Jelajahi Sumber

修改了所有模型命名,更好区分

大爷 1 tahun lalu
induk
melakukan
27841a7824
100 mengubah file dengan 104 tambahan dan 104 penghapusan
  1. 2 2
      GameEditor/data/units/1.xml
  2. TEMPAT SAMPAH
      GameEditor/data/units/1.xml.bin
  3. 3 3
      GameEditor/data/units/101.xml
  4. TEMPAT SAMPAH
      GameEditor/data/units/101.xml.bin
  5. 3 3
      GameEditor/data/units/102.xml
  6. TEMPAT SAMPAH
      GameEditor/data/units/102.xml.bin
  7. 3 3
      GameEditor/data/units/103.xml
  8. TEMPAT SAMPAH
      GameEditor/data/units/103.xml.bin
  9. 3 3
      GameEditor/data/units/104.xml
  10. TEMPAT SAMPAH
      GameEditor/data/units/104.xml.bin
  11. 3 3
      GameEditor/data/units/105.xml
  12. TEMPAT SAMPAH
      GameEditor/data/units/105.xml.bin
  13. 3 3
      GameEditor/data/units/106.xml
  14. TEMPAT SAMPAH
      GameEditor/data/units/106.xml.bin
  15. 3 3
      GameEditor/data/units/107.xml
  16. TEMPAT SAMPAH
      GameEditor/data/units/107.xml.bin
  17. 3 3
      GameEditor/data/units/108.xml
  18. TEMPAT SAMPAH
      GameEditor/data/units/108.xml.bin
  19. 3 3
      GameEditor/data/units/109.xml
  20. TEMPAT SAMPAH
      GameEditor/data/units/109.xml.bin
  21. 3 3
      GameEditor/data/units/110.xml
  22. TEMPAT SAMPAH
      GameEditor/data/units/110.xml.bin
  23. 3 3
      GameEditor/data/units/111.xml
  24. TEMPAT SAMPAH
      GameEditor/data/units/111.xml.bin
  25. 3 3
      GameEditor/data/units/112.xml
  26. TEMPAT SAMPAH
      GameEditor/data/units/112.xml.bin
  27. 3 3
      GameEditor/data/units/113.xml
  28. TEMPAT SAMPAH
      GameEditor/data/units/113.xml.bin
  29. 3 3
      GameEditor/data/units/114.xml
  30. TEMPAT SAMPAH
      GameEditor/data/units/114.xml.bin
  31. 3 3
      GameEditor/data/units/115.xml
  32. TEMPAT SAMPAH
      GameEditor/data/units/115.xml.bin
  33. 3 3
      GameEditor/data/units/116.xml
  34. TEMPAT SAMPAH
      GameEditor/data/units/116.xml.bin
  35. 3 3
      GameEditor/data/units/117.xml
  36. TEMPAT SAMPAH
      GameEditor/data/units/117.xml.bin
  37. 3 3
      GameEditor/data/units/118.xml
  38. TEMPAT SAMPAH
      GameEditor/data/units/118.xml.bin
  39. 3 3
      GameEditor/data/units/119.xml
  40. TEMPAT SAMPAH
      GameEditor/data/units/119.xml.bin
  41. 3 3
      GameEditor/data/units/120.xml
  42. TEMPAT SAMPAH
      GameEditor/data/units/120.xml.bin
  43. 3 3
      GameEditor/data/units/121.xml
  44. TEMPAT SAMPAH
      GameEditor/data/units/121.xml.bin
  45. 3 3
      GameEditor/data/units/122.xml
  46. TEMPAT SAMPAH
      GameEditor/data/units/122.xml.bin
  47. 3 3
      GameEditor/data/units/123.xml
  48. TEMPAT SAMPAH
      GameEditor/data/units/123.xml.bin
  49. 3 3
      GameEditor/data/units/124.xml
  50. TEMPAT SAMPAH
