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@@ -77,7 +77,7 @@ namespace ET.Server
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using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.CreatePlayer, _id.ToString().Trim().GetHashCode()))
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{
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playerInfo = new PlayerInfo();
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- playerInfo.Id = _id;
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+ playerInfo.PlayerId = _id;
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playerInfo.UserId = session.GetComponent<SessionPlayerComponent>().UserId;
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playerInfo.Name = request.Name;
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playerInfo.Sex = request.Sex;
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@@ -90,12 +90,12 @@ namespace ET.Server
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WNPlayer player = scene.GetComponent<GamePlayerComponent>()
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- .AddChildWithId<WNPlayer, Session, PlayerInfo>(playerInfo.Id, session, playerInfo);
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+ .AddChildWithId<WNPlayer, Session, PlayerInfo>(playerInfo.PlayerId, session, playerInfo);
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session.GetComponent<SessionPlayerComponent>().Add(playerInfo);
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- Log.Info($"创建角色, playerId={playerInfo.Id}, name={playerInfo.Name}, userId={playerInfo.UserId}");
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+ Log.Info($"创建角色, playerId={playerInfo.PlayerId}, name={playerInfo.Name}, userId={playerInfo.UserId}");
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response.Player = PlayerHelper.PlayerInfoToProto(player);
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