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【GameEditor】微调部分法术和单位属性

大爷 1 year ago
parent
commit
45c4d8302b

+ 1 - 1
GameEditor/data/spells/900112.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.50</BodyHeight>
   <BodyShape>Fan</BodyShape>
-  <BodySize>20.00</BodySize>
+  <BodySize>24.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

BIN
GameEditor/data/spells/900112.xml.bin


+ 1 - 1
GameEditor/data/spells/900115.xml

@@ -37,7 +37,7 @@
         <SeekingTargetExpect>Random</SeekingTargetExpect>
         <SeekingTargetRange>10.00</SeekingTargetRange>
         <SenderUnit>Sender</SenderUnit>
-        <SpellID>900115</SpellID>
+        <SpellID>900112</SpellID>
         <SpellRange>1</SpellRange>
         <StartAngle>0.00</StartAngle>
         <xModify>0.00</xModify>

BIN
GameEditor/data/spells/900115.xml.bin


+ 1 - 1
GameEditor/data/units/201.xml

@@ -193,7 +193,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Bat1(201)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/201.xml.bin


+ 1 - 1
GameEditor/data/units/202.xml

@@ -199,7 +199,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Bat2(202)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/202.xml.bin


+ 1 - 1
GameEditor/data/units/211.xml

@@ -193,7 +193,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Ghost1(211)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/211.xml.bin


+ 1 - 1
GameEditor/data/units/212.xml

@@ -199,7 +199,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Ghost2(212)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/212.xml.bin


+ 1 - 1
GameEditor/data/units/221.xml

@@ -193,7 +193,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Shade1(221)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/221.xml.bin


+ 1 - 1
GameEditor/data/units/222.xml

@@ -199,7 +199,7 @@
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Shade2(222)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/222.xml.bin


+ 1 - 1
GameEditor/data/units/231.xml

@@ -193,7 +193,7 @@
   <SumType>guardMaster</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Spider1(231)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/231.xml.bin


+ 1 - 1
GameEditor/data/units/232.xml

@@ -199,7 +199,7 @@
   <SumType>attack</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_SUMMON</UType>
+  <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/怪兽/Spider2(232)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/232.xml.bin


+ 0 - 6
GameEditor/data/units/233.xml

@@ -193,12 +193,6 @@
       <SkillID>90003</SkillID>
       <property.SerialNumber>30670271</property.SerialNumber>
     </element>
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>912906</SkillID>
-      <property.SerialNumber>30670272</property.SerialNumber>
-    </element>
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>

BIN
GameEditor/data/units/233.xml.bin