      GameEditor/data/units/124.xml.bin
  51. 3 3
      GameEditor/data/units/125.xml
  52. TEMPAT SAMPAH
      GameEditor/data/units/125.xml.bin
  53. 3 3
      GameEditor/data/ver.md5
  54. 1 1
      Unity/Assets/Res/Unit/Bat1.prefab
  55. 0 0
      Unity/Assets/Res/Unit/Bat1.prefab.meta
  56. 1 1
      Unity/Assets/Res/Unit/Bat2.prefab
  57. 0 0
      Unity/Assets/Res/Unit/Bat2.prefab.meta
  58. 1 1
      Unity/Assets/Res/Unit/Bat3.prefab
  59. 0 0
      Unity/Assets/Res/Unit/Bat3.prefab.meta
  60. 1 1
      Unity/Assets/Res/Unit/Bee1.prefab
  61. 0 0
      Unity/Assets/Res/Unit/Bee1.prefab.meta
  62. 1 1
      Unity/Assets/Res/Unit/Bee2.prefab
  63. 0 0
      Unity/Assets/Res/Unit/Bee2.prefab.meta
  64. 1 1
      Unity/Assets/Res/Unit/Bee3.prefab
  65. 0 0
      Unity/Assets/Res/Unit/Bee3.prefab.meta
  66. 1 1
      Unity/Assets/Res/Unit/Bird1.prefab
  67. 0 0
      Unity/Assets/Res/Unit/Bird1.prefab.meta
  68. 1 1
      Unity/Assets/Res/Unit/Bird2.prefab
  69. 0 0
      Unity/Assets/Res/Unit/Bird2.prefab.meta
  70. 1 1
      Unity/Assets/Res/Unit/Bird3.prefab
  71. 0 0
      Unity/Assets/Res/Unit/Bird3.prefab.meta
  72. 1 1
      Unity/Assets/Res/Unit/Flower1.prefab
  73. 0 0
      Unity/Assets/Res/Unit/Flower1.prefab.meta
  74. 1 1
      Unity/Assets/Res/Unit/Flower2.prefab
  75. 0 0
      Unity/Assets/Res/Unit/Flower2.prefab.meta
  76. 1 1
      Unity/Assets/Res/Unit/Flower3.prefab
  77. 0 0
      Unity/Assets/Res/Unit/Flower3.prefab.meta
  78. 1 1
      Unity/Assets/Res/Unit/Ghost1.prefab
  79. 0 0
      Unity/Assets/Res/Unit/Ghost1.prefab.meta
  80. 1 1
      Unity/Assets/Res/Unit/Ghost2.prefab
  81. 0 0
      Unity/Assets/Res/Unit/Ghost2.prefab.meta
  82. 1 1
      Unity/Assets/Res/Unit/Ghost3.prefab
  83. 0 0
      Unity/Assets/Res/Unit/Ghost3.prefab.meta
  84. 1 1
      Unity/Assets/Res/Unit/Mushroom1.prefab
  85. 0 0
      Unity/Assets/Res/Unit/Mushroom1.prefab.meta
  86. 1 1
      Unity/Assets/Res/Unit/Mushroom2.prefab
  87. 0 0
      Unity/Assets/Res/Unit/Mushroom2.prefab.meta
  88. 1 1
      Unity/Assets/Res/Unit/Mushroom3.prefab
  89. 0 0
      Unity/Assets/Res/Unit/Mushroom3.prefab.meta
  90. 1 1
      Unity/Assets/Res/Unit/Shade1.prefab
  91. 0 0
      Unity/Assets/Res/Unit/Shade1.prefab.meta
  92. 1 1
      Unity/Assets/Res/Unit/Shade2.prefab
  93. 0 0
      Unity/Assets/Res/Unit/Shade2.prefab.meta
  94. 1 1
      Unity/Assets/Res/Unit/Shade3.prefab
  95. 0 0
      Unity/Assets/Res/Unit/Shade3.prefab.meta
  96. 1 1
      Unity/Assets/Res/Unit/Spider1.prefab
  97. 0 0
      Unity/Assets/Res/Unit/Spider1.prefab.meta
  98. 1 1
      Unity/Assets/Res/Unit/Spider2.prefab
  99. 0 0
      Unity/Assets/Res/Unit/Spider2.prefab.meta
  100. 1 1
      Unity/Assets/Res/Unit/Spider3.prefab

