Jelajahi Sumber

【GameEditor】增加恶魔炸弹和神秘空投的法术

大爷 1 tahun lalu
induk
melakukan
17343e76c2

+ 45 - 0
GameEditor/data/buffs/13001.xml

@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>13001</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>False</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>True</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>True</MakeStun>
+  <MaxOverlay>0</MaxOverlay>
+  <Name>神秘空投冰冻</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>FROZEN</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/~游戏使用到的BUFF/神秘空投冰冻(13001)</property.EditorPath>
+</BuffTemplate>

TEMPAT SAMPAH
GameEditor/data/buffs/13001.xml.bin


+ 110 - 0
GameEditor/data/skills/90211.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill0</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>False</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>1</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>1</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>True</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>3.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>300.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>90211</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>0.00</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30685668</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>3000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>400.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>90211</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>恶魔炸弹</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/礼物技能/恶魔炸弹(90211)</property.EditorPath>
+</SkillTemplate>

TEMPAT SAMPAH
GameEditor/data/skills/90211.xml.bin


+ 110 - 0
GameEditor/data/skills/90212.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill0</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>False</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>1</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>1</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>True</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>3.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>300.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>90211</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>0.00</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30685692</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>3000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>400.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>90212</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>神秘空投</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/礼物技能/神秘空投(90212)</property.EditorPath>
+</SkillTemplate>

TEMPAT SAMPAH
GameEditor/data/skills/90212.xml.bin


+ 115 - 0
GameEditor/data/spells/90211.xml

@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>2.00</FileBodyScale>
+  <FileName>wanjia_huoyunshi01</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <FrameMS>0</FrameMS>
+    <Spell type="CommonAI.Zone.LaunchSpell">
+      <Angle>0.00</Angle>
+      <ChainLevel>0</ChainLevel>
+      <Count>1</Count>
+      <FromUnitBody>False</FromUnitBody>
+      <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+      <LaunchPercent>100.00</LaunchPercent>
+      <LaunchSpellHeight>1.00</LaunchSpellHeight>
+      <LaunchSpellRadius>0.00</LaunchSpellRadius>
+      <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+      <SeekingTargetExpect>Random</SeekingTargetExpect>
+      <SeekingTargetRange>10.00</SeekingTargetRange>
+      <SenderUnit>Sender</SenderUnit>
+      <SpellID>902110</SpellID>
+      <SpellRange>1</SpellRange>
+      <StartAngle>0.00</StartAngle>
+      <xModify>0.00</xModify>
+      <xyModifyType>Relative</xyModifyType>
+      <yModify>0.00</yModify>
+      <property.SerialNumber>30686941</property.SerialNumber>
+    </Spell>
+  </HitOnExplosionKeyFrame>
+  <ID>90211</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>False</BindBody>
+        <EarthQuakeMS>3000</EarthQuakeMS>
+        <EarthQuakeXYZ>0.10</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30686960</property.SerialNumber>
+      </Effect>
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>20000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>Missile</MType>
+  <Name>恶魔炸弹</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>0.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <TargetEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>5000</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>vfx_sc_zhishiqi_01</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30685683</property.SerialNumber>
+  </TargetEffect>
+  <property.EditorPath>法术/礼物技能/恶魔炸弹(90211)</property.EditorPath>
+</SpellTemplate>

TEMPAT SAMPAH
GameEditor/data/spells/90211.xml.bin


+ 172 - 0
GameEditor/data/spells/902110.xml

@@ -0,0 +1,172 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>10.00</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>2.00</FileBodyScale>
+  <FileName>wanjia_huoyunshi02</FileName>
+  <HeightUpdate>False</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>False</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30686935</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>90211</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30686934</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>200</EarthQuakeMS>
+      <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>2000</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>wanjia_huoyunshi02</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>2.00</ScaleToBodySize>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30686936</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>902110</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
+      <Attack type="CommonAI.Zone.AttackProp">
+        <Attack>0</Attack>
+        <CrushPercent>0.00</CrushPercent>
+        <Effect type="CommonAI.Zone.LaunchEffect">
+          <BindBody>True</BindBody>
+          <BindPartName>chest</BindPartName>
+          <EarthQuakeMS>0</EarthQuakeMS>
+          <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+          <EffectAddSpeed>1.00</EffectAddSpeed>
+          <EffectHight>0.00</EffectHight>
+          <EffectOffsetX>0.00</EffectOffsetX>
+          <EffectOffsetY>0.00</EffectOffsetY>
+          <EffectTimeMS>0</EffectTimeMS>
+          <IsLoop>False</IsLoop>
+          <IsSyncSenderRotation>False</IsSyncSenderRotation>
+          <Name>vfx_mon_attack_bing_02</Name>
+          <RType>None</RType>
+          <ScaleToBodySize>0.00</ScaleToBodySize>
+          <property.SerialNumber>30686946</property.SerialNumber>
+        </Effect>
+        <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+        <HitMoveMType>BySenderPosition</HitMoveMType>
+        <IsDamageProtect>False</IsDamageProtect>
+        <KnockOutTimeMS>0</KnockOutTimeMS>
+        <MaskDamage>False</MaskDamage>
+        <MaskHitFly>False</MaskHitFly>
+        <MaskKnockDown>False</MaskKnockDown>
+        <MaskMustCritical>False</MaskMustCritical>
+        <MaskMustHit>False</MaskMustHit>
+        <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+          <DamageModiferID>0</DamageModiferID>
+          <DamagePerID>0</DamagePerID>
+          <SkillTemplateID>90211</SkillTemplateID>
+        </Properties>
+        <StopFrameMS>0</StopFrameMS>
+        <Weight>1</Weight>
+        <property.SerialNumber>30686944</property.SerialNumber>
+      </Attack>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <EarthQuakeMS>200</EarthQuakeMS>
+        <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30686947</property.SerialNumber>
+      </Effect>
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>Immovability</MType>
+  <Name>恶魔炸弹伤害实体</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>0.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/礼物技能/恶魔炸弹伤害实体(902110)</property.EditorPath>
+</SpellTemplate>

