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【优化】同步GameServer目录

johnclot69 1 年之前
父節點
當前提交
36b922ebc0
共有 36 個文件被更改,包括 0 次插入636 次删除
  1. 二進制
      GameServer/Config/Excel/AIConfig@s.xlsx
  2. 二進制
      GameServer/Config/Excel/CharacterConfig@s.xlsx
  3. 二進制
      GameServer/Config/Excel/ItemConfig@s.xlsx
  4. 二進制
      GameServer/Config/Excel/ItemIdConfig@s.xlsx
  5. 二進制
      GameServer/Config/Excel/ItemTypeConfig@s.xlsx
  6. 二進制
      GameServer/Config/Excel/MapConfig.xlsx
  7. 二進制
      GameServer/Config/Excel/SkillConfig@s.xlsx
  8. 二進制
      GameServer/Config/Excel/StartConfig/Benchmark/StartMachineConfig@s.xlsx
  9. 二進制
      GameServer/Config/Excel/StartConfig/Benchmark/StartProcessConfig@s.xlsx
  10. 二進制
      GameServer/Config/Excel/StartConfig/Benchmark/StartSceneConfig@s.xlsx
  11. 二進制
      GameServer/Config/Excel/StartConfig/Benchmark/StartZoneConfig@s.xlsx
  12. 二進制
      GameServer/Config/Excel/StartConfig/Localhost/StartMachineConfig@s.xlsx
  13. 二進制
      GameServer/Config/Excel/StartConfig/Localhost/StartProcessConfig@s.xlsx
  14. 二進制
      GameServer/Config/Excel/StartConfig/Localhost/StartSceneConfig@s.xlsx
  15. 二進制
      GameServer/Config/Excel/StartConfig/Localhost/StartZoneConfig@s.xlsx
  16. 二進制
      GameServer/Config/Excel/StartConfig/Release/StartMachineConfig@s.xlsx
  17. 二進制
      GameServer/Config/Excel/StartConfig/Release/StartProcessConfig@s.xlsx
  18. 二進制
      GameServer/Config/Excel/StartConfig/Release/StartSceneConfig@s.xlsx
  19. 二進制
      GameServer/Config/Excel/StartConfig/Release/StartZoneConfig@s.xlsx
  20. 二進制
      GameServer/Config/Excel/StartConfig/RouterTest/StartMachineConfig@s.xlsx
  21. 二進制
      GameServer/Config/Excel/StartConfig/RouterTest/StartProcessConfig@s.xlsx
  22. 二進制
      GameServer/Config/Excel/StartConfig/RouterTest/StartSceneConfig@s.xlsx
  23. 二進制
      GameServer/Config/Excel/StartConfig/RouterTest/StartZoneConfig@s.xlsx
  24. 二進制
      GameServer/Config/Excel/UpLevelExp@s.xlsx
  25. 0 5
      GameServer/Config/ExportExcel.bat
  26. 0 5
      GameServer/Config/ExportProto.bat
  27. 0 20
      GameServer/Config/Proto/BattleServerMsg_CS_40001.proto
  28. 0 186
      GameServer/Config/Proto/InnerMessage_S_20001.proto
  29. 0 378
      GameServer/Config/Proto/OuterMessage_C_10001.proto
  30. 0 42
      GameServer/Config/Proto/PlayerProto_CS_30001.proto
  31. 二進制
      GameServer/DebugBin/App.dll
  32. 二進制
      GameServer/DebugBin/App.pdb
  33. 二進制
      GameServer/DebugBin/Hotfix.dll
  34. 二進制
      GameServer/DebugBin/Hotfix.pdb
  35. 二進制
      GameServer/DebugBin/Model.dll
  36. 二進制
      GameServer/DebugBin/Model.pdb

二進制
GameServer/Config/Excel/AIConfig@s.xlsx


二進制
GameServer/Config/Excel/CharacterConfig@s.xlsx


二進制
GameServer/Config/Excel/ItemConfig@s.xlsx


二進制
GameServer/Config/Excel/ItemIdConfig@s.xlsx


二進制
GameServer/Config/Excel/ItemTypeConfig@s.xlsx


二進制
GameServer/Config/Excel/MapConfig.xlsx


二進制
GameServer/Config/Excel/SkillConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Benchmark/StartMachineConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Benchmark/StartProcessConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Benchmark/StartSceneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Benchmark/StartZoneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Localhost/StartMachineConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Localhost/StartProcessConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Localhost/StartSceneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Localhost/StartZoneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Release/StartMachineConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Release/StartProcessConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Release/StartSceneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/Release/StartZoneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/RouterTest/StartMachineConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/RouterTest/StartProcessConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/RouterTest/StartSceneConfig@s.xlsx