+ 2 - 2
GameEditor/data/units/1.xml

@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>15.00</MoveSpeedSEC>
-  <Name>主角一</Name>
+  <Name>ActorChild</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -188,5 +188,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_PLAYER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/主角一(1)</property.EditorPath>
+  <property.EditorPath>单位/ActorChild(1)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/1.xml.bin


+ 3 - 3
GameEditor/data/units/101.xml

@@ -39,8 +39,8 @@
   <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>15.00</MoveSpeedSEC>
-  <Name>boss1</Name>
+  <MoveSpeedSEC>30.00</MoveSpeedSEC>
+  <Name>ActorAdult</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>3.14</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>100</Weight>
-  <property.EditorPath>单位/boss1(101)</property.EditorPath>
+  <property.EditorPath>单位/ActorAdult(101)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/101.xml.bin


+ 3 - 3
GameEditor/data/units/102.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bat</FileName>
+  <FileName>Bat1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss2</Name>
+  <Name>Bat1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss2(102)</property.EditorPath>
+  <property.EditorPath>单位/Bat1(102)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/102.xml.bin


+ 3 - 3
GameEditor/data/units/103.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>BatLord</FileName>
+  <FileName>Bat2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bat2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(103)</property.EditorPath>
+  <property.EditorPath>单位/Bat2(103)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/103.xml.bin


+ 3 - 3
GameEditor/data/units/104.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bee</FileName>
+  <FileName>Bat3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bat3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(104)</property.EditorPath>
+  <property.EditorPath>单位/Bat3(104)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/104.xml.bin


+ 3 - 3
GameEditor/data/units/105.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bird</FileName>
+  <FileName>Bee1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bee1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(105)</property.EditorPath>
+  <property.EditorPath>单位/Bee1(105)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/105.xml.bin


+ 3 - 3
GameEditor/data/units/106.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Bumble</FileName>
+  <FileName>Bee2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bee2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(106)</property.EditorPath>
+  <property.EditorPath>单位/Bee2(106)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/106.xml.bin


+ 3 - 3
GameEditor/data/units/107.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Chick</FileName>
+  <FileName>Bee3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bee3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(107)</property.EditorPath>
+  <property.EditorPath>单位/Bee3(107)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/107.xml.bin


+ 3 - 3
GameEditor/data/units/108.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Egg</FileName>
+  <FileName>Bird1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bird1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(108)</property.EditorPath>
+  <property.EditorPath>单位/Bird1(108)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/108.xml.bin


+ 3 - 3
GameEditor/data/units/109.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Fledgling</FileName>
+  <FileName>Bird2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bird2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(109)</property.EditorPath>
+  <property.EditorPath>单位/Bird2(109)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/109.xml.bin


+ 3 - 3
GameEditor/data/units/110.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>FlowerPotMonster</FileName>
+  <FileName>Bird3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Bird3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(110)</property.EditorPath>
+  <property.EditorPath>单位/Bird3(110)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/110.xml.bin


+ 3 - 3
GameEditor/data/units/111.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Fungi</FileName>
+  <FileName>Flower1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Flower1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(111)</property.EditorPath>
+  <property.EditorPath>单位/Flower1(111)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/111.xml.bin


+ 3 - 3
GameEditor/data/units/112.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Ghost</FileName>
+  <FileName>Flower2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Flower2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(112)</property.EditorPath>
+  <property.EditorPath>单位/Flower2(112)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/112.xml.bin


+ 3 - 3
GameEditor/data/units/113.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Mushroom</FileName>
+  <FileName>Flower3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Flower3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(113)</property.EditorPath>
+  <property.EditorPath>单位/Flower3(113)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/113.xml.bin


+ 3 - 3
GameEditor/data/units/114.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Phantom</FileName>
+  <FileName>Ghost1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Ghost1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(114)</property.EditorPath>
+  <property.EditorPath>单位/Ghost1(114)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/114.xml.bin


+ 3 - 3
GameEditor/data/units/115.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Shade</FileName>
+  <FileName>Ghost2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Ghost2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(115)</property.EditorPath>
+  <property.EditorPath>单位/Ghost2(115)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/115.xml.bin


+ 3 - 3
GameEditor/data/units/116.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Seed</FileName>
+  <FileName>Ghost3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Ghost3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(116)</property.EditorPath>
+  <property.EditorPath>单位/Ghost3(116)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/116.xml.bin


