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【GameEditor】调整一波场景战斗事件

大爷 пре 1 година
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комит
653439ec72

BIN
GameEditor/data/scene_unitsnaps/10098.snd


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-58813ae38f5eb4006cb1f61de61474c4 :        47413 : 10098.xml
+74c6f62245a90a765c6bf463349c3214 :        61921 : 10098.xml

+ 378 - 107
GameEditor/data/scenes/10098.xml

@@ -28,7 +28,7 @@
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
             <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>214.00</X>
+              <X>225.00</X>
               <Y>80.00</Y>
             </Pos>
             <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
@@ -96,6 +96,20 @@
               <templateIOd>1</templateIOd>
             </Unit>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>150.00</X>
+              <Y>80.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>1002</UnitTemplateID>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -153,6 +167,20 @@
               <templateIOd>1</templateIOd>
             </Unit>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>70.00</X>
+              <Y>80.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>1003</UnitTemplateID>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -242,6 +270,39 @@
             <UnitLevel>0</UnitLevel>
             <UnitTemplateID>203</UnitTemplateID>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>270.00</X>
+              <Y>60.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>213</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>200.00</X>
+                <Y>80.00</Y>
+              </Position>
+              <unique>False</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>223</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>8000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -267,12 +328,12 @@
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>第二波BOSS</Name>
+      <Name>第二波BOSS加强版</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>125</UnitTemplateID>
+            <UnitTemplateID>233</UnitTemplateID>
           </element>
         </Datas>
       </Triggers>
@@ -291,21 +352,60 @@
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
+                <Key>BossDead1</Key>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
+                <Key>BossDead2</Key>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
+                <Key>BossDead3</Key>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
+                <Key>BossDead4</Key>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
         </Datas>
       </Conditions>
       <DelayTimeMS>0</DelayTimeMS>
       <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
         <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
       </LocalVars>
-      <Name>游戏胜利</Name>
+      <Name>游戏胜利检测</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>122</UnitTemplateID>
-          </element>
-        </Datas>
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger" />
       </Triggers>
     </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
@@ -344,7 +444,14 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitEventTriggerActive">
+              <EventName>怪一出生地</EventName>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>10000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -366,31 +473,6 @@
         </Datas>
       </Triggers>
     </element>
-    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
-      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
-        </Datas>
-      </Actions>
-      <Active>True</Active>
-      <Comment></Comment>
-      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
-        </Datas>
-      </Conditions>
-      <DelayTimeMS>0</DelayTimeMS>
-      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
-        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
-      </LocalVars>
-      <Name>第四波BOSS</Name>
-      <SavePath></SavePath>
-      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
-        </Datas>
-      </Triggers>
-    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -469,7 +551,7 @@
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Value1>
               <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1000</Value>
+                <Value>10000</Value>
               </Value2>
             </Value>
           </element>
@@ -651,6 +733,236 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
+            <Key>BossDead1</Key>
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+              <Value>True</Value>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>游戏胜利检测</EventName>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>BOSS死亡1</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
+            <UnitTemplateID>203</UnitTemplateID>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
+            <Key>BossDead2</Key>
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+              <Value>True</Value>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>游戏胜利检测</EventName>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>BOSS死亡2</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
+            <UnitTemplateID>213</UnitTemplateID>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
+            <Key>BossDead3</Key>
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+              <Value>True</Value>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>游戏胜利检测</EventName>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>BOSS死亡3</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
+            <UnitTemplateID>223</UnitTemplateID>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetEnvironmentBool">
+            <Key>BossDead4</Key>
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+              <Value>True</Value>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>游戏胜利检测</EventName>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>BOSS死亡4</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
+            <UnitTemplateID>233</UnitTemplateID>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>200.00</X>
+              <Y>80.00</Y>
+            </Position>
+            <unique>False</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>203</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>200.00</X>
+                <Y>80.00</Y>
+              </Position>
+              <unique>False</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>213</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>7000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+              <Direction>0.00</Direction>
+              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>3</Value>
+              </Force>
+              <hpPrecent>100</hpPrecent>
+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                <X>200.00</X>
+                <Y>80.00</Y>
+              </Position>
+              <unique>False</unique>
+              <UnitLevel>0</UnitLevel>
+              <UnitTemplateID>223</UnitTemplateID>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>15000</Value>
+            </DelayTimeMS>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsDead">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>第二波BOSS普通版</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
+            <UnitTemplateID>233</UnitTemplateID>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
   </Events>
   <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
   <ID>10098</ID>
@@ -682,36 +994,43 @@
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>1</AliveLimit>
+          <AliveLimit>0</AliveLimit>
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>300000</IntervalMS>
+          <IntervalMS>5000</IntervalMS>
           <Name>AI</Name>
-          <OnceCount>1</OnceCount>
+          <OnceCount>3</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
           <StartDirection>3.14</StartDirection>
           <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
           <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
-          <StartTimeDelayMS>12000</StartTimeDelayMS>
+          <StartTimeDelayMS>5000</StartTimeDelayMS>
           <TFormation type="CommonAI.Zone.TeamFormation">
             <SpacingSize>20.00</SpacingSize>
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
-          <TotalLimit>1</TotalLimit>
+          <TotalLimit>0</TotalLimit>
           <UnitLevel>1</UnitLevel>
-          <UnitName>Spider</UnitName>
+          <UnitName>YYY</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
           <UnitTemplatesID element_type="System.Int32">
-            <element>125</element>
+            <element>201</element>
+            <element>202</element>
+            <element>211</element>
+            <element>212</element>
+            <element>221</element>
+            <element>222</element>
+            <element>231</element>
+            <element>232</element>
           </UnitTemplatesID>
           <WithoutAlive>False</WithoutAlive>
         </element>
       </Abilities>
       <Color>-65536</Color>
-      <Enable>False</Enable>
+      <Enable>True</Enable>
       <H>20.00</H>
       <LableColor>-1</LableColor>
       <LableOffsetX>0.00</LableOffsetX>
@@ -729,7 +1048,7 @@
       <UnitName></UnitName>
       <W>2.00</W>
       <X>280.00</X>
-      <Y>127.00</Y>
+      <Y>50.00</Y>
     </element>
   </Regions>
   <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
@@ -748,19 +1067,19 @@
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@@ -808,54 +1127,6 @@
       <X>230.00</X>
       <Y>80.00</Y>
     </element>
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>1</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>True</MapShow>
-      <Name>二塔</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName>二塔</UnitName>
-      <UnitTemplateID>1002</UnitTemplateID>
-      <X>150.00</X>
-      <Y>80.00</Y>
-    </element>
-    <element type="CommonAI.Zone.ZoneEditor.UnitData">
-      <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
-      <Color>-16711936</Color>
-      <Direction>0.00</Direction>
-      <Enable>True</Enable>
-      <Force>1</Force>
-      <LableColor>-1</LableColor>
-      <LableOffsetX>0.00</LableOffsetX>
-      <LableOffsetY>15.00</LableOffsetY>
-      <LableOutline>False</LableOutline>
-      <LableSize>20</LableSize>
-      <MapShow>True</MapShow>
-      <Name>水晶</Name>
-      <OffsetX>0.00</OffsetX>
-      <OffsetY>0.00</OffsetY>
-      <SavePath></SavePath>
-      <Scale>1.00</Scale>
-      <UnitIcon></UnitIcon>
-      <UnitLevel>0</UnitLevel>
-      <UnitName>水晶</UnitName>
-      <UnitTemplateID>1003</UnitTemplateID>
-      <X>70.00</X>
-      <Y>80.00</Y>
-    </element>
   </Units>
   <property.EditorPath>场景/stage1(10098)</property.EditorPath>
 </SceneData>

