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删除了更新检查不必要的component,&自动卸载更新相关gameobject【exe又变了,最后一次】

大爷 2 years ago
parent
commit
4fe0523a05

+ 1 - 186
Unity/Assets/Scenes/Init.unity

@@ -469,8 +469,6 @@ Transform:
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 1984349697}
-  - {fileID: 1988063334}
-  - {fileID: 1370032215}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -728,129 +726,6 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &1370032214
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1370032215}
-  - component: {fileID: 1370032217}
-  - component: {fileID: 1370032216}
-  - component: {fileID: 1370032218}
-  m_Layer: 0
-  m_Name: Stage Camera
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1370032215
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1370032214}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 2.8105264, y: -5, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 575235020}
-  m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1370032216
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1370032214}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_RenderShadows: 1
-  m_RequiresDepthTextureOption: 2
-  m_RequiresOpaqueTextureOption: 2
-  m_CameraType: 1
-  m_Cameras: []
-  m_RendererIndex: 0
-  m_VolumeLayerMask:
-    serializedVersion: 2
-    m_Bits: 1
-  m_VolumeTrigger: {fileID: 0}
-  m_VolumeFrameworkUpdateModeOption: 2
-  m_RenderPostProcessing: 0
-  m_Antialiasing: 0
-  m_AntialiasingQuality: 2
-  m_StopNaN: 0
-  m_Dithering: 0
-  m_ClearDepth: 1
-  m_AllowXRRendering: 1
-  m_RequiresDepthTexture: 0
-  m_RequiresColorTexture: 0
-  m_Version: 2
---- !u!20 &1370032217
-Camera:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1370032214}
-  m_Enabled: 1
-  serializedVersion: 2
-  m_ClearFlags: 3
-  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
-  m_projectionMatrixMode: 1
-  m_GateFitMode: 2
-  m_FOVAxisMode: 0
-  m_SensorSize: {x: 36, y: 24}
-  m_LensShift: {x: 0, y: 0}
-  m_FocalLength: 50
-  m_NormalizedViewPortRect:
-    serializedVersion: 2
-    x: 0
-    y: 0
-    width: 1
-    height: 1
-  near clip plane: -30
-  far clip plane: 30
-  field of view: 60
-  orthographic: 1
-  orthographic size: 5
-  m_Depth: 1
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 32
-  m_RenderingPath: -1
-  m_TargetTexture: {fileID: 0}
-  m_TargetDisplay: 0
-  m_TargetEye: 0
-  m_HDR: 0
-  m_AllowMSAA: 0
-  m_AllowDynamicResolution: 0
-  m_ForceIntoRT: 0
-  m_OcclusionCulling: 1
-  m_StereoConvergence: 10
-  m_StereoSeparation: 0.022
---- !u!114 &1370032218
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1370032214}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: c6599d7cdae77cb4098c9fe81f1e8dfe, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  constantSize: 1
 --- !u!850595691 &1972482029
 LightingSettings:
   m_ObjectHideFlags: 0
@@ -963,8 +838,7 @@ MonoBehaviour:
   m_RequiresDepthTextureOption: 2
   m_RequiresOpaqueTextureOption: 2
   m_CameraType: 0
-  m_Cameras:
-  - {fileID: 1370032217}
+  m_Cameras: []
   m_RendererIndex: -1
   m_VolumeLayerMask:
     serializedVersion: 2
@@ -1032,62 +906,3 @@ Camera:
   m_OcclusionCulling: 1
   m_StereoConvergence: 10
   m_StereoSeparation: 0.022
---- !u!1 &1988063333
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1988063334}
-  - component: {fileID: 1988063335}
-  m_Layer: 5
-  m_Name: UIPanel
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1988063334
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1988063333}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 2}
-  m_LocalScale: {x: 0.006245614, y: 0.006245614, z: 0.006245614}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 575235020}
-  m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1988063335
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1988063333}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 7979129b668bcbe4eb05841e171ddb9d, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  packageName: 
-  componentName: 
-  fitScreen: 1
-  sortingOrder: 0
-  packagePath: 
-  renderMode: 0
-  renderCamera: {fileID: 1370032217}
-  position: {x: 0, y: 0, z: 0}
-  scale: {x: 1, y: 1, z: 1}
-  rotation: {x: 0, y: 0, z: 0}
-  fairyBatching: 1
-  touchDisabled: 1
-  cachedUISize: {x: 900, y: 1600}
-  hitTestMode: 0
-  setNativeChildrenOrder: 0

+ 1 - 0
Unity/Assets/Scripts/Loader/MonoBehaviour/CheckResUpdate.cs

@@ -21,6 +21,7 @@ namespace ET
                 {
                     progress.value = 1f;
                     txtProgress.text = "加载游戏中……";
+                    GameObject.Destroy(this.gameObject);
                 }
             }, (onProcessUpdated) =>
             {