+ 3 - 3
GameEditor/data/units/117.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Shadow</FileName>
+  <FileName>Mushroom1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Mushroom1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(117)</property.EditorPath>
+  <property.EditorPath>单位/Mushroom1(117)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/117.xml.bin


+ 3 - 3
GameEditor/data/units/118.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Spider</FileName>
+  <FileName>Mushroom2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Mushroom2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(118)</property.EditorPath>
+  <property.EditorPath>单位/Mushroom2(118)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/118.xml.bin


+ 3 - 3
GameEditor/data/units/119.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>SpiderKing</FileName>
+  <FileName>Mushroom3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Mushroom3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(119)</property.EditorPath>
+  <property.EditorPath>单位/Mushroom3(119)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/119.xml.bin


+ 3 - 3
GameEditor/data/units/120.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>SpiderToxin</FileName>
+  <FileName>Shade1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Shade1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(120)</property.EditorPath>
+  <property.EditorPath>单位/Shade1(120)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/120.xml.bin


+ 3 - 3
GameEditor/data/units/121.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Spook</FileName>
+  <FileName>Shade2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Shade2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(121)</property.EditorPath>
+  <property.EditorPath>单位/Shade2(121)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/121.xml.bin


+ 3 - 3
GameEditor/data/units/122.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Sprout</FileName>
+  <FileName>Shade3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Shade3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(122)</property.EditorPath>
+  <property.EditorPath>单位/Shade3(122)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/122.xml.bin


+ 3 - 3
GameEditor/data/units/123.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Sting</FileName>
+  <FileName>Spider1</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Spider1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(123)</property.EditorPath>
+  <property.EditorPath>单位/Spider1(123)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/123.xml.bin


+ 3 - 3
GameEditor/data/units/124.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Toadstool</FileName>
+  <FileName>Spider2</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Spider2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(124)</property.EditorPath>
+  <property.EditorPath>单位/Spider2(124)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/124.xml.bin


+ 3 - 3
GameEditor/data/units/125.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>Vampire</FileName>
+  <FileName>Spider3</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss3</Name>
+  <Name>Spider3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -201,5 +201,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss3(125)</property.EditorPath>
+  <property.EditorPath>单位/Spider3(125)</property.EditorPath>
 </UnitInfo>

TEMPAT SAMPAH
GameEditor/data/units/125.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-f20f8913241bd4450a354eea93174608
+169248fb119b3244463fb2c3c55b42c8
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 7cbbd479512dfc10a006df1cea79c89b :         2415 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-998ec2c6183ee95c7565b4bffdab9c24 :         1712 : \units\.md5
+8d681de3819733270438e1c8247bd6e5 :         1712 : \units\.md5
 7c501028302272e82ba1d70a3f7bde92 :          549 : \skills\.md5
 9d1fb44eefe738c94421ec420920317f :          547 : \spells\.md5
 afa712cbadc796b456dd75ddd8c64edb :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-9fa8700d389584812803f28f64f41656 :           61 : \scenes\.md5
+a0422dadfe5bf44aa41d5c3338869a24 :           61 : \scenes\.md5

+ 1 - 1
Unity/Assets/Res/Unit/Bat.prefab → Unity/Assets/Res/Unit/Bat1.prefab

@@ -42,7 +42,7 @@ GameObject:
   - component: {fileID: 5528104257653719366}
   - component: {fileID: 3265437229263569886}
   m_Layer: 0
-  m_Name: Bat
+  m_Name: Bat1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Bat.prefab.meta → Unity/Assets/Res/Unit/Bat1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Vampire.prefab → Unity/Assets/Res/Unit/Bat2.prefab

@@ -138,7 +138,7 @@ GameObject:
   - component: {fileID: 7322206709290822141}
   - component: {fileID: 5561760123533694828}
   m_Layer: 0
-  m_Name: Vampire
+  m_Name: Bat2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Vampire.prefab.meta → Unity/Assets/Res/Unit/Bat2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/BatLord.prefab → Unity/Assets/Res/Unit/Bat3.prefab

@@ -107,7 +107,7 @@ GameObject:
   - component: {fileID: 8364076087552146732}
   - component: {fileID: 7876339438562492853}
   m_Layer: 0
-  m_Name: BatLord
+  m_Name: Bat3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/BatLord.prefab.meta → Unity/Assets/Res/Unit/Bat3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Bee.prefab → Unity/Assets/Res/Unit/Bee1.prefab