BIN
GameEditor/data/scenes/10098.xml.bin


+ 9 - 9
GameEditor/data/units/.md5

@@ -1,15 +1,15 @@
-f494ebb31f3912c763c1acbfeed7505f :         7854 : 201.xml
-6c7f983d26355ff72c4e638ff5ea450c :         8080 : 202.xml
+54ad88510d171c5a8980df3a2a40d347 :         7855 : 201.xml
+323b8b2dcf59716943e27dcfbf931ac6 :         8081 : 202.xml
 3281a4fd8fdf4c890990b9ebf78469dc :         8085 : 203.xml
-b94b5f15021ff8fe6c63d9b0c1271932 :         7860 : 211.xml
-d6a12f9f8ba6939e3708d42d27983ae2 :         8086 : 212.xml
+9e91d4b99d5a49c1118446aece7a773f :         7861 : 211.xml
+7651b2db58c84f3f0e8e190c9dcf9063 :         8087 : 212.xml
 f12938e85b57b6e4d28f398f0ef3d844 :         8090 : 213.xml
-84576ce9a4ef974f71e02726a83dc630 :         7860 : 221.xml
-b820db1a66d72f5d06f456bd33f0c490 :         8086 : 222.xml
+142a50bef1036a6355a9995c5b86380a :         7861 : 221.xml
+8818d761a50ac9ddfe8f363f13bdcf13 :         8087 : 222.xml
 128bad3dd6f86ea6128de963f332ffd5 :         8091 : 223.xml
-278b7181719832a9704d31a35e86ca93 :         7870 : 231.xml
-660861f085e9e84f1cc2db5b63320228 :         8091 : 232.xml
-c93f19acc9b25ea120e91c72ee0713a8 :         8544 : 233.xml
+6737d0ca67031e2e120f0ab5183e5b57 :         7871 : 231.xml
+cf803a6312297243ca50e1e46ead78f8 :         8092 : 232.xml
+6066859b030025d628bbdb708c190d3c :         8317 : 233.xml
 689aa4ec51274f7433b8b67ea4d6fb12 :         9051 : 1001.xml
 da4cac47f81f1f785e6000e8241266ad :         9051 : 1002.xml
 120605a079faa2ee03163e5e1d8b7ca3 :         9051 : 1003.xml

+ 4 - 4
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-4e176e3d5d36ab007b1f01ca87f08900
+7fde1a3f2e63d205ec746f68475f74a7
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
-4f07d108a93c211fe23b751e4eb894af :         2412 : \config_ext.xml
+acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-e439c2e583a360af752e42db57c1d77b :         1653 : \units\.md5
+39da38b4da133934c1646c677c9a2411 :         1653 : \units\.md5
 ead4e981ec60ad0f197264e1e1306e0f :         2105 : \skills\.md5
 6eccafbc4fba328f5da354a236cf9ff6 :         2235 : \spells\.md5
 a072a82412107205021f2fd7e2607a38 :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-a13ccac4a58ece46398dde516513bce7 :           61 : \scenes\.md5
+2a447ecfc3b1b04db218e7c24cbcdf80 :           61 : \scenes\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin