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@@ -13,24 +13,76 @@
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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- <Direction>0.00</Direction>
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- <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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- <Value>2</Value>
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- </Force>
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- <hpPrecent>100</hpPrecent>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
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+ <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
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+ <Value>45.00</Value>
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+ </Height>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>3.00</X>
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- <Y>4.00</Y>
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+ <X>230.00</X>
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+ <Y>-60.00</Y>
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</Position>
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- <unique>False</unique>
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- <UnitLevel>1</UnitLevel>
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- <UnitName>新来的</UnitName>
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- <UnitTemplateID>101</UnitTemplateID>
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+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>8000</Value>
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+ </TotalTimeMS>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
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+ <Op>EQUAL</Op>
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+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Value1>
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+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Value2>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>开局扫镜头</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
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+ <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
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+ <Value>45.00</Value>
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+ </Height>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>150.00</X>
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+ <Y>-60.00</Y>
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+ </Position>
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+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1</templateIOd>
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+ </Sender>
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+ <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>6000</Value>
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+ </TotalTimeMS>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>2000</Value>
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+ </DelayTimeMS>
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</element>
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</Datas>
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</Actions>
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- <Active>False</Active>
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+ <Active>True</Active>
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<Comment></Comment>
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<Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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@@ -41,35 +93,42 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>派发个boss</Name>
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+ <Name>塔一攻破,镜头移向塔二</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>1001</UnitTemplateID>
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+ </element>
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</Datas>
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</Triggers>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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- <Direction>0.00</Direction>
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- <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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- <Value>2</Value>
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- </Force>
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- <hpPrecent>100</hpPrecent>
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- <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>3.00</X>
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- <Y>3.00</Y>
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- </Position>
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- <unique>False</unique>
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- <UnitLevel>1</UnitLevel>
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- <UnitName>someone</UnitName>
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- <UnitTemplateID>101</UnitTemplateID>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
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+ <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
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+ <Value>45.00</Value>
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+ </Height>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>70.00</X>
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+ <Y>-60.00</Y>
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+ </Position>
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+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1</templateIOd>
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+ </Sender>
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+ <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>5000</Value>
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+ </TotalTimeMS>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>2000</Value>
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+ </DelayTimeMS>
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</element>
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</Datas>
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</Actions>
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- <Active>False</Active>
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+ <Active>True</Active>
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<Comment></Comment>
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<Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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@@ -80,11 +139,59 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>未命名事件2</Name>
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+ <Name>塔二攻破,镜头移向塔三</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>1002</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>3.14</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>280.00</X>
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+ <Y>127.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>BOSS</UnitName>
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+ <UnitTemplateID>125</UnitTemplateID>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>9000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>第一波BOSS</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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+ <EventName>开局扫镜头</EventName>
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+ </element>
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</Datas>
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</Triggers>
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</element>
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@@ -92,34 +199,98 @@
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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- <Direction>0.00</Direction>
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+ <Direction>3.14</Direction>
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<Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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<Value>3</Value>
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</Force>
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>4.00</X>
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- <Y>10.00</Y>
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+ <X>280.00</X>
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+ <Y>127.00</Y>
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</Position>
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- <unique>False</unique>
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- <UnitLevel>1</UnitLevel>
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- <UnitName>theone</UnitName>
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- <UnitTemplateID>101</UnitTemplateID>
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+ <StartPoint type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorPoint" />
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>104</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>第一波大BOSS死了,塔一还没破,来个猛的备份BOSS</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>125</UnitTemplateID>
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</element>
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</Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>游戏胜利</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ </Datas>
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</Actions>
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- <Active>False</Active>
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+ <Active>True</Active>
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<Comment></Comment>
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<Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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</Datas>
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</Conditions>
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- <DelayTimeMS>3000</DelayTimeMS>
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+ <DelayTimeMS>0</DelayTimeMS>
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>未命名事件3</Name>
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+ <Name>游戏失败</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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@@ -158,15 +329,15 @@
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>30</AliveLimit>
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+ <AliveLimit>1</AliveLimit>
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<Force>3</Force>
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<forceMax>0</forceMax>
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<forceMin>0</forceMin>
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- <IntervalMS>5000</IntervalMS>
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+ <IntervalMS>300000</IntervalMS>
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<Name>AI</Name>
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- <OnceCount>10</OnceCount>
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+ <OnceCount>1</OnceCount>
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<PeaceTime>0</PeaceTime>
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- <ResetOnWithoutAlive>True</ResetOnWithoutAlive>
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+ <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
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<StartDirection>3.14</StartDirection>
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<StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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<StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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@@ -176,27 +347,18 @@
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<SquareEachRowCount>0</SquareEachRowCount>
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<TFormation>Beehive</TFormation>
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</TFormation>
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- <TotalLimit>30</TotalLimit>
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+ <TotalLimit>1</TotalLimit>
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<UnitLevel>1</UnitLevel>
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- <UnitName>Monster</UnitName>
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+ <UnitName>Spider</UnitName>
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<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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<UnitTemplatesID element_type="System.Int32">
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- <element>101</element>
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- <element>102</element>
|
|
|
- <element>103</element>
|
|
|
- <element>104</element>
|
|
|
- <element>105</element>
|
|
|
- <element>106</element>
|
|
|
- <element>107</element>
|
|
|
- <element>108</element>
|
|
|
- <element>109</element>
|
|
|
- <element>110</element>
|
|
|
+ <element>125</element>
|
|
|
</UnitTemplatesID>
|
|
|
<WithoutAlive>False</WithoutAlive>
|
|
|
</element>
|
|
|
</Abilities>
|
|
|
<Color>-65536</Color>
|
|
|
- <Enable>True</Enable>
|
|
|
+ <Enable>False</Enable>
|
|
|
<H>20.00</H>
|
|
|
<LableColor>-1</LableColor>
|
|
|
<LableOffsetX>0.00</LableOffsetX>
|