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@@ -3,7 +3,7 @@
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<Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
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<Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
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<BlockSeekCritical>5.00</BlockSeekCritical>
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- <canRiding>True</canRiding>
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+ <canRiding>False</canRiding>
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<ClientSyncRange>20.00</ClientSyncRange>
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<Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
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<DefaultUnitLevel>0</DefaultUnitLevel>
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@@ -127,7 +127,7 @@
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</Triggers>
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</element>
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</Events>
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- <ID>1</ID>
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+ <ID>10098</ID>
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<isTeam>False</isTeam>
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<Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
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<killInterval>0</killInterval>
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@@ -156,7 +156,7 @@
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>2</AliveLimit>
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+ <AliveLimit>1</AliveLimit>
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<Force>3</Force>
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<forceMax>0</forceMax>
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<forceMin>0</forceMin>
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@@ -165,11 +165,11 @@
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<OnceCount>1</OnceCount>
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<PeaceTime>0</PeaceTime>
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<ResetOnWithoutAlive>True</ResetOnWithoutAlive>
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- <StartDirection>-1.00</StartDirection>
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+ <StartDirection>0.00</StartDirection>
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<StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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<StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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<StartTimeDelayMS>3000</StartTimeDelayMS>
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- <TotalLimit>2</TotalLimit>
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+ <TotalLimit>1</TotalLimit>
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<UnitLevel>0</UnitLevel>
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<UnitName>Monster</UnitName>
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<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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@@ -197,102 +197,8 @@
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<UnitIcon></UnitIcon>
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<UnitName></UnitName>
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<W>3.00</W>
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- <X>9.57</X>
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- <Y>6.43</Y>
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- </element>
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- <element type="CommonAI.Zone.ZoneEditor.RegionData">
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- <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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- <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>2</AliveLimit>
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- <Force>3</Force>
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- <forceMax>0</forceMax>
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- <forceMin>0</forceMin>
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- <IntervalMS>5000</IntervalMS>
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- <Name>AI</Name>
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- <OnceCount>1</OnceCount>
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- <PeaceTime>0</PeaceTime>
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- <ResetOnWithoutAlive>True</ResetOnWithoutAlive>
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- <StartDirection>-1.00</StartDirection>
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- <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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- <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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- <StartTimeDelayMS>3000</StartTimeDelayMS>
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- <TotalLimit>2</TotalLimit>
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- <UnitLevel>0</UnitLevel>
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- <UnitName>Monster</UnitName>
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- <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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- <UnitTemplatesID element_type="System.Int32">
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- <element>102</element>
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- </UnitTemplatesID>
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- <WithoutAlive>False</WithoutAlive>
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- </element>
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- </Abilities>
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- <Color>-65536</Color>
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- <Enable>True</Enable>
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- <H>10.00</H>
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- <LableColor>-1</LableColor>
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- <LableOffsetX>0.00</LableOffsetX>
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- <LableOffsetY>15.00</LableOffsetY>
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- <LableOutline>False</LableOutline>
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- <LableSize>20</LableSize>
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- <MapShow>False</MapShow>
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- <Name>Region3</Name>
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- <OffsetX>0.00</OffsetX>
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- <OffsetY>0.00</OffsetY>
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- <RegionType>ROUND</RegionType>
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- <SavePath></SavePath>
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- <StripDirection>0.00</StripDirection>
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- <UnitIcon></UnitIcon>
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- <UnitName></UnitName>
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- <W>3.00</W>
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- <X>10.70</X>
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- <Y>9.57</Y>
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- </element>
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- <element type="CommonAI.Zone.ZoneEditor.RegionData">
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- <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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- <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>1</AliveLimit>
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- <Force>1</Force>
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- <forceMax>0</forceMax>
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- <forceMin>0</forceMin>
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- <IntervalMS>5000</IntervalMS>
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- <Name>AI</Name>
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- <OnceCount>1</OnceCount>
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- <PeaceTime>0</PeaceTime>
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- <ResetOnWithoutAlive>True</ResetOnWithoutAlive>
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- <StartDirection>-1.00</StartDirection>
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- <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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- <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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- <StartTimeDelayMS>3000</StartTimeDelayMS>
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- <TotalLimit>1</TotalLimit>
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- <UnitLevel>0</UnitLevel>
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- <UnitName>TeamMember</UnitName>
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- <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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- <UnitTemplatesID element_type="System.Int32">
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- <element>103</element>
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- </UnitTemplatesID>
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- <WithoutAlive>False</WithoutAlive>
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- </element>
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- </Abilities>
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- <Color>-65536</Color>
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- <Enable>True</Enable>
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- <H>10.00</H>
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- <LableColor>-1</LableColor>
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- <LableOffsetX>0.00</LableOffsetX>
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- <LableOffsetY>15.00</LableOffsetY>
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- <LableOutline>False</LableOutline>
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- <LableSize>20</LableSize>
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- <MapShow>False</MapShow>
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- <Name>Region4</Name>
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- <OffsetX>0.00</OffsetX>
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- <OffsetY>0.00</OffsetY>
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- <RegionType>ROUND</RegionType>
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- <SavePath></SavePath>
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- <StripDirection>0.00</StripDirection>
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- <UnitIcon></UnitIcon>
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- <UnitName></UnitName>
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- <W>3.00</W>
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- <X>3.00</X>
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- <Y>10.00</Y>
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+ <X>5.00</X>
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+ <Y>12.00</Y>
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</element>
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</Regions>
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<RemoveUnitOnDisconnect>False</RemoveUnitOnDisconnect>
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@@ -357,5 +263,5 @@
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</Terrain>
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<TotalTimeLimitSEC>0</TotalTimeLimitSEC>
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<Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
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- <property.EditorPath>场景/stage1(1)</property.EditorPath>
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+ <property.EditorPath>场景/stage1(10098)</property.EditorPath>
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</SceneData>
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