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【GameEditor】修改所有镜头动画的参数,以适应最新版场景

大爷 1 год назад
Родитель
Сommit
6e191bb456

+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-1783b85bbc505f123cb63efd4b671139 :        33112 : 10098.xml
+3e2e6c2a5bd4bba798ba85c74b39608f :        33298 : 10098.xml

+ 16 - 12
GameEditor/data/scenes/10098.xml

@@ -19,7 +19,7 @@
             </Height>
             <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
               <X>230.00</X>
-              <Y>-60.00</Y>
+              <Y>-3.16</Y>
             </Position>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
             <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
@@ -53,7 +53,7 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
         </Datas>
       </Triggers>
     </element>
@@ -67,7 +67,7 @@
               </Height>
               <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
                 <X>150.00</X>
-                <Y>-60.00</Y>
+                <Y>-3.16</Y>
               </Position>
               <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
                 <templateIOd>1</templateIOd>
@@ -97,8 +97,10 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>1001</UnitTemplateID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
+              <EditorName>一塔</EditorName>
+            </Unit>
           </element>
         </Datas>
       </Triggers>
@@ -113,7 +115,7 @@
               </Height>
               <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
                 <X>70.00</X>
-                <Y>-60.00</Y>
+                <Y>-3.16</Y>
               </Position>
               <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
                 <templateIOd>1</templateIOd>
@@ -143,8 +145,10 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
-            <UnitTemplateID>1002</UnitTemplateID>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
+              <EditorName>二塔</EditorName>
+            </Unit>
           </element>
         </Datas>
       </Triggers>
@@ -382,11 +386,11 @@
     <BotTestTemplate>False</BotTestTemplate>
     <SavePlayerStatus>False</SavePlayerStatus>
     <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
-      <AllowAutoGuard>3</AllowAutoGuard>
-      <CalPKValue>False</CalPKValue>
-      <CurAreaType>AreaFiled</CurAreaType>
+      <AllowAutoGuard>0</AllowAutoGuard>
+      <CalPKValue>True</CalPKValue>
+      <CurAreaType>None</CurAreaType>
       <SceneHard>Normal-World</SceneHard>
-      <UsespaceDiv>True</UsespaceDiv>
+      <UsespaceDiv>False</UsespaceDiv>
     </ServerSceneData>
   </Properties>
   <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData">

BIN
GameEditor/data/scenes/10098.xml.bin


BIN
Unity/Assets/Res/GameEditor/ex.bin