
- */
- public abstract class XmdsSummonBase_PassiveSkill : XmdsPassiveSkillBase
- {
- protected XmdsSummonBase summonModule = new XmdsSummonBase();
- protected XmdsVirtual mOwner;
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.DoInitConfig();
- this.mOwner = owner;
- }
- protected void SummonUnit()
- {
- summonModule.SummonUnit(this.mOwner);
- }
- protected virtual void DoInitConfig() { }
- protected XmdsSkillData InitSummonConfig(SummonType sumType)
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
- XmdsSkillValue value1, value2, value3;
- InitData(data, out value1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out value2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out value3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- this.summonModule.InitConfig(sumType, value1, value2, value3);
- return data;
- }
- }
- }
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