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@@ -28,7 +28,7 @@
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</element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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<Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>214.00</X>
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+ <X>225.00</X>
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<Y>80.00</Y>
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</Pos>
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<Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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@@ -96,6 +96,20 @@
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<templateIOd>1</templateIOd>
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</Unit>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>150.00</X>
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+ <Y>80.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>1002</UnitTemplateID>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -153,6 +167,20 @@
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<templateIOd>1</templateIOd>
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</Unit>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>70.00</X>
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+ <Y>80.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>1003</UnitTemplateID>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -242,6 +270,39 @@
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<UnitLevel>0</UnitLevel>
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<UnitTemplateID>203</UnitTemplateID>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>270.00</X>
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+ <Y>60.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>213</UnitTemplateID>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>200.00</X>
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+ <Y>80.00</Y>
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+ </Position>
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+ <unique>False</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitTemplateID>223</UnitTemplateID>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>8000</Value>
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+ </DelayTimeMS>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -267,12 +328,12 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>第二波BOSS</Name>
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+ <Name>第二波BOSS加强版</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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- <UnitTemplateID>125</UnitTemplateID>
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+ <UnitTemplateID>233</UnitTemplateID>
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</element>
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</Datas>
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</Triggers>
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@@ -291,21 +352,60 @@
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<Comment></Comment>
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<Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
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+ <Key>BossDead1</Key>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
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+ <Key>BossDead2</Key>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
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+ <Key>BossDead3</Key>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
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+ <Key>BossDead4</Key>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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</Datas>
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</Conditions>
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<DelayTimeMS>0</DelayTimeMS>
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>游戏胜利</Name>
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+ <Name>游戏胜利检测</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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- <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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- <UnitTemplateID>122</UnitTemplateID>
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- </element>
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- </Datas>
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger" />
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</Triggers>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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@@ -344,7 +444,14 @@
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitEventTriggerActive">
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+ <EventName>怪一出生地</EventName>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>10000</Value>
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+ </DelayTimeMS>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -366,31 +473,6 @@
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</Datas>
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</Triggers>
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</element>
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- <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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- <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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- <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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- </Datas>
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- </Actions>
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- <Active>True</Active>
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- <Comment></Comment>
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- <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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- <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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- </Datas>
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- </Conditions>
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- <DelayTimeMS>0</DelayTimeMS>
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- <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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- <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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- </LocalVars>
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- <Name>第四波BOSS</Name>
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- <SavePath></SavePath>
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- <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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- <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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- </Datas>
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- </Triggers>
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- </element>
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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@@ -469,7 +551,7 @@
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<Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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</Value1>
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<Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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- <Value>1000</Value>
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+ <Value>10000</Value>