TEMPAT SAMPAH
GameEditor/data/spells/902110.xml.bin


+ 116 - 0
GameEditor/data/spells/90212.xml

@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>3.00</FileBodyScale>
+  <FileName>wanjia_bingyunshi01</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <FrameMS>0</FrameMS>
+    <Spell type="CommonAI.Zone.LaunchSpell">
+      <Angle>0.00</Angle>
+      <ChainLevel>0</ChainLevel>
+      <Count>1</Count>
+      <FromUnitBody>False</FromUnitBody>
+      <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+      <LaunchPercent>100.00</LaunchPercent>
+      <LaunchSpellHeight>1.00</LaunchSpellHeight>
+      <LaunchSpellRadius>0.00</LaunchSpellRadius>
+      <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+      <SeekingTargetExpect>Random</SeekingTargetExpect>
+      <SeekingTargetRange>10.00</SeekingTargetRange>
+      <SenderUnit>Sender</SenderUnit>
+      <SpellID>902120</SpellID>
+      <SpellRange>1</SpellRange>
+      <StartAngle>0.00</StartAngle>
+      <xModify>0.00</xModify>
+      <xyModifyType>Relative</xyModifyType>
+      <yModify>0.00</yModify>
+      <property.SerialNumber>30686959</property.SerialNumber>
+    </Spell>
+  </HitOnExplosionKeyFrame>
+  <ID>90212</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>False</BindBody>
+        <EarthQuakeMS>3000</EarthQuakeMS>
+        <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30686961</property.SerialNumber>
+      </Effect>
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>20000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>SeekerMissile</MType>
+  <Name>神秘空投</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>0.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>TheOne</SeekingExpectTarget>
+  <SeekingRange>300.00</SeekingRange>
+  <SeekingTurningAngleSEC>6.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <TargetEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>foot</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>5000</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>vfx_sc_zhishiqi_01</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30685704</property.SerialNumber>
+  </TargetEffect>
+  <property.EditorPath>法术/礼物技能/神秘空投(90212)</property.EditorPath>
+</SpellTemplate>

TEMPAT SAMPAH
GameEditor/data/spells/90212.xml.bin


+ 178 - 0
GameEditor/data/spells/902120.xml

@@ -0,0 +1,178 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>10.00</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>2.00</FileBodyScale>
+  <FileName>wanjia_bingyunshi02</FileName>
+  <HeightUpdate>False</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>False</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30686949</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>90211</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30686948</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>200</EarthQuakeMS>
+      <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>2000</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>wanjia_huoyunshi02</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>2.00</ScaleToBodySize>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30686950</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>902120</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <element type="CommonAI.Zone.SpellTemplate+KeyFrame">
+      <Attack type="CommonAI.Zone.AttackProp">
+        <Attack>0</Attack>
+        <Buff type="CommonAI.Zone.LaunchBuff">
+          <BindEventID>13001</BindEventID>
+          <BuffID>0</BuffID>
+          <LaunchPercent>100.00</LaunchPercent>
+          <property.SerialNumber>30686954</property.SerialNumber>
+        </Buff>
+        <CrushPercent>0.00</CrushPercent>
+        <Effect type="CommonAI.Zone.LaunchEffect">
+          <BindBody>True</BindBody>
+          <BindPartName>chest</BindPartName>
+          <EarthQuakeMS>0</EarthQuakeMS>
+          <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+          <EffectAddSpeed>1.00</EffectAddSpeed>
+          <EffectHight>0.00</EffectHight>
+          <EffectOffsetX>0.00</EffectOffsetX>
+          <EffectOffsetY>0.00</EffectOffsetY>
+          <EffectTimeMS>0</EffectTimeMS>
+          <IsLoop>False</IsLoop>
+          <IsSyncSenderRotation>False</IsSyncSenderRotation>
+          <Name>vfx_mon_attack_bing_02</Name>
+          <RType>None</RType>
+          <ScaleToBodySize>0.00</ScaleToBodySize>
+          <property.SerialNumber>30686952</property.SerialNumber>
+        </Effect>
+        <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+        <HitMoveMType>BySenderPosition</HitMoveMType>
+        <IsDamageProtect>False</IsDamageProtect>
+        <KnockOutTimeMS>0</KnockOutTimeMS>
+        <MaskDamage>False</MaskDamage>
+        <MaskHitFly>False</MaskHitFly>
+        <MaskKnockDown>False</MaskKnockDown>
+        <MaskMustCritical>False</MaskMustCritical>
+        <MaskMustHit>False</MaskMustHit>
+        <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+          <DamageModiferID>0</DamageModiferID>
+          <DamagePerID>0</DamagePerID>
+          <SkillTemplateID>90211</SkillTemplateID>
+        </Properties>
+        <StopFrameMS>0</StopFrameMS>
+        <Weight>1</Weight>
+        <property.SerialNumber>30686951</property.SerialNumber>
+      </Attack>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <EarthQuakeMS>300</EarthQuakeMS>
+        <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30686953</property.SerialNumber>
+      </Effect>
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>Immovability</MType>
+  <Name>神秘空投伤害实体</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>0.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/礼物技能/神秘空投伤害实体(902120)</property.EditorPath>
+</SpellTemplate>

TEMPAT SAMPAH
GameEditor/data/spells/902120.xml.bin