@@ -45,7 +45,7 @@ GameObject:
   - component: {fileID: 4255180794321139215}
   - component: {fileID: -2319011507197561022}
   m_Layer: 0
-  m_Name: Bee
+  m_Name: Bee1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Bee.prefab.meta → Unity/Assets/Res/Unit/Bee1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Bumble.prefab → Unity/Assets/Res/Unit/Bee2.prefab

@@ -73,7 +73,7 @@ GameObject:
   - component: {fileID: 3829130348041335994}
   - component: {fileID: 7937216484104635041}
   m_Layer: 0
-  m_Name: Bumble
+  m_Name: Bee2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Bumble.prefab.meta → Unity/Assets/Res/Unit/Bee2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Sting.prefab → Unity/Assets/Res/Unit/Bee3.prefab

@@ -138,7 +138,7 @@ GameObject:
   - component: {fileID: 7322206709290822141}
   - component: {fileID: 5461480092600792447}
   m_Layer: 0
-  m_Name: Sting
+  m_Name: Bee3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Sting.prefab.meta → Unity/Assets/Res/Unit/Bee3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Chick.prefab → Unity/Assets/Res/Unit/Bird1.prefab

@@ -73,7 +73,7 @@ GameObject:
   - component: {fileID: 4174553274562854419}
   - component: {fileID: 410678099775686639}
   m_Layer: 0
-  m_Name: Chick
+  m_Name: Bird1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Chick.prefab.meta → Unity/Assets/Res/Unit/Bird1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Fledgling.prefab → Unity/Assets/Res/Unit/Bird2.prefab

@@ -73,7 +73,7 @@ GameObject:
   - component: {fileID: 1629427172244265562}
   - component: {fileID: 5827786999402624519}
   m_Layer: 0
-  m_Name: Fledgling
+  m_Name: Bird2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Fledgling.prefab.meta → Unity/Assets/Res/Unit/Bird2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Bird.prefab → Unity/Assets/Res/Unit/Bird3.prefab

@@ -107,7 +107,7 @@ GameObject:
   - component: {fileID: 1570491239616574517}
   - component: {fileID: 2588230139873755455}
   m_Layer: 0
-  m_Name: Bird
+  m_Name: Bird3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Bird.prefab.meta → Unity/Assets/Res/Unit/Bird3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Seed.prefab → Unity/Assets/Res/Unit/Flower1.prefab

@@ -11,7 +11,7 @@ GameObject:
   - component: {fileID: 1710605390594484142}
   - component: {fileID: 726475056398367477}
   m_Layer: 0
-  m_Name: Seed
+  m_Name: Flower1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Seed.prefab.meta → Unity/Assets/Res/Unit/Flower1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Sprout.prefab → Unity/Assets/Res/Unit/Flower2.prefab

@@ -138,7 +138,7 @@ GameObject:
   - component: {fileID: 7322206709290822141}
   - component: {fileID: 3819624657668331509}
   m_Layer: 0
-  m_Name: Sprout
+  m_Name: Flower2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Sprout.prefab.meta → Unity/Assets/Res/Unit/Flower2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/FlowerPotMonster.prefab → Unity/Assets/Res/Unit/Flower3.prefab

@@ -138,7 +138,7 @@ GameObject:
   - component: {fileID: 6538636924844622566}
   - component: {fileID: 6052593045663027844}
   m_Layer: 0
-  m_Name: FlowerPotMonster
+  m_Name: Flower3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/FlowerPotMonster.prefab.meta → Unity/Assets/Res/Unit/Flower3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Ghost.prefab → Unity/Assets/Res/Unit/Ghost1.prefab

@@ -107,7 +107,7 @@ GameObject:
   - component: {fileID: 6342766373909998906}
   - component: {fileID: 3069328359479213086}
   m_Layer: 0
-  m_Name: Ghost
+  m_Name: Ghost1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Ghost.prefab.meta → Unity/Assets/Res/Unit/Ghost1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Spook.prefab → Unity/Assets/Res/Unit/Ghost2.prefab

