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修改测试刷兵范围

大爷 před 1 rokem
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6b64847749

+ 7 - 0
Unity/Assets/Res/Config/GenFromExcel/MapConfigCategory.bytes.meta

@@ -0,0 +1,7 @@
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+guid: e093c2d3d36a484429a12e94b35988bb
+TextScriptImporter:
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+ 4 - 4
Unity/Assets/Scripts/Codes/Hotfix/Client/battle/BattleMgr_Cmd.cs

@@ -137,8 +137,8 @@ namespace ET
             double ang;
             if(BattleCenterIndex == 0)
             {
-                r = (float)Math.Sqrt(rand.Next(2500)) + 10;
-                ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 78f / 180f + Math.PI;
+                r = (float)Math.Sqrt(rand.Next(3025)) + 10;
+                ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 77f / 180f + Math.PI;
             }
             else if(BattleCenterIndex == 1)
             {
@@ -147,8 +147,8 @@ namespace ET
             }
             else
             {
-                r = (float)Math.Sqrt(rand.Next(2500)) + 10;
-                ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 150f / 180f;
+                r = (float)Math.Sqrt(rand.Next(2809)) + 10;
+                ang = rand.Next(22) / 180.0f * Math.PI + Math.PI * 148f / 180f;
             }
 
             vecTemp.X = tower.X + (float)(r * Math.Cos(ang));

+ 1 - 0
Unity/Assets/Scripts/Codes/Hotfix/Client/battle/ReOpenGame.cs

@@ -10,6 +10,7 @@ namespace ET
         {
             UnitMgr.Instance.RecycleUnits();
             BattleMgr.Instance.InitBattleLayer();
+            BattleUnit.Reset();
 
             var session = PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session;
 

+ 11 - 0
Unity/Assets/Scripts/Codes/Model/Client/Generate/Config/MapConfig.cs.meta

@@ -0,0 +1,11 @@
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