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【GameEditor】删除无用的单位

大爷 1 год назад
Родитель
Сommit
2d66850095

+ 1 - 1
FGUIProject/assets/HUD/MaskIcon1.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="100,100" mask="n6_hp1l">
   <displayList>
-    <image id="n8_hp1l" name="n8" src="hp1l99" fileName="2.jpg" xy="0,0" size="100,100"/>
+    <image id="n8_hp1l" name="icon" src="hp1l99" fileName="2.jpg" xy="0,0" size="100,100"/>
     <graph id="n6_hp1l" name="n6" xy="10,10" size="80,80" type="eclipse"/>
   </displayList>
 </component>

+ 1 - 1
FGUIProject/assets/HUD/MaskIcon2.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="100,100" mask="n6_hp1l">
   <displayList>
-    <image id="n7_hp1l" name="n7" src="hp1l98" fileName="1.jpg" xy="-1,-4" size="100,100"/>
+    <image id="n7_hp1l" name="icon" src="hp1l98" fileName="1.jpg" xy="-1,-4" size="100,100"/>
     <graph id="n6_hp1l" name="n6" xy="10,10" size="80,80" type="eclipse"/>
   </displayList>
 </component>

+ 1 - 1
FGUIProject/assets/HUD/MaskIcon3.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="100,100" mask="n6_hp1l">
   <displayList>
-    <image id="n8_hp1l" name="n8" src="hp1l9a" fileName="3.jpg" xy="0,0" size="100,100"/>
+    <image id="n8_hp1l" name="icon" src="hp1l9a" fileName="3.jpg" xy="0,0" size="100,100"/>
     <graph id="n6_hp1l" name="n6" xy="10,10" size="80,80" type="eclipse"/>
   </displayList>
 </component>

+ 7 - 5
GameEditor/.setting/scenes/10098.tree

@@ -3,22 +3,24 @@
   <objects Name="所有单位" IsExpanded="True">
     <node Name="怪一出生地" IsExpanded="False" />
     <node Name="一塔" IsExpanded="False" />
-    <node Name="二塔" IsExpanded="False" />
-    <node Name="水晶" IsExpanded="False" />
   </objects>
   <events Name="SceneEventEditor" IsExpanded="True">
     <node Name="开局扫镜头" IsExpanded="False" />
     <node Name="塔一攻破,镜头移向塔二" IsExpanded="False" />
     <node Name="塔二攻破,镜头移向塔三" IsExpanded="False" />
     <node Name="第一波BOSS" IsExpanded="False" />
-    <node Name="第二波BOSS" IsExpanded="False" />
-    <node Name="游戏胜利" IsExpanded="False" />
+    <node Name="第二波BOSS加强版" IsExpanded="False" />
+    <node Name="游戏胜利检测" IsExpanded="False" />
     <node Name="游戏失败" IsExpanded="False" />
     <node Name="第三波BOSS" IsExpanded="False" />
-    <node Name="第四波BOSS" IsExpanded="False" />
     <node Name="单位受到伤害,发送战报" IsExpanded="False" />
     <node Name="塔一求救" IsExpanded="False" />
     <node Name="塔二求救" IsExpanded="False" />
     <node Name="塔三求救" IsExpanded="False" />
+    <node Name="BOSS死亡1" IsExpanded="False" />
+    <node Name="BOSS死亡2" IsExpanded="False" />
+    <node Name="BOSS死亡3" IsExpanded="False" />
+    <node Name="BOSS死亡4" IsExpanded="False" />
+    <node Name="第二波BOSS普通版" IsExpanded="False" />
   </events>
 </root>

+ 6 - 0
GameEditor/.setting/skills/.tree

@@ -39,6 +39,12 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
+  <node Name="三级玩家终级技能" IsExpanded="False">
+    <node Name="2001" IsExpanded="False" />
+    <node Name="2002" IsExpanded="False" />
+    <node Name="2003" IsExpanded="False" />
+    <node Name="2004" IsExpanded="False" />
+  </node>
   <node Name="玩家抛物线导弹" IsExpanded="True">
     <node Name="90203" IsExpanded="False" />
     <node Name="90204" IsExpanded="False" />

