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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace ET.Client
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namespace ET.Client
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{
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{
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- [Event(SceneType.Current)]
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+ [Event]
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public class OnDestroyZoneObjectHandler : BEvent<EventType.OnDestroyZoneObject>
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public class OnDestroyZoneObjectHandler : BEvent<EventType.OnDestroyZoneObject>
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{
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{
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protected override async ETTask OnEvent( EventType.OnDestroyZoneObject args)
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protected override async ETTask OnEvent( EventType.OnDestroyZoneObject args)
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