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@@ -8,7 +8,7 @@
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</BaseSkillID>
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</BaseSkillID>
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<BodyHeight>1.00</BodyHeight>
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<BodyHeight>1.00</BodyHeight>
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<BodyHitSize>0.10</BodyHitSize>
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<BodyHitSize>0.10</BodyHitSize>
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- <BodyScale>1.00</BodyScale>
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+ <BodyScale>10.00</BodyScale>
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<BodySize>1.00</BodySize>
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<BodySize>1.00</BodySize>
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<DamageTimeMS>10</DamageTimeMS>
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<DamageTimeMS>10</DamageTimeMS>
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<DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
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<DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
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@@ -18,7 +18,7 @@
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<DropItemsSet element_type="CommonAI.Zone.DropItemList" />
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<DropItemsSet element_type="CommonAI.Zone.DropItemList" />
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<DropMoney>0</DropMoney>
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<DropMoney>0</DropMoney>
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<Events element_type="System.Int32" />
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<Events element_type="System.Int32" />
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- <FileName>InvisibleUnit</FileName>
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+ <FileName>Mushroom3</FileName>
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<GenExp>0</GenExp>
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<GenExp>0</GenExp>
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<GuardRange>100.00</GuardRange>
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<GuardRange>100.00</GuardRange>
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<GuardRangeGroup>0.00</GuardRangeGroup>
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<GuardRangeGroup>0.00</GuardRangeGroup>
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@@ -31,16 +31,16 @@
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<InventorySize>99</InventorySize>
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<InventorySize>99</InventorySize>
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<IsDynamic>False</IsDynamic>
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<IsDynamic>False</IsDynamic>
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<IsElite>False</IsElite>
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<IsElite>False</IsElite>
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- <IsMoveable>False</IsMoveable>
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+ <IsMoveable>True</IsMoveable>
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<IsRandomName>False</IsRandomName>
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<IsRandomName>False</IsRandomName>
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- <IsTurnable>False</IsTurnable>
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+ <IsTurnable>True</IsTurnable>
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<LaunchSpellHeight>0.00</LaunchSpellHeight>
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<LaunchSpellHeight>0.00</LaunchSpellHeight>
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<LaunchSpellRadius>0.00</LaunchSpellRadius>
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<LaunchSpellRadius>0.00</LaunchSpellRadius>
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<LifeTimeMS>0</LifeTimeMS>
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<LifeTimeMS>0</LifeTimeMS>
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<ManaPoint>100</ManaPoint>
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<ManaPoint>100</ManaPoint>
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<ManaRecoveryPoint>0</ManaRecoveryPoint>
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<ManaRecoveryPoint>0</ManaRecoveryPoint>
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- <MoveSpeedSEC>0.00</MoveSpeedSEC>
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- <Name>主播</Name>
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+ <MoveSpeedSEC>6.00</MoveSpeedSEC>
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+ <Name>玩家</Name>
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<Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
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<Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
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<BotTestTemplate>False</BotTestTemplate>
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<BotTestTemplate>False</BotTestTemplate>
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<FaceToInteractiveUnit>True</FaceToInteractiveUnit>
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<FaceToInteractiveUnit>True</FaceToInteractiveUnit>
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@@ -180,13 +180,32 @@
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</Properties>
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</Properties>
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<RebirthTimeMS>1</RebirthTimeMS>
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<RebirthTimeMS>1</RebirthTimeMS>
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<RecoveryIntervalMS>10000</RecoveryIntervalMS>
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<RecoveryIntervalMS>10000</RecoveryIntervalMS>
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- <Skills element_type="CommonAI.Zone.LaunchSkill" />
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+ <Skills element_type="CommonAI.Zone.LaunchSkill">
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+ <element type="CommonAI.Zone.LaunchSkill">
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+ <AutoLaunch>True</AutoLaunch>
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+ <Priority>0</Priority>
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+ <SkillID>114</SkillID>
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+ <property.SerialNumber>30692046</property.SerialNumber>
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+ </element>
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+ <element type="CommonAI.Zone.LaunchSkill">
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+ <AutoLaunch>True</AutoLaunch>
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+ <Priority>0</Priority>
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+ <SkillID>90206</SkillID>
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+ <property.SerialNumber>30692047</property.SerialNumber>
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+ </element>
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+ <element type="CommonAI.Zone.LaunchSkill">
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+ <AutoLaunch>True</AutoLaunch>
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+ <Priority>0</Priority>
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+ <SkillID>2004</SkillID>
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+ <property.SerialNumber>30692049</property.SerialNumber>
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+ </element>
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+ </Skills>
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<SpawnTimeMS>0</SpawnTimeMS>
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<SpawnTimeMS>0</SpawnTimeMS>
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<StaminaPoint>100</StaminaPoint>
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<StaminaPoint>100</StaminaPoint>
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<SumType>none</SumType>
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<SumType>none</SumType>
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<Triggers element_type="CommonAI.Zone.LaunchTrigger" />
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<Triggers element_type="CommonAI.Zone.LaunchTrigger" />
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- <TurnSpeedSEC>1.00</TurnSpeedSEC>
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+ <TurnSpeedSEC>6.28</TurnSpeedSEC>
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<UType>TYPE_PLAYER</UType>
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<UType>TYPE_PLAYER</UType>
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<Weight>1</Weight>
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<Weight>1</Weight>
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- <property.EditorPath>单位/工具人/主播(1)</property.EditorPath>
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+ <property.EditorPath>单位/工具人/玩家(1)</property.EditorPath>
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</UnitInfo>
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</UnitInfo>
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