瀏覽代碼

【GameEditor】增加了恶魔炸弹、神秘空投等礼物事件实现;根据最新地图修改了单位位置和行走区域

大爷 1 年之前
父節點
當前提交
538cfc074a

+ 7 - 0
GameEditor/.setting/scenes/10098.tree

@@ -3,6 +3,8 @@
   <objects Name="所有单位" IsExpanded="True">
     <node Name="怪一出生地" IsExpanded="False" />
     <node Name="一塔" IsExpanded="False" />
+    <node Name="塔一栅栏1" IsExpanded="False" />
+    <node Name="塔一栅栏5" IsExpanded="False" />
   </objects>
   <events Name="SceneEventEditor" IsExpanded="True">
     <node Name="开局扫镜头" IsExpanded="False" />
@@ -22,5 +24,10 @@
     <node Name="BOSS死亡3" IsExpanded="False" />
     <node Name="BOSS死亡4" IsExpanded="False" />
     <node Name="第二波BOSS普通版" IsExpanded="False" />
+    <node Name="道具--52甜甜圈" IsExpanded="False" />
+    <node Name="道具--99能量电池" IsExpanded="False" />
+    <node Name="道具--199恶魔炸弹" IsExpanded="False" />
+    <node Name="道具--520神秘空投" IsExpanded="False" />
+    <node Name="创建工具人" IsExpanded="False" />
   </events>
 </root>

二進制
GameEditor/data/scene_unitsnaps/10098.snd


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-7ac55ef74e7407ed9b24a47510d67fc8 :        68242 : 10098.xml
+81cfc1a1c65937a3a324eb8cb57eda54 :        87738 : 10098.xml

+ 448 - 149
GameEditor/data/scenes/10098.xml

@@ -6,48 +6,76 @@
   <BlockSeekCritical>5.00</BlockSeekCritical>
   <canRiding>False</canRiding>
   <ClientSyncRange>50.00</ClientSyncRange>
-  <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
+  <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData">
+    <element type="CommonAI.Zone.ZoneEditor.DecorationData">
+      <Abilities element_type="CommonAI.Zone.ZoneEditor.DecorationAbilityData" />
+      <Blockable>True</Blockable>
+      <BlockValue>-16711936</BlockValue>
+      <Color>-16711936</Color>
+      <Direction>2.15</Direction>
+      <Enable>True</Enable>
+      <GridSizeH>0.00</GridSizeH>
+      <GridSizeW>0.00</GridSizeW>
+      <H>1.00</H>
+      <Height>0.00</Height>
+      <LableColor>-1</LableColor>
+      <LableOffsetX>0.00</LableOffsetX>
+      <LableOffsetY>15.00</LableOffsetY>
+      <LableOutline>False</LableOutline>
+      <LableSize>20</LableSize>
+      <MapShow>False</MapShow>
+      <Name>塔一栅栏1</Name>
+      <OffsetX>0.00</OffsetX>
+      <OffsetY>0.00</OffsetY>
+      <RegionType>STRIP</RegionType>
+      <SavePath></SavePath>
+      <Scale>0.00</Scale>
+      <StripDirection>2.19</StripDirection>
+      <UnitIcon></UnitIcon>
+      <UnitName></UnitName>
+      <W>42.00</W>
+      <X>242.60</X>
+      <Y>116.24</Y>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.DecorationData">
+      <Abilities element_type="CommonAI.Zone.ZoneEditor.DecorationAbilityData" />
+      <Blockable>True</Blockable>
+      <BlockValue>-16711936</BlockValue>
+      <Color>-16711936</Color>
+      <Direction>0.00</Direction>
+      <Enable>False</Enable>
+      <GridSizeH>0.00</GridSizeH>
+      <GridSizeW>0.00</GridSizeW>
+      <H>1.00</H>
+      <Height>0.00</Height>
+      <LableColor>-1</LableColor>
+      <LableOffsetX>0.00</LableOffsetX>
+      <LableOffsetY>15.00</LableOffsetY>
+      <LableOutline>False</LableOutline>
+      <LableSize>20</LableSize>
+      <MapShow>False</MapShow>
+      <Name>塔一栅栏5</Name>
+      <OffsetX>0.00</OffsetX>
+      <OffsetY>0.00</OffsetY>
+      <RegionType>STRIP</RegionType>
+      <SavePath></SavePath>
+      <Scale>0.00</Scale>
+      <StripDirection>-0.87</StripDirection>
+      <UnitIcon></UnitIcon>
+      <UnitName></UnitName>
+      <W>50.00</W>
+      <X>167.95</X>
+      <Y>8.45</Y>
+    </element>
+  </Decorations>
   <DefaultUnitLevel>0</DefaultUnitLevel>
   <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
   <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
-            <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
-              <Value>50.00</Value>
-            </Height>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>230.00</X>
-              <Y>0.00</Y>
-            </Position>
-            <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>8000</Value>
-            </TotalTimeMS>
-          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
-            <EventName>塔一免控</EventName>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
-            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>210.00</X>
-              <Y>80.00</Y>
-            </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1</templateIOd>
-            </Unit>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
-              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
-                <Value>CameraOk</Value>
-              </Message>
-              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>8000</Value>
-            </DelayTimeMS>
+            <EventName>创建工具人</EventName>
           </element>
         </Datas>
       </Actions>
@@ -98,34 +126,56 @@
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
             <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
               <X>150.00</X>
-              <Y>90.00</Y>
+              <Y>80.00</Y>
             </Pos>
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
               <templateIOd>1</templateIOd>
             </Unit>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>150.00</X>
-              <Y>80.00</Y>
-            </Position>
-            <unique>False</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitTemplateID>1002</UnitTemplateID>
-          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
             <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
               <EditorName>怪一出生地</EditorName>
             </Flag>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorDecoration">
+              <EditorName>塔一栅栏4</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
+            <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorDecoration">
+                <EditorName>塔一栅栏1</EditorName>
+              </Flag>
+            </Action1>
+            <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorDecoration">
+                <EditorName>塔一栅栏2</EditorName>
+              </Flag>
+            </Action2>
+            <Action3 type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorDecoration">
+                <EditorName>塔一栅栏3</EditorName>
+              </Flag>
+            </Action3>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>110.00</X>
+              <Y>80.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
+            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+              <Value>Dead:Tower1</Value>
+            </Message>
+          </element>
         </Datas>
       </Actions>
-      <Active>True</Active>
+      <Active>False</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -180,23 +230,14 @@
               <templateIOd>1</templateIOd>
             </Unit>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-            <Direction>0.00</Direction>
-            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>1</Value>
-            </Force>
-            <hpPrecent>100</hpPrecent>
-            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>70.00</X>
-              <Y>80.00</Y>
-            </Position>
-            <unique>False</unique>
-            <UnitLevel>0</UnitLevel>
-            <UnitTemplateID>1003</UnitTemplateID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
+            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+              <Value>Dead:Tower2</Value>
+            </Message>
           </element>
         </Datas>
       </Actions>
-      <Active>True</Active>
+      <Active>False</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -229,7 +270,7 @@
             </Force>
             <hpPrecent>100</hpPrecent>
             <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>270.00</X>
+              <X>250.00</X>
               <Y>80.00</Y>
             </Position>
             <unique>True</unique>
@@ -294,7 +335,7 @@
             </Position>
             <unique>False</unique>
             <UnitLevel>0</UnitLevel>
-            <UnitTemplateID>213</UnitTemplateID>
+            <UnitTemplateID>233</UnitTemplateID>
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
             <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
@@ -304,7 +345,7 @@
               </Force>
               <hpPrecent>100</hpPrecent>
               <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-                <X>200.00</X>
+                <X>270.00</X>
                 <Y>80.00</Y>
               </Position>
               <unique>False</unique>
@@ -344,8 +385,8 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>233</UnitTemplateID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡1</EventName>
           </element>
         </Datas>
       </Triggers>
@@ -360,7 +401,7 @@
           </element>
         </Datas>
       </Actions>
-      <Active>True</Active>
+      <Active>False</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -418,17 +459,8 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
-            <EventName>BOSS死亡1</EventName>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
-            <EventName>BOSS死亡2</EventName>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
-            <EventName>BOSS死亡3</EventName>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
-            <EventName>BOSS死亡4</EventName>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
+            <EventName>游戏胜利检测</EventName>
           </element>
         </Datas>
       </Triggers>
@@ -460,7 +492,7 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
-              <EditorName>水晶</EditorName>
+              <EditorName>一塔</EditorName>
             </Unit>
           </element>
         </Datas>
@@ -788,7 +820,7 @@
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>203</UnitTemplateID>
+            <UnitTemplateID>213</UnitTemplateID>
           </element>
         </Datas>
       </Triggers>
@@ -823,7 +855,7 @@
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>213</UnitTemplateID>
+            <UnitTemplateID>203</UnitTemplateID>
           </element>
         </Datas>
       </Triggers>
@@ -991,15 +1023,126 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>99001</TriggerID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>False</BindBody>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>0.00</EffectOffsetX>
+              <EffectOffsetY>50.00</EffectOffsetY>
+              <EffectTimeMS>0</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>Icon_tiantianquan</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>5.00</ScaleToBodySize>
+              <property.SerialNumber>30685653</property.SerialNumber>
+            </Effect>
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1001</templateIOd>
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+                <TriggerID>10114</TriggerID>
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+              </Action>
+              <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </SelectForce>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+              <Effect type="CommonAI.Zone.LaunchEffect">
+                <BindBody>False</BindBody>
+                <EarthQuakeMS>0</EarthQuakeMS>
+                <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+                <EffectAddSpeed>1.00</EffectAddSpeed>
+                <EffectHight>0.00</EffectHight>
+                <EffectOffsetX>0.00</EffectOffsetX>
+                <EffectOffsetY>0.00</EffectOffsetY>
+                <EffectTimeMS>0</EffectTimeMS>
+                <IsLoop>False</IsLoop>
+                <IsSyncSenderRotation>False</IsSyncSenderRotation>
+                <Name>nengliangguangquan_lvse</Name>
+                <RType>None</RType>
+                <ScaleToBodySize>0.00</ScaleToBodySize>
+                <property.SerialNumber>30685649</property.SerialNumber>
+              </Effect>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>1</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>2000</Value>
+            </DelayTimeMS>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>道具--52甜甜圈</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>TiktokGift_52</Message>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>False</BindBody>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>0.00</EffectOffsetX>
+              <EffectOffsetY>50.00</EffectOffsetY>
+              <EffectTimeMS>0</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>Icon_nemhliangdianchi</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30686973</property.SerialNumber>
+            </Effect>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
             </Unit>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
+            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+              <TriggerID>10111</TriggerID>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            </Action>
+            <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </SelectForce>
+          </element>
         </Datas>
       </Actions>
-      <Active>False</Active>
+      <Active>True</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -1010,12 +1153,12 @@
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>塔一免控</Name>
+      <Name>道具--99能量电池</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
-            <EventName>塔一免控</EventName>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>TiktokGift_99</Message>
           </element>
         </Datas>
       </Triggers>
@@ -1023,15 +1166,56 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-            <TriggerID>99001</TriggerID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>False</BindBody>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>0.00</EffectOffsetX>
+              <EffectOffsetY>50.00</EffectOffsetY>
+              <EffectTimeMS>0</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>icon_emozhadan</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30686971</property.SerialNumber>
+            </Effect>
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1002</templateIOd>
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitLaunchSpellAction">
+            <Spell type="CommonAI.Zone.LaunchSpell">
+              <Angle>0.00</Angle>
+              <ChainLevel>0</ChainLevel>
+              <Count>1</Count>
+              <FromUnitBody>False</FromUnitBody>
+              <IsAutoSeekingTarget>True</IsAutoSeekingTarget>
+              <LaunchPercent>100.00</LaunchPercent>
+              <LaunchSpellHeight>40.00</LaunchSpellHeight>
+              <LaunchSpellRadius>0.00</LaunchSpellRadius>
+              <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+              <SeekingTargetExpect>Nearest</SeekingTargetExpect>
+              <SeekingTargetRange>300.00</SeekingTargetRange>
+              <SenderUnit>Sender</SenderUnit>
+              <SpellID>90211</SpellID>
+              <SpellRange>1</SpellRange>
+              <StartAngle>0.00</StartAngle>
+              <xModify>0.00</xModify>
+              <xyModifyType>Relative</xyModifyType>
+              <yModify>0.00</yModify>
+              <property.SerialNumber>30685685</property.SerialNumber>
+            </Spell>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
             </Unit>
           </element>
         </Datas>
       </Actions>
-      <Active>False</Active>
+      <Active>True</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -1042,12 +1226,85 @@
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>塔二免控</Name>
+      <Name>道具--199恶魔炸弹</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
-            <EventName>塔二免控</EventName>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>TiktokGift_199</Message>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>False</BindBody>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>10.00</EffectHight>
+              <EffectOffsetX>0.00</EffectOffsetX>
+              <EffectOffsetY>50.00</EffectOffsetY>
+              <EffectTimeMS>0</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>Icon_shenmikongtou</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30686398</property.SerialNumber>
+            </Effect>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitLaunchSpellAction">
+            <Spell type="CommonAI.Zone.LaunchSpell">
+              <Angle>0.00</Angle>
+              <ChainLevel>0</ChainLevel>
+              <Count>1</Count>
+              <FromUnitBody>False</FromUnitBody>
+              <IsAutoSeekingTarget>True</IsAutoSeekingTarget>
+              <LaunchPercent>100.00</LaunchPercent>
+              <LaunchSpellHeight>50.00</LaunchSpellHeight>
+              <LaunchSpellRadius>0.00</LaunchSpellRadius>
+              <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+              <SeekingTargetExpect>TheOne</SeekingTargetExpect>
+              <SeekingTargetRange>300.00</SeekingTargetRange>
+              <SenderUnit>Sender</SenderUnit>
+              <SpellID>90212</SpellID>
+              <SpellRange>1</SpellRange>
+              <StartAngle>0.00</StartAngle>
+              <xModify>0.00</xModify>
+              <xyModifyType>Relative</xyModifyType>
+              <yModify>0.00</yModify>
+              <property.SerialNumber>30686394</property.SerialNumber>
+            </Spell>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>道具--520神秘空投</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>TiktokGift_520</Message>
           </element>
         </Datas>
       </Triggers>
@@ -1058,7 +1315,49 @@
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
             <TriggerID>99001</TriggerID>
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
-              <templateIOd>1003</templateIOd>
+              <templateIOd>1001</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>240.00</X>
+              <Y>110.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>190.00</X>
+              <Y>80.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>NPC2</UnitName>
+            <UnitTemplateID>2</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>99001</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1001</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
             </Unit>
           </element>
         </Datas>
@@ -1074,12 +1373,12 @@
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>塔三免控</Name>
+      <Name>创建工具人</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
-            <EventName>塔三免控</EventName>
+            <EventName>创建工具人</EventName>
           </element>
         </Datas>
       </Triggers>
@@ -1152,7 +1451,7 @@
       </Abilities>
       <Color>-65536</Color>
       <Enable>False</Enable>
-      <H>20.00</H>
+      <H>8.00</H>
       <LableColor>-1</LableColor>
       <LableOffsetX>0.00</LableOffsetX>
       <LableOffsetY>15.00</LableOffsetY>
@@ -1162,14 +1461,14 @@
       <Name>怪一出生地</Name>
       <OffsetX>0.00</OffsetX>
       <OffsetY>0.00</OffsetY>
-      <RegionType>RECTANGLE</RegionType>
+      <RegionType>STRIP</RegionType>
       <SavePath></SavePath>
       <StripDirection>0.00</StripDirection>
       <UnitIcon></UnitIcon>
       <UnitName>TTest</UnitName>
-      <W>2.00</W>
-      <X>280.00</X>
-      <Y>50.00</Y>
+      <W>8.00</W>
+      <X>275.68</X>
+      <Y>81.39</Y>
     </element>
   </Regions>
   <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
@@ -1178,46 +1477,46 @@
     <GridCellH>4</GridCellH>
     <GridCellW>4</GridCellW>
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF008000,FF008000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF008000,FF008000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF008000,FF008000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF008000,FF008000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 </TerrainTextData>
     <XCount>120</XCount>
     <YCount>40</YCount>
@@ -1245,8 +1544,8 @@
       <UnitLevel>0</UnitLevel>
       <UnitName>一塔</UnitName>
       <UnitTemplateID>1001</UnitTemplateID>
-      <X>230.00</X>
-      <Y>80.00</Y>
+      <X>210.00</X>
+      <Y>90.00</Y>
     </element>
   </Units>
   <property.EditorPath>场景/stage1(10098)</property.EditorPath>