+ 6 - 0
GameEditor/.setting/spells/.tree

@@ -43,6 +43,12 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
+  <node Name="三级玩家终极法术" IsExpanded="False">
+    <node Name="2001" IsExpanded="False" />
+    <node Name="2002" IsExpanded="False" />
+    <node Name="2003" IsExpanded="False" />
+    <node Name="2004" IsExpanded="False" />
+  </node>
   <node Name="玩家抛物线导弹" IsExpanded="False">
     <node Name="90203" IsExpanded="False" />
     <node Name="90204" IsExpanded="False" />

+ 0 - 1
GameEditor/.setting/units/.tree

@@ -33,6 +33,5 @@
     <node Name="131" IsExpanded="False" />
     <node Name="132" IsExpanded="False" />
     <node Name="133" IsExpanded="False" />
-    <node Name="2" IsExpanded="False" />
   </node>
 </node>

BIN
GameEditor/data/data_config/Monster.xlsx


+ 0 - 192
GameEditor/data/units/2.xml

@@ -1,192 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<UnitInfo type="CommonAI.Zone.UnitInfo">
-  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
-    <AutoLaunch>True</AutoLaunch>
-    <Priority>0</Priority>
-    <SkillID>0</SkillID>
-    <property.SerialNumber>17</property.SerialNumber>
-  </BaseSkillID>
-  <BodyHeight>3.00</BodyHeight>
-  <BodyHitSize>0.10</BodyHitSize>
-  <BodyScale>1.00</BodyScale>
-  <BodySize>3.00</BodySize>
-  <DamageTimeMS>1</DamageTimeMS>
-  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
-  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
-  <DeadDelayTimeMS>0</DeadDelayTimeMS>
-  <DeadTimeMS>0</DeadTimeMS>
-  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
-  <DropMoney>0</DropMoney>
-  <Events element_type="System.Int32" />
-  <FileName>ActorAdult</FileName>
-  <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
-  <GuardRangeGroup>0.00</GuardRangeGroup>
-  <GuardRangeLimit>0.00</GuardRangeLimit>
-  <HealthPoint>100</HealthPoint>
-  <HealthRecoveryPoint>0</HealthRecoveryPoint>
-  <HitBreakPrecent>0</HitBreakPrecent>
-  <ID>2</ID>
-  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
-  <InventorySize>1</InventorySize>
-  <IsDynamic>False</IsDynamic>
-  <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
-  <IsRandomName>False</IsRandomName>
-  <IsTurnable>True</IsTurnable>
-  <LaunchSpellHeight>2.00</LaunchSpellHeight>
-  <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>0</LifeTimeMS>
-  <ManaPoint>100</ManaPoint>
-  <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>30.00</MoveSpeedSEC>
-  <Name>ActorAdult</Name>
-  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
-    <BotTestTemplate>False</BotTestTemplate>
-    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
-    <HeadIcon>没脸见人</HeadIcon>
-    <IsStaticUnit>False</IsStaticUnit>
-    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
-    <LoadDataConfig>True</LoadDataConfig>
-    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
-      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
-      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
-        <alliesForce>0</alliesForce>
-        <force>1</force>
-        <logicServerId>0</logicServerId>
-        <name>俺是大boss</name>
-        <potionAddition>0.00</potionAddition>
-        <ProType>Magic</ProType>
-        <ServerID>0</ServerID>
-        <sex>0</sex>
-        <SPState>None</SPState>
-        <StateLv>0</StateLv>
-        <Testament>0</Testament>
-        <TitleID>0</TitleID>
-        <UnitLv>3</UnitLv>
-        <VIPLv>0</VIPLv>
-      </BaseInfo>
-      <PlayerEntered>False</PlayerEntered>
-      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
-        <ActiveAtkLeech>0</ActiveAtkLeech>
-        <AllDmgAdd>0</AllDmgAdd>