二進制
GameServer/Config/Excel/StartConfig/RouterTest/StartZoneConfig@s.xlsx


二進制
GameServer/Config/Excel/UpLevelExp@s.xlsx


+ 0 - 5
GameServer/Config/ExportExcel.bat

@@ -1,5 +0,0 @@
-@echo off
-
-cd ../Bin
-Tool.exe --AppType=ExcelExporter --Console=1
-@pause

+ 0 - 5
GameServer/Config/ExportProto.bat

@@ -1,5 +0,0 @@
-@echo off
-
-cd ../Bin
-Tool.exe --AppType=Proto2CS --Console=1
-@pause

+ 0 - 20
GameServer/Config/Proto/BattleServerMsg_CS_40001.proto

@@ -1,20 +0,0 @@
-syntax = "proto3";
-package ET;
-
-//战斗服发给游戏服后,游戏服推送给客户端
-message BattleEventPush // IActorMessage
-{
-  uint16 key = 1;
-  bytes data = 2;
-}
-
-//客户端发送消息给战斗服,由游戏服转发
-message BattleEventPushToServer // IMessage
-{
-  bytes data = 1;
-}
-
-//客户端通知战斗服,i'm ready
-message BattleClientReady // IMessage
-{
-}

+ 0 - 186
GameServer/Config/Proto/InnerMessage_S_20001.proto

@@ -1,186 +0,0 @@
-syntax = "proto3";
-// using
-
-package ET;
-
-//ResponseType ObjectQueryResponse
-message ObjectQueryRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-	int64 InstanceId = 3;
-}
-
-message ObjectQueryResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	bytes Entity = 4;
-}
-
-//ResponseType A2M_Reload
-message M2A_Reload // IActorRequest
-{
-	int32 RpcId = 1;
-}
-
-message A2M_Reload // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType G2G_LockResponse
-message G2G_LockRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Id = 2;
-	string Address = 3;
-}
-
-message G2G_LockResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType G2G_LockReleaseResponse
-message G2G_LockReleaseRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Id = 2;
-	string Address = 3;
-}
-
-message G2G_LockReleaseResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType ObjectAddResponse
-message ObjectAddRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-	int64 InstanceId = 3;
-}
-
-message ObjectAddResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType ObjectLockResponse
-message ObjectLockRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-	int64 InstanceId = 3;
-	int32 Time = 4;
-}
-message ObjectLockResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType ObjectUnLockResponse
-message ObjectUnLockRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-	int64 OldInstanceId = 3;
-	int64 InstanceId = 4;
-}
-message ObjectUnLockResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType ObjectRemoveResponse
-message ObjectRemoveRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-}
-message ObjectRemoveResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType ObjectGetResponse
-message ObjectGetRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 Key = 2;
-}
-message ObjectGetResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	int64 InstanceId = 4;
-}
-
-message R2G_LoginVerifySuccess // IActorLocationMessage
-{
-	int32 RpcId = 1;
-	int64 UserId = 2;
-	string Token = 3;
-}
-
-message G2M_SessionDisconnect // IActorLocationMessage
-{
-	int32 RpcId = 1;
-}
-
-//ResponseType M2M_UnitTransferResponse
-message M2M_UnitTransferRequest // IActorRequest
-{
-	int32 RpcId = 1;
-	int64 OldInstanceId = 2;
-	bytes Unit = 3;
-	repeated bytes Entitys = 4;
-}
-
-message M2M_UnitTransferResponse // IActorResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message R2G_AddUnitsToMap // IActorMessage
-{
-	string OpenId = 1;
-	int64 RoomId = 2;
-}
-
-message R2G_AddLevel // IActorMessage
-{
-	string OpenId = 1;
-	int64 RoomId = 2;
-	int64 Likes = 3;
-}
-
-message R2G_GiveGift // IActorMessage
-{
-	string OpenId = 1;
-	int64 RoomId = 2;
-	string NickName = 3;
-	string GiftId = 4;
-	int64 GiftNum = 5;		// 送出的礼物数量
-	int64 GiftValue = 6;	// 礼物总价值,单位分
-}

