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@@ -19,7 +19,6 @@ namespace ET.Client
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Log.Debug( $"scene({task.SceneObject.name}) load finished." );
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Log.Debug( $"scene({task.SceneObject.name}) load finished." );
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UIHelper.Remove( "Lobby" );
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UIHelper.Remove( "Lobby" );
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- UIHelper.SetVisible( "Loading", false );
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await GameObjectPool.Instance.CacheSceneObject( mapInfo.Id );
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await GameObjectPool.Instance.CacheSceneObject( mapInfo.Id );
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Log.Debug( $"cache scene object end." );
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Log.Debug( $"cache scene object end." );
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@@ -27,6 +26,8 @@ namespace ET.Client
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// 通知等待场景切换的协程
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// 通知等待场景切换的协程
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EventSystem.Instance.Publish<EventType.SceneLoadFinish>();
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EventSystem.Instance.Publish<EventType.SceneLoadFinish>();
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PlayerComponent.Instance.ClientScene().GetComponent<ObjectWait>().Notify( new Wait_SceneChangeFinish() );
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PlayerComponent.Instance.ClientScene().GetComponent<ObjectWait>().Notify( new Wait_SceneChangeFinish() );
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+
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+ UIHelper.SetVisible("Loading", false);
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}
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}
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}
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}
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}
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}
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