二進制
GameEditor/data/scenes/10098.xml.bin


+ 199 - 0
GameEditor/data/units/2.xml

@@ -0,0 +1,199 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30685663</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>ActorAdult</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>1000.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>1000.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>2</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>99</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>30.00</MoveSpeedSEC>
+  <Name>二号工具人</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>True</IsStaticUnit>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
+    <LoadDataConfig>False</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>1</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>10000</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>1000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>100</HP>
+        <HPPer>10000</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>8000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>False</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>1</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>False</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90211</SkillID>
+      <property.SerialNumber>30685675</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>0</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>999.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/玩家/二号工具人(2)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/2.xml.bin


+ 2 - 2
GameEditor/data/ver.md5

@@ -1,4 +1,4 @@
-057007abd30bdadaceefdb1b962904e7
+ef277e4e093a7d35c7bbfe9e4ed73fcf
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
@@ -9,4 +9,4 @@ b217757a9d9cfcbaf060e975f92a5986 :        30095 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-a90485a5ff6b23de3881d250aec50936 :           61 : \scenes\.md5
+30120b28a04224af48cb8f99c427653a :           61 : \scenes\.md5

二進制
Unity/Assets/Res/GameEditor/e1.bin


二進制
Unity/Assets/Res/GameEditor/ex.bin