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@@ -19,17 +19,56 @@
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</Force>
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>2.00</X>
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- <Y>0.00</Y>
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+ <X>3.00</X>
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+ <Y>4.00</Y>
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</Position>
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<unique>False</unique>
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<UnitLevel>1</UnitLevel>
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- <UnitName>我是大BOSS</UnitName>
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+ <UnitName>新来的</UnitName>
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<UnitTemplateID>101</UnitTemplateID>
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</element>
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</Datas>
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</Actions>
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- <Active>True</Active>
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+ <Active>False</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>派发个boss</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>2</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>3.00</X>
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+ <Y>3.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>1</UnitLevel>
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+ <UnitName>someone</UnitName>
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+ <UnitTemplateID>101</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>False</Active>
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<Comment></Comment>
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<Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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@@ -40,14 +79,51 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>来个大BOSS</Name>
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+ <Name>未命名事件2</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.TimeElapsed">
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- <TimeSEC>5.00</TimeSEC>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>2</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>7.00</X>
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+ <Y>6.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>1</UnitLevel>
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+ <UnitName>theone</UnitName>
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+ <UnitTemplateID>101</UnitTemplateID>
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</element>
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</Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>3000</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>未命名事件3</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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+ </Datas>
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</Triggers>
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</element>
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</Events>
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@@ -69,60 +145,75 @@
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<BotTestTemplate>False</BotTestTemplate>
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<SavePlayerStatus>False</SavePlayerStatus>
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<ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
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- <AllowAutoGuard>0</AllowAutoGuard>
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+ <AllowAutoGuard>1</AllowAutoGuard>
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<CalPKValue>True</CalPKValue>
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- <CurAreaType>None</CurAreaType>
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+ <CurAreaType>AreaFiled</CurAreaType>
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<SceneHard>Normal-World</SceneHard>
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- <UsespaceDiv>False</UsespaceDiv>
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+ <UsespaceDiv>True</UsespaceDiv>
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</ServerSceneData>
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</Properties>
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<Regions element_type="CommonAI.Zone.ZoneEditor.RegionData" />
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<RemoveUnitOnDisconnect>False</RemoveUnitOnDisconnect>
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<sceneType>Normal</sceneType>
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<Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
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- <GridCellH>5</GridCellH>
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- <GridCellW>5</GridCellW>
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+ <GridCellH>1</GridCellH>
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+ <GridCellW>1</GridCellW>
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<TerrainTextData>
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-{0,0,0,0,0,0,0,0,0,0},
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-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
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-{0,0,0,0,0,0,FF008000,0,0,0},
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-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
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-{0,0,FF008000,0,0,0,0,0,0,0},
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-{0,0,FF008000,0,0,0,0,0,0,0},
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-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
|
|
</TerrainTextData>
|
|
|
- <XCount>10</XCount>
|
|
|
- <YCount>10</YCount>
|
|
|
+ <XCount>50</XCount>
|
|
|
+ <YCount>50</YCount>
|
|
|
</Terrain>
|
|
|
<TotalTimeLimitSEC>0</TotalTimeLimitSEC>
|
|
|
- <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
|
|
|
- <element type="CommonAI.Zone.ZoneEditor.UnitData">
|
|
|
- <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
|
|
|
- <Color>-16711936</Color>
|
|
|
- <Direction>0.00</Direction>
|
|
|
- <Enable>True</Enable>
|
|
|
- <Force>0</Force>
|
|
|
- <LableColor>-1</LableColor>
|
|
|
- <LableOffsetX>0.00</LableOffsetX>
|
|
|
- <LableOffsetY>15.00</LableOffsetY>
|
|
|
- <LableOutline>False</LableOutline>
|
|
|
- <LableSize>20</LableSize>
|
|
|
- <MapShow>False</MapShow>
|
|
|
- <Name>UnitData1</Name>
|
|
|
- <OffsetX>0.00</OffsetX>
|
|
|
- <OffsetY>3.00</OffsetY>
|
|
|
- <SavePath></SavePath>
|
|
|
- <Scale>1.00</Scale>
|
|
|
- <UnitIcon></UnitIcon>
|
|
|
- <UnitLevel>0</UnitLevel>
|
|
|
- <UnitName></UnitName>
|
|
|
- <UnitTemplateID>101</UnitTemplateID>
|
|
|
- <X>13.67</X>
|
|
|
- <Y>17.74</Y>
|
|
|
- </element>
|
|
|
- </Units>
|
|
|
+ <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
|
|
|
<property.EditorPath>场景/stage1(1)</property.EditorPath>
|
|
|
</SceneData>
|