+ 0 - 378
GameServer/Config/Proto/OuterMessage_C_10001.proto

@@ -1,378 +0,0 @@
-syntax = "proto3";
-package ET;
-import 'Player.proto';
-
-message HttpGetRouterResponse
-{
-	repeated string Realms = 1;
-	repeated string Routers = 2;
-}
-
-message RouterSync
-{
-	uint32 ConnectId = 1;
-	string Address = 2;
-}
-
-//ResponseType M2C_TestResponse
-message C2M_TestRequest // IActorLocationRequest
-{
-	int32 RpcId = 1;
-	string request = 2;
-}
-
-message M2C_TestResponse // IActorLocationResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	string response = 4;
-}
-
-//ResponseType Actor_TransferResponse
-message Actor_TransferRequest // IActorLocationRequest
-{
-	int32 RpcId = 1;
-	int32 MapIndex = 2;
-}
-
-message Actor_TransferResponse // IActorLocationResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType G2C_EnterMap
-message C2G_EnterMap // IRequest
-{
-	int32 RpcId = 1;
-	int64 InstanceId = 2;
-}
-
-message G2C_EnterMap // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	int64 MapInstanceId = 4;
-}
-
-//ResponseType G2C_EnterSceneReady
-message C2G_EnterSceneReady // IRequest
-{
-	int32 RpcId = 1;
-}
-
-message G2C_EnterSceneReady // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message MoveInfo
-{
-	repeated Unity.Mathematics.float3 Points = 1;
-	Unity.Mathematics.quaternion Rotation = 2;
-	int32 TurnSpeed = 3;
-}
-
-message UnitInfo
-{
-	int64 UnitId = 1;
-	int32 ConfigId = 2;
-	int32 Type = 3;
-	Unity.Mathematics.float3 Position = 4;
-	Unity.Mathematics.float3 Forward = 5;
-	map<int32, int64> KV = 6;
-	MoveInfo MoveInfo = 7;
-}
-
-message M2C_CreateUnits // IActorMessage
-{
-	repeated UnitInfo Units = 1;
-}
-
-message M2C_CreateMyUnit // IActorMessage
-{
-	UnitInfo Unit = 1;
-}
-
-message M2C_StartSceneChange // IActorMessage
-{
-	int64 SceneInstanceId = 1;
-	string SceneName = 2;
-}
-
-message M2C_RemoveUnits // IActorMessage
-{
-	repeated int64 Units = 2;
-}
-
-message C2M_PathfindingResult // IActorLocationMessage
-{
-	int32 RpcId = 1;
-	Unity.Mathematics.float3 Position = 2;
-}
-
-message M2C_PathfindingResult // IActorMessage
-{
-	int64 Id = 1;
-	Unity.Mathematics.float3 Position = 2;
-	repeated Unity.Mathematics.float3 Points = 3;
-}
-
-message C2M_Stop // IActorLocationMessage
-{
-	int32 RpcId = 1;
-}
-
-message M2C_Stop // IActorMessage
-{
-	int32 Error = 1;
-	int64 Id = 2;
-	Unity.Mathematics.float3 Position = 3;
-	Unity.Mathematics.quaternion Rotation = 4;
-}
-
-//ResponseType G2C_Ping
-message C2G_Ping // IRequest
-{
-	int32 RpcId = 1;
-}
-
-message G2C_Ping // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	int64 Time = 4;
-}
-
-
-message G2C_Test // IMessage
-{
-}
-
-//ResponseType M2C_Reload
-message C2M_Reload // IRequest
-{
-	int32 RpcId = 1;
-	string Account = 2;
-	string Password = 3;
-}
-
-message M2C_Reload // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType R2C_Login
-message C2R_Login // IRequest
-{
-	int32 RpcId = 1;
-}
-
-message R2C_Login // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	// 服务器列表
-	repeated string Address = 5;
-}
-
-//ResponseType G2C_LoginGame
-message C2G_LoginGame // IRequest
-{
-	int32 RpcId = 1;
-	string Token = 2;
-}
-
-message G2C_LoginGame // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	PlayerBasic Player = 4;	// 角色
-}
-
-//ResponseType G2C_CreatePlayer
-message C2G_CreatePlayer // IRequest
-{
-	int32 RpcId = 1;
-	int64 UserId = 2;
-	string Name = 3;  // 角色名称
-	int32 Pro = 4;	// 职业
-	int32 Sex = 5;	// 性别
-}
-
-message G2C_CreatePlayer // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	Player Player = 4;
-}
-
-//ResponseType G2C_BindPlayer
-message C2G_BindPlayer // IRequest
-{
-	int32 RpcId = 1;
-	int64 PlayerId = 2;
-}
-
-message G2C_BindPlayer // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	Player Player = 4;
-}
-
-//ResponseType G2C_AddUnitsToMap
-message C2G_AddUnitsToMap // IRequest
-{
-	int32 RpcId = 1;
-	int32 UnitId = 2;	// 单位模板ID
-	int32 Force = 3;	// 阵营信息 0-无 1-怪物 2-阵营a 3-阵营b
-	string Flag = 4;	// 编辑器配置的出生点, 为空则读xy
-	int32 X = 5;
-	int32 Y = 6;
-}
-
-message G2C_AddUnitsToMap // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType G2C_RemoveUnit
-message C2G_RemoveUnit // IActorLocationRequest
-{
-	int32 RpcId = 1;
-	int32 UnitId = 2;	// 单位模板ID
-}
-
-message G2C_RemoveUnit // IActorLocationResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-//ResponseType G2C_TriggrBattleFunction
-message C2G_TriggrBattleFunction // IRequest
-{
-	int32 RpcId = 1;
-	int32 TriggerID = 2;// 效果id
-	int32 Value1 = 3;	// 属性数值
-	int32 Value2 = 4;	// 属性数值
-	int32 Value3 = 5;	// 属性数值
-	int32 Value4 = 6;	// 属性数值
-	int32 Value5 = 7;	// 属性数值
-	int32 Value6 = 8;	// 属性数值
-}
-
-message G2C_TriggrBattleFunction // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message RankInfo
-{
-	string Name = 1;		// 名称
-	int32 Value = 2;		// 贡献值
-	int32 Ranking = 3;		// 排名
-}
-
-message G2C_RankNotify // IActorMessage
-{
-	repeated RankInfo InfoList = 1;	// 排行榜list
-}
-
-message G2C_TestHotfixMessage // IMessage
-{
-	string Info = 1;
-}
-
-//ResponseType M2C_TestRobotCase
-message C2M_TestRobotCase // IActorLocationRequest
-{
-	int32 RpcId = 1;
-	int32 N = 2;
-}
-
-message M2C_TestRobotCase // IActorLocationResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-	int32 N = 4;
-}
-
-//ResponseType G2C_Benchmark
-message C2G_Benchmark // IRequest
-{
-	int32 RpcId = 1;
-}
-
-message G2C_Benchmark // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message R2C_Disconnect // IActorMessage
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message HttpDouyinApiCallbackResponse
-{
-	int32 Error = 1;
-	string Message = 2;
-}
-
-message HttpGetVersionResponse
-{
-	int32 Error = 1;
-	string Message = 2;
-	int64 Version = 3;	// 版本号
-	string Url = 4;	// 新包地址
-}
-
-//ResponseType G2C_BattleNotify
-message C2G_BattleNotify // IRequest
-{
-	int32 RpcId = 1;
-	string Message = 2;
-}
-
-message G2C_BattleNotify // IResponse
-{
-	int32 RpcId = 1;
-	int32 Error = 2;
-	string Message = 3;
-}
-
-message G2C_LikeInfoPush // IActorMessage
-{
-	int64 TotalNum = 1;		// 点赞总数量
-	int64 ConfigNum = 2;	// 到达多少值后,总数量减少,然后累加
-}
-
-message G2C_GiftInfoPush // IActorMessage
-{
-	string NickName = 1;	// 昵称
-	int64 GiftNum = 2;		// 数量
-}

