Quellcode durchsuchen

【GameEditor】修改map1创建Monster事件,修复monster模型名错误

大爷 vor 2 Jahren
Ursprung
Commit
10ec1195f4

+ 3 - 3
GameEditor/.setting/buffs/.tree

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="BUFF" IsExpanded="True">
-  <node Name="BOSS" IsExpanded="True">
-    <node Name="怪物" IsExpanded="True">
+  <node Name="BOSS" IsExpanded="False">
+    <node Name="怪物" IsExpanded="False">
       <node Name="910201" IsExpanded="False" />
       <node Name="910202" IsExpanded="False" />
       <node Name="910203" IsExpanded="False" />
@@ -574,7 +574,7 @@
   <node Name="未知资源" IsExpanded="False">
     <node Name="602093" IsExpanded="False" />
   </node>
-  <node Name="正式BUFF" IsExpanded="True">
+  <node Name="正式BUFF" IsExpanded="False">
     <node Name="100051" IsExpanded="False" />
     <node Name="100060" IsExpanded="False" />
     <node Name="101010" IsExpanded="False" />

+ 4 - 4
GameEditor/.setting/scenes/1.tree

@@ -1,9 +1,9 @@
 <?xml version="1.0" encoding="utf-16"?>
 <root>
-  <objects Name="所有单位" IsExpanded="True">
-    <node Name="UnitData1" IsExpanded="False" />
-  </objects>
+  <objects Name="所有单位" IsExpanded="False"></objects>
   <events Name="SceneEventEditor" IsExpanded="True">
-    <node Name="来个大BOSS" IsExpanded="False" />
+    <node Name="派发个boss" IsExpanded="False" />
+    <node Name="未命名事件2" IsExpanded="False" />
+    <node Name="未命名事件3" IsExpanded="False" />
   </events>
 </root>

+ 1 - 1
GameEditor/.setting/unit_events/.tree

@@ -1,2 +1,2 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="单位事件" IsExpanded="False" />
+<node Name="单位事件" IsExpanded="True" />

+ 4 - 0
GameEditor/.setting/unit_events/1569534709.tree

@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-16"?>
+<root Name="SceneEventEditor" IsExpanded="True">
+  <node Name="未命名事件1" IsExpanded="False" />
+</root>

+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-0e6c5d27a6cff25eec34e4c91ab02393 :         4345 : 1.xml
+3f4e7cd6fec85e83cef0b0da70e96f9c :        12609 : 1.xml

+ 141 - 50
GameEditor/data/scenes/1.xml

@@ -19,17 +19,56 @@
             </Force>
             <hpPrecent>100</hpPrecent>
             <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>2.00</X>
-              <Y>0.00</Y>
+              <X>3.00</X>
+              <Y>4.00</Y>
             </Position>
             <unique>False</unique>
             <UnitLevel>1</UnitLevel>
-            <UnitName>我是大BOSS</UnitName>
+            <UnitName>新来的</UnitName>
             <UnitTemplateID>101</UnitTemplateID>
           </element>
         </Datas>
       </Actions>
-      <Active>True</Active>
+      <Active>False</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>派发个boss</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>2</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>3.00</X>
+              <Y>3.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>1</UnitLevel>
+            <UnitName>someone</UnitName>
+            <UnitTemplateID>101</UnitTemplateID>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>False</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -40,14 +79,51 @@
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>来个大BOSS</Name>
+      <Name>未命名事件2</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.TimeElapsed">
-            <TimeSEC>5.00</TimeSEC>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>2</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>7.00</X>
+              <Y>6.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>1</UnitLevel>
+            <UnitName>theone</UnitName>
+            <UnitTemplateID>101</UnitTemplateID>
           </element>
         </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>3000</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>未命名事件3</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
+        </Datas>
       </Triggers>
     </element>
   </Events>
@@ -69,60 +145,75 @@
     <BotTestTemplate>False</BotTestTemplate>
     <SavePlayerStatus>False</SavePlayerStatus>
     <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
-      <AllowAutoGuard>0</AllowAutoGuard>
+      <AllowAutoGuard>1</AllowAutoGuard>
       <CalPKValue>True</CalPKValue>
-      <CurAreaType>None</CurAreaType>
+      <CurAreaType>AreaFiled</CurAreaType>
       <SceneHard>Normal-World</SceneHard>
-      <UsespaceDiv>False</UsespaceDiv>
+      <UsespaceDiv>True</UsespaceDiv>
     </ServerSceneData>
   </Properties>
   <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData" />
   <RemoveUnitOnDisconnect>False</RemoveUnitOnDisconnect>
   <sceneType>Normal</sceneType>
   <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
-    <GridCellH>5</GridCellH>
-    <GridCellW>5</GridCellW>
+    <GridCellH>1</GridCellH>
+    <GridCellW>1</GridCellW>
     <TerrainTextData>
-{0,0,0,0,0,0,0,0,0,0},
-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
-{0,0,0,0,0,0,FF008000,0,0,0},
-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
-{0,0,FF008000,0,0,0,0,0,0,0},
-{0,0,FF008000,0,0,0,0,0,0,0},
-{0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0},
-{0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 </TerrainTextData>
-    <XCount>10</XCount>
-    <YCount>10</YCount>
+    <XCount>50</XCount>
+    <YCount>50</YCount>
   </Terrain>
   <TotalTimeLimitSEC>0</TotalTimeLimitSEC>
-  <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>0</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>False</MapShow>
-      <Name>UnitData1</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>3.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName></UnitName>
-      <UnitTemplateID>101</UnitTemplateID>
-      <X>13.67</X>
-      <Y>17.74</Y>
-    </element>
-  </Units>
+  <Units element_type="CommonAI.Zone.ZoneEditor.UnitData" />
   <property.EditorPath>场景/stage1(1)</property.EditorPath>
 </SceneData>

BIN
GameEditor/data/scenes/1.xml.bin


+ 1 - 1
GameEditor/data/units/.md5

@@ -1,2 +1,2 @@
 3201f580ce63040a712654868617ed92 :         7595 : 1.xml
-17b23401b4cb79a6ea93aeac11e3e34d :         7612 : 101.xml
+b116ea61deb0b94ca0baa0108113530e :         7612 : 101.xml

+ 1 - 1
GameEditor/data/units/101.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Amy</FileName>
+  <FileName>Amj</FileName>
   <GenExp>0</GenExp>
   <GuardRange>5.00</GuardRange>
   <GuardRangeGroup>5.00</GuardRangeGroup>

BIN
GameEditor/data/units/101.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-d9727de3c878aa33167aab4fee31d222
+aab446d8a9ef0a90aa23f9fa7044c3bf
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 04ec8269f738580df36175335b0c5ccb :         2413 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-edddc0fc4997c59e811732c4d2ef6509 :          116 : \units\.md5
+64332f2e07673042dfaaac393edbf579 :          116 : \units\.md5
 1050ab1e8587efb49fd227d3b2e0250f :          124 : \skills\.md5
 6f4d64ab87f9383950f7e91318b2d0c5 :          868 : \spells\.md5
 9887b46b23f6882668be0f761d28866d :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-d3c68178744e54db175157f27c20e4a5 :           57 : \scenes\.md5
+5543cef789cfe90b03db63509da05cc4 :           57 : \scenes\.md5