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</Value2>
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</Value>
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</element>
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@@ -651,6 +733,236 @@
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</Datas>
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</Triggers>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
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+ <Key>BossDead1</Key>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
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+ <EventName>游戏胜利检测</EventName>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>BOSS死亡1</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>203</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
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+ <Key>BossDead2</Key>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
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+ <EventName>游戏胜利检测</EventName>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>BOSS死亡2</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>213</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
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+ <Key>BossDead3</Key>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
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+ <EventName>游戏胜利检测</EventName>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>BOSS死亡3</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>223</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
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+ <Key>BossDead4</Key>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
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+ <EventName>游戏胜利检测</EventName>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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|
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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|
|
+ <Name>BOSS死亡4</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
|
|
|
+ <UnitTemplateID>233</UnitTemplateID>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>200.00</X>
|
|
|
+ <Y>80.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>False</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>203</UnitTemplateID>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>200.00</X>
|
|
|
+ <Y>80.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>False</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>213</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>7000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>200.00</X>
|
|
|
+ <Y>80.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>False</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>223</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>15000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1001</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>第二波BOSS普通版</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
|
|
|
+ <UnitTemplateID>233</UnitTemplateID>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
</Events>
|
|
|
<FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
|
|
|
<ID>10098</ID>
|
|
@@ -682,36 +994,43 @@
|
|
|
<element type="CommonAI.Zone.ZoneEditor.RegionData">
|
|
|
<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
|
|
|
<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
|
|
|
- <AliveLimit>1</AliveLimit>
|
|
|
+ <AliveLimit>0</AliveLimit>
|
|
|
<Force>3</Force>
|
|
|
<forceMax>0</forceMax>
|
|
|
<forceMin>0</forceMin>
|
|
|
- <IntervalMS>300000</IntervalMS>
|
|
|
+ <IntervalMS>5000</IntervalMS>
|
|
|
<Name>AI</Name>
|
|
|
- <OnceCount>1</OnceCount>
|
|
|
+ <OnceCount>3</OnceCount>
|
|
|
<PeaceTime>0</PeaceTime>
|
|
|
<ResetOnWithoutAlive>False</ResetOnWithoutAlive>
|
|
|
<StartDirection>3.14</StartDirection>
|
|
|
<StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
|
|
|
<StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
|
|
|
- <StartTimeDelayMS>12000</StartTimeDelayMS>
|
|
|
+ <StartTimeDelayMS>5000</StartTimeDelayMS>
|
|
|
<TFormation type="CommonAI.Zone.TeamFormation">
|
|
|
<SpacingSize>20.00</SpacingSize>
|
|
|
<SquareEachRowCount>0</SquareEachRowCount>
|
|
|
<TFormation>Beehive</TFormation>
|
|
|
</TFormation>
|
|
|
- <TotalLimit>1</TotalLimit>
|
|
|
+ <TotalLimit>0</TotalLimit>
|
|
|
<UnitLevel>1</UnitLevel>
|
|
|
- <UnitName>Spider</UnitName>
|
|
|
+ <UnitName>YYY</UnitName>
|
|
|
<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
|
|
|
<UnitTemplatesID element_type="System.Int32">
|
|
|
- <element>125</element>
|
|
|
+ <element>201</element>
|
|
|
+ <element>202</element>
|
|
|
+ <element>211</element>
|
|
|
+ <element>212</element>
|
|
|
+ <element>221</element>
|
|
|
+ <element>222</element>
|
|
|
+ <element>231</element>
|
|
|
+ <element>232</element>
|
|
|
</UnitTemplatesID>
|
|
|
<WithoutAlive>False</WithoutAlive>
|
|
|
</element>
|
|
|
</Abilities>
|
|
|
<Color>-65536</Color>
|
|
|
- <Enable>False</Enable>
|
|
|
+ <Enable>True</Enable>
|
|
|
<H>20.00</H>
|
|
|
<LableColor>-1</LableColor>
|
|
|
<LableOffsetX>0.00</LableOffsetX>
|
|
@@ -729,7 +1048,7 @@
|
|
|
<UnitName></UnitName>
|
|
|
<W>2.00</W>
|
|
|
<X>280.00</X>
|
|
|
- <Y>127.00</Y>
|
|
|
+ <Y>50.00</Y>
|
|
|
</element>
|
|
|
</Regions>
|
|
|
<RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
|
|
@@ -748,19 +1067,19 @@
|
|
|
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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@@ -808,54 +1127,6 @@
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<X>230.00</X>
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<Y>80.00</Y>
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</element>
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- <element type="CommonAI.Zone.ZoneEditor.UnitData">
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- <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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- <Color>-16711936</Color>
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- <LableOutline>False</LableOutline>
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- <LableSize>20</LableSize>
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- <MapShow>True</MapShow>
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- <Y>80.00</Y>
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- </element>
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- <element type="CommonAI.Zone.ZoneEditor.UnitData">
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- <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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- <Color>-16711936</Color>
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- <Direction>0.00</Direction>
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- <Enable>True</Enable>
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- <Force>1</Force>
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- <LableOffsetX>0.00</LableOffsetX>
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- <LableOffsetY>15.00</LableOffsetY>
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- <LableOutline>False</LableOutline>
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- <LableSize>20</LableSize>
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- <MapShow>True</MapShow>
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- </element>
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</Units>
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<property.EditorPath>场景/stage1(10098)</property.EditorPath>
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</SceneData>
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