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@@ -137,8 +137,8 @@ namespace ET
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double ang;
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if(BattleCenterIndex == 0)
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{
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- r = (float)Math.Sqrt(rand.Next(2500)) + 10;
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- ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 78f / 180f + Math.PI;
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+ r = (float)Math.Sqrt(rand.Next(3025)) + 10;
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+ ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 77f / 180f + Math.PI;
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}
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else if(BattleCenterIndex == 1)
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{
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@@ -147,8 +147,8 @@ namespace ET
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}
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else
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{
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- r = (float)Math.Sqrt(rand.Next(2500)) + 10;
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- ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 150f / 180f;
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+ r = (float)Math.Sqrt(rand.Next(2809)) + 10;
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+ ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 148f / 180f;
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}
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vecTemp.X = tower.X + (float)(r * Math.Cos(ang));
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