-        <AllDmgReduce>0</AllDmgReduce>
-        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </ArtifactAttack>
-        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
-        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </ArtifactDefense>
-        <ArtifactIndex>-1</ArtifactIndex>
-        <ArtifactMainPer>0</ArtifactMainPer>
-        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </ArtifactResist>
-        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </ArtifactRestraint>
-        <AttackPer>0</AttackPer>
-        <AttackSpeed>0</AttackSpeed>
-        <BaseAttack>5</BaseAttack>
-        <BaseDefence>0</BaseDefence>
-        <BaseIgnoreDefense>0</BaseIgnoreDefense>
-        <BaseMaxHP>2000</BaseMaxHP>
-        <BaseResCrit>0</BaseResCrit>
-        <BreakShieldValue>0</BreakShieldValue>
-        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </cardWeight>
-        <ControlUp>0</ControlUp>
-        <CritDamage>0</CritDamage>
-        <CritDamageRes>0</CritDamageRes>
-        <CritRate>0</CritRate>
-        <CtrlTimeReduce>0</CtrlTimeReduce>
-        <CurInventorySize>0</CurInventorySize>
-        <CurTeamInventorySize>0</CurTeamInventorySize>
-        <DefencePer>0</DefencePer>
-        <fateType>None</fateType>
-        <fateValue>0</fateValue>
-        <HealedEffect>0</HealedEffect>
-        <HealEffect>0</HealEffect>
-        <HP>2000</HP>
-        <HPPer>100</HPPer>
-        <HPReborn>100</HPReborn>
-        <HPRecoverPer>0</HPRecoverPer>
-        <IgnoreDefensePer>0</IgnoreDefensePer>
-        <KillValuePer>0</KillValuePer>
-        <monsterAtk>0</monsterAtk>
-        <monsterAtkPer>0</monsterAtkPer>
-        <monsterDamageAdd>0</monsterDamageAdd>
-        <monsterDamageReduce>0</monsterDamageReduce>
-        <monsterDef>0</monsterDef>
-        <monsterDefPer>0</monsterDefPer>
-        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-          <element>0</element>
-        </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
-        <NormalAtkCriteRate>0</NormalAtkCriteRate>
-        <NormalAtkLeech>0</NormalAtkLeech>
-        <pickupRange>0</pickupRange>
-        <PlayerDamageAdd>0</PlayerDamageAdd>
-        <PlayerDamageReduce>0</PlayerDamageReduce>
-        <ResCritPer>0</ResCritPer>
-        <ResCritRate>0</ResCritRate>
-        <ShieldValue>0</ShieldValue>
-        <SkillCD>10000</SkillCD>
-        <SkillDamageAdd>0</SkillDamageAdd>
-        <ToBossCritDamage>0</ToBossCritDamage>
-        <ToBossCritRate>0</ToBossCritRate>
-        <VelocityAddition>0</VelocityAddition>
-        <YaoQiLevel>0</YaoQiLevel>
-      </Prop>
-      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
-      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
-      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
-        <CurPKLevel>White</CurPKLevel>
-        <CurPKMode>Peace</CurPKMode>
-        <CurPKValue>0</CurPKValue>
-      </UnitPKInfo>
-      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
-        <AllowAutoGuard>True</AllowAutoGuard>
-      </UnitSceneInfo>
-    </ServerData>
-    <ShowHPBanner>True</ShowHPBanner>
-  </Properties>
-  <RebirthTimeMS>0</RebirthTimeMS>
-  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
-  <Skills element_type="CommonAI.Zone.LaunchSkill" />
-  <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
-  <SumType>none</SumType>
-  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>3.14</TurnSpeedSEC>
-  <UType>TYPE_MONSTER</UType>
-  <Weight>100</Weight>
-  <property.EditorPath>单位/玩家/ActorAdult(2)</property.EditorPath>
-</UnitInfo>

BIN
GameEditor/data/units/2.xml.bin