+ 0 - 42
GameServer/Config/Proto/PlayerProto_CS_30001.proto

@@ -1,42 +0,0 @@
-syntax = "proto3";
-package ET;
-
-message PlayerBasic
-{
-  int64 id = 1;
-  string roomId = 2;
-  string name = 3;
-  int32 level = 4;
-  int64 exp = 5;
-}
-
-message Player
-{
-  int64 id = 1;
-  string roomId = 2;
-  string name = 3;
-  int32 level = 4;
-  int64 exp = 5;
-  int32 vip = 6;
-  int32 hp = 7;
-  int32 mp = 8;
-  int64 fightPower = 9;
-  int64 gold = 10;
-  int64 diamond = 11;
-  int32 energy = 12;
-  int32 areaId = 13;
-  int64 instanceId = 14;
-  int32 mapId = 15;
-}
-
-message SkillKeyStruct
-{
-  int32 keyPos = 1;
-  int32 baseSkillId = 2;  //基础技能
-  int32 advancedSkillId = 3;  //当前佩戴的技能 
-  string icon = 4;  //当前佩戴的技能icon
-  int32 flag = 5; //0-为没开  1-为开启
-  int32 unlockLevel = 6;  //解锁等级
-  string name = 7;
-  string baseSkillIcon = 8;
-}

二進制
GameServer/DebugBin/App.dll


二進制
GameServer/DebugBin/App.pdb


二進制
GameServer/DebugBin/Hotfix.dll


二進制
GameServer/DebugBin/Hotfix.pdb


二進制
GameServer/DebugBin/Model.dll


二進制
GameServer/DebugBin/Model.pdb