@@ -138,7 +138,7 @@ GameObject:
   - component: {fileID: 7322206709290822141}
   - component: {fileID: 2589735095383339642}
   m_Layer: 0
-  m_Name: Spook
+  m_Name: Ghost2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
Unity/Assets/Res/Unit/Spook.prefab.meta → Unity/Assets/Res/Unit/Ghost2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Phantom.prefab → Unity/Assets/Res/Unit/Ghost3.prefab

@@ -107,7 +107,7 @@ GameObject:
   - component: {fileID: 8799624197099671049}
   - component: {fileID: 6983037727003101241}
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-  m_Name: Phantom
+  m_Name: Ghost3
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+ 0 - 0
Unity/Assets/Res/Unit/Phantom.prefab.meta → Unity/Assets/Res/Unit/Ghost3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Mushroom.prefab → Unity/Assets/Res/Unit/Mushroom1.prefab

@@ -42,7 +42,7 @@ GameObject:
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-  m_Name: Mushroom
+  m_Name: Mushroom1
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+ 0 - 0
Unity/Assets/Res/Unit/Mushroom.prefab.meta → Unity/Assets/Res/Unit/Mushroom1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Fungi.prefab → Unity/Assets/Res/Unit/Mushroom2.prefab

@@ -107,7 +107,7 @@ GameObject:
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-  m_Name: Fungi
+  m_Name: Mushroom2
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+ 0 - 0
Unity/Assets/Res/Unit/Fungi.prefab.meta → Unity/Assets/Res/Unit/Mushroom2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Toadstool.prefab → Unity/Assets/Res/Unit/Mushroom3.prefab

@@ -138,7 +138,7 @@ GameObject:
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   - component: {fileID: 8046785080590701343}
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-  m_Name: Toadstool
+  m_Name: Mushroom3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
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+ 0 - 0
Unity/Assets/Res/Unit/Toadstool.prefab.meta → Unity/Assets/Res/Unit/Mushroom3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Egg.prefab → Unity/Assets/Res/Unit/Shade1.prefab

@@ -138,7 +138,7 @@ GameObject:
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-  m_Name: Egg
+  m_Name: Shade1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
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+ 0 - 0
Unity/Assets/Res/Unit/Egg.prefab.meta → Unity/Assets/Res/Unit/Shade1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Shade.prefab → Unity/Assets/Res/Unit/Shade2.prefab

@@ -138,7 +138,7 @@ GameObject:
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   - component: {fileID: 7609060225186194856}
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-  m_Name: Shade
+  m_Name: Shade2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
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+ 0 - 0
Unity/Assets/Res/Unit/Shade.prefab.meta → Unity/Assets/Res/Unit/Shade2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Shadow.prefab → Unity/Assets/Res/Unit/Shade3.prefab

@@ -138,7 +138,7 @@ GameObject:
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+  m_Name: Shade3
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   m_Icon: {fileID: 0}
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+ 0 - 0
Unity/Assets/Res/Unit/Shadow.prefab.meta → Unity/Assets/Res/Unit/Shade3.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/Spider.prefab → Unity/Assets/Res/Unit/Spider1.prefab

@@ -138,7 +138,7 @@ GameObject:
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-  m_Name: Spider
+  m_Name: Spider1
   m_TagString: Untagged
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+ 0 - 0
Unity/Assets/Res/Unit/Spider.prefab.meta → Unity/Assets/Res/Unit/Spider1.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/SpiderToxin.prefab → Unity/Assets/Res/Unit/Spider2.prefab

@@ -138,7 +138,7 @@ GameObject:
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   - component: {fileID: 6634917427171258683}
   m_Layer: 0
-  m_Name: SpiderToxin
+  m_Name: Spider2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
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+ 0 - 0
Unity/Assets/Res/Unit/SpiderToxin.prefab.meta → Unity/Assets/Res/Unit/Spider2.prefab.meta


+ 1 - 1
Unity/Assets/Res/Unit/SpiderKing.prefab → Unity/Assets/Res/Unit/Spider3.prefab

@@ -138,7 +138,7 @@ GameObject:
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   - component: {fileID: 8279198056644351416}
   m_Layer: 0
-  m_Name: SpiderKing
+  m_